[INFO] Using PlugY with PH

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Chicotiyo
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[INFO] Using PlugY with PH

Post by Chicotiyo » Sun Jan 23, 2005 1:30 am

I was wondering how to install PlugY. I can't seem to make it work with this mod. Any advice for poor me :( would me helpful. :D
Last edited by Chicotiyo on Thu Jan 27, 2005 6:51 pm, edited 2 times in total.

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Post by Phrozen Heart » Sun Jan 23, 2005 1:33 am

I've never used the program myself but after the next release PH will inclue SVR's D2Mod system which I believe supports PlugY as a plugin.
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Post by Yohann » Sun Jan 23, 2005 1:43 am

Chicotiyo, try to use PlugY in unmodded game first.

Waahou, Phrozen Heart, you have never try PlugY ?!?
you surprise me :P
Btw, the stats/skills unassignment is really useful for test his mod ;)
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Post by Phrozen Heart » Sun Jan 23, 2005 1:54 am

Just felt it took the challenge out of things but hey that's just me ;)
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Post by Yohann » Sun Jan 23, 2005 2:11 am

For me it make new different challenge, it depends how you use it and which features you used. I have do the ini file for that :)

It's just wierd that the heart of this site, haven't test his most downloaded file like told it Kiwi ;)

But, I agree with you some features remove a part of "RPG" style of D2...
Last edited by Yohann on Sat Jan 29, 2005 3:08 am, edited 1 time in total.
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Re: [QUERY] PlugY with PH?

Post by Kiwivagrant » Sun Jan 23, 2005 2:24 am

It's just wierd that the heart of this site, haven't test his most downloaded file like told it Kiwi icon_wink.gif
:mrgreen:

PlugY does indeed work with Pagan Heart, both with and without D2Mod.

I personally only use the extended stash when playing, but also love that you can tell what resistances you have, total GF, total MF, total absorbs and all that cool stuff on one page.

On the other hand, it is great for testing purposes as you can boost your skills and stats to trial whatever a tester needs to test. Great for testing new skills. :oops:


As for installing it with Pagan Heart. Just extract the whole PlugY file into your D2 folder and click on the install .bat. This should come up and tell you to make sure your gfx.dll is in the same folder and then hit yes and you are away laughing.

If you have D2Mod in place then you just put the plugy.ini file in the mymod folder along with the PH data folder.

I hope I haven't stuffed up anywhere. Hope this helps.

:D

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Re: [QUERY] PlugY with PH?

Post by Phrozen Heart » Sun Jan 23, 2005 2:26 am

*realizes people are actually noticing I don't pay attention to half the things that go on around here*

Ah crap...:oops:

;)
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Re: [QUERY] PlugY with PH?

Post by Elad » Sun Jan 23, 2005 2:32 am

PlugY works quite well in this mod. I use it for the pages to store. It can be abused to render any mod super easy- when I see somebody say a mod is a piece of cake-I figure they abused PlugY. I played this mod for 24 lvl, due to an error I made, had to dump my character. To get my character up to the same point quicker upped my skill points to 4. After that time I dropped it to 2. PH told me what he thought of the bump up. :)
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Post by Yohann » Sun Jan 23, 2005 2:32 am

hehe, you are trapped !
;)

EDIT : *you = Phrozen Heart

Elad, I think you have right, people use too much the shared stash.
I prefer start a character "naked" personally ;)
But it can be fun to play some characters in alternance (keep same levels for each, diff level < 5 per example) and shared items between us.

Tips: In this case, you can use a different savepath to separate your characters group from other characters.
Last edited by Yohann on Sun Jan 23, 2005 2:40 am, edited 2 times in total.
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Re: [QUERY] PlugY with PH?

Post by Elad » Sun Jan 23, 2005 2:38 am

Still using 4.02. I really need a PlugY for LOD 1.09d. :(
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Re: [FEEDBACK] Assorted 0.82b Comments

Post by Koolaid » Thu Jan 27, 2005 1:09 am

The safest way to use plugy with the d2mod system..

1 - Put PlugY.dll and Plugy.ini into the PH mod folder
2 - Add 'PlugY=PlugY.dll' to d2mod.ini

D2mod will start plugy automatically.. You do not need to run the plugy install file to patch d2win.dll (run the plugy uninstall to remove plugy from d2win.dll if you use this method)

Letting D2Mod call plugy reduces the chances of conflicts between them.
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Post by Yohann » Thu Jan 27, 2005 5:42 pm

some corrections :
PlugY patch d2gfx.dll not d2win.dll. (like D2Mod.dll do)

Do it by one way or another change nothing of chance of conflