Status of Mod

Information and updates for the Odin's Runeword Mod by mishy23. If you have any questions or suggestions for the mod, please post them here. The mod has been discontinued by the author

Moderator: mishy23

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mishy23
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Status of Mod

Post by mishy23 » Tue Jan 04, 2005 5:08 pm

This post is a status update on what needs to be completed for the mod, and will be updated when major steps are completed. As you can see alot of work is still needed, but in the end the results will be worth it. Many minor changes to mod not listed below. Also somethings once completed have to be redone because of a basic change to the mod design (yeah, yeah, I didn't ever plan on skill changes and that effected many other things down the line).

Currently updated as of 03/15/05

I. SKILLS
Sorceror beta* - DONE
Sorceror final* - DONE (1/03/05)
Sorceror skill icons - DONE (1/20/05)
Necromancer beta* - DONE
Necromancer final* - DONE (1/12/05)
Necromancr skill icons - DONE (03/14/05)
Druid beta* - DONE
Druid final* - DONE (1/15/05)
Druid skill icons - IN PROGRESS
Paldin beta* - DONE
Paldin final* - DONE (1/16/05)
Paladin skill icons - NOT DONE
Barbarian beta* - DONE
Barbarian final* - IN PROGRESS
Barbarian skill icons - NOT DONE
Assassin beta* - DONE
Assassin final* - IN PROGRESS
Assassin skill icons - NOT DONE
Amazon beta* - DONE
Amazon final* - NOT COMPLETE
Amazon skill icons - NOT DONE

II. MONSTERS
Changes to areas they appear in - DONE
Statistical changes (hp/ac/dmg) - DONE
Resistance changes + graphic display - NOT COMPLETE
Skill changes - NOT COMPLETE
Color/Graphic changes - IN PROGRESS

III. ITEMS
Automods - NEEDS TO BE REWORKED
Treasure class redesign - DONE
Statistical rebalance - DONE
New items added to mod -- DONE
New runes - DONE
Unique rings and amulets - PARTIALLY DONE
New prefix/suffixes - DONE (03/14/05) 8-O
Modification to allow runewords in all items - DONE

IV. Runewords
All runewords for rune#1 - DONE
All runewords for rune#2 - DONE
All runewords for rune#3 - DONE
All runewords for rune#4 - DONE
All runewords for rune#5 - DONE
All runewords for rune#6 - DONE
All runewords for rune#7 - DONE
All runewords for rune#8 - DONE
All runewords for rune#9 - DONE
All runewords for rune#10 - DONE
All runewords for rune#11 - DONE
All runewords for rune#12 - DONE
All runewords for rune#13 - PARTIALLY DONE
All runewords for rune#14 - PARTIALLY DONE
All runewords for rune#15 - NOT COMPLETE
All runewords for rune#16 - NOT COMPLETE
All runewords for rune#17 - NOT COMPLETE
All runewords for rune#18 - NOT COMPLETE
All runewords for rune#19 - NOT COMPLETE
All runewords for rune#20 - NOT COMPLETE
All runewords for rune#21 - NOT COMPLETE
All runewords for rune#22 - NOT COMPLETE
All runewords for rune#23 - NOT COMPLETE
All runewords for rune#24 - NOT COMPLETE
All runewords for rune#25 - NOT COMPLETE
All runewords for rune#26 - NOT COMPLETE
All runewords for rune#27 - NOT COMPLETE
All runewords for rune#28 - NOT COMPLETE
All runewords for rune#29 - NOT COMPLETE
All runewords for rune#30 - NOT COMPLETE
All runewords for rune#31 - NOT COMPLETE
All runewords for rune#32 - NOT COMPLETE
Reworking runeword system - PARTIALLY DONE
Clue Scrolls - PARTIALLY DONE

V. PLAYER CHARACTERS
Starting stat changes - DONE
XP rate/changes - DONE
Difficulty penalty changes - DONE

VI. MISC
Cube recipes - ALMOST DONE
Hireling ACT1 - NOT COMPLETE
Hireling ACT2 - DONE (03/14/05)
Hireling ACT3 - IN PROGRESS
Hireling ACT5 - NOT COMPLETE



*BETA means initial design and creation, FINAL means all bugs fixed and statistics rebalanced.[/i]

EDIT

NOTES
Runewords:
Okay a few changes to report, runewords will be changed slightly, not all itemtype/runeword combination will work, I had to cut down on the number of runewords for the mod just so it can be releases one day :P
Instead of 4000+ runewords, there will be only 2000+ runewords, basically the power runewords are staying and the weaker normal runewords are being scrapped, BUT a bonus is clue scrolls will be in the game again, so runeword combinations will be able to be found, mostly be act boss drops.

Skill Icons:
The skill icons are coming along nicely, if anyone noticed the screen shot, I'm taking images from Magic: the Gathering cards, if you have a favorite card with a cool image, let me know i'll be sure to add it if it fits in for a skill. Some of the time its taking to get these images and edit them take a bit of time, but thanks to Joel, I downloaded GIMP and its a beautiful freeware graphics editor, thanks Joel!

Skills:
Skills are coming around beatifully, I'm constantly learning more and improving them everyday, I want them perfect before release, and for anyone that downloaded skill preview and was not impressed, well you ain't seen nothing yet.

Last words:
I wish this was coming together faster, but i'm working as hard and fast as possible, thanks for everyones support, and for all those that have provided help and advice. While this mod isn't a summer blockbuster, I hope it turns out to be a very good Indy mod that blows the competition away even without a big budget, or big name modders :) I can dream can't I?
Back to the work table.

-mishy23
Last edited by mishy23 on Tue Mar 15, 2005 3:34 pm, edited 6 times in total.
{Modding status: Project X}

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Silverfire
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Post by Silverfire » Wed Jan 05, 2005 4:18 am

glad to hear ya talkin bout it again ^_^

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godheadslament
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Post by godheadslament » Wed Jan 05, 2005 5:08 am

I would have to agree ;)
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icefrosty99
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Re: Status of Mod

Post by icefrosty99 » Wed Jan 05, 2005 5:35 pm

That's a lot of not completed :( but I think you can get it done. Don't forget we can help with ideas :cool:

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mishy23
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Re: Status of Mod

Post by mishy23 » Mon Jan 10, 2005 6:51 pm

Well if you want to submit ideas,
I definately have a huge amount of runewords to be created, so I accept all submissions, and usualy add them to game with very little editting (balancing).
I would need intermediate level runewords lv 30-50.

I been putting off lots of runeword modding, cause the the skills are taking so long...didn't know what I was getting into ;) But its gonna be worth it.
Just wait til you hear what Amazons and Assassins are like...
Amazon spear tab getting complete overhall, as well as assassin martial arts tab.

Any other suggestions always appreciated
-mishy23

UPDATE 1/18/05
This isn't much but it is a list of FINAL skills for ORM,
just names and not much of anything else, but thought it would be a good teaser, hopefully you can see how much work has gone into everything so far. Next up i'm doing Paladins as we speak.

Sorc Skills
Cold Tree
IceBolt
GlacialArmor
FrostSpike
ArcticBlast
IcySphere
AbsoluteZero
IceField
NorthernWind
FrozenOrb
ColdMastery

Lightning Tree
StaticBolt
Lightning
PlasmaShield
Nova
SparkField
VortexShield
ThunderStrike
EnergyStorm
ArcLightning
LightningMast

Fire Tree
FireBall
Warmth
Blaze
FieryOrb
HeatFlare
FireWall
Vehemence
Hydra
Meteor
FireMastery

Necro Skills
Curse Tree
Fraility
Hysteria
Weaken
Voodoo
Silence
DrainLife
LifeTap
Dreamweave
Enfeeble

Poison and Cold Tree
UnholyShadow
SpiritShell
PoisonDarts
BoneWall
ChaosBolt
Poltergeist
PoisonousOrb
Haunting
NoxiousGas
NecroMastery

Summoning Tree
DarkSpirit
RaiseSkeleton
ClayGolem
RaiseLich
SoulCreeper
BloodGolem
MechGolem
Appariton
HellfireGolem
DemonicGate

Druid Skills
Summoning Tree
PlagueVine
CallofShadows
CallofSpirits
SpiritSage
CarrionVine
CallofWild
SpiritofWisdom
CorpseExplode
SpiritofNature
CallofAncients

Weather Tree
Eruption
Flashfire
Twister
Avalanche
ElementalShield
AcidRain
Volcano
Hurricane
InfernoStorm
WeatherMastery

Shape Shifting Tree
Lycanthropy
Werewolf
Werebear
Feral Rage
Maul
Toxic Breath
Howl
WildernessSurvival
GaiasEmbrace
BloodFury

Paladin Skills
Combat Tree
Zeal
Inquisition
Fire Pillar
Spiritual Hammer
Vengeance
Conversion
Soulstrike
Smite
WarChant
TrueFaith

Offensive Auras
Might
Fervor
Rapture
Fanatacism
HolyFire
HolyWord
HolyWrath
Retribution
Sanctuary
Conviction

Defensive Auras
Redemption
Devotion
Prayer
Defiance
Vigor
HolyShield
Honor
Loyalty
Courage
Salvation


*Note - many skills sound the same, but trust me they are different, while not ever skill is completely made, all skills have been redone to be better in my opinion, this mod has no prereqs but every skill hopefully will attract some players. Also alot of skills have had their mechanics redone to work with my mod system better, meaning alot of litle differences are there.

Feel free to ask what any skill does and i'll break it down better, now on to Barbarians...4/7ths of the way done...and now that the 'system' is working the future skills should take alot less time, though amazon and assassins need the most work as they are complete Tree overhauls.

-Mishy23
Last edited by mishy23 on Tue Jan 18, 2005 7:36 pm, edited 2 times in total.
{Modding status: Project X}

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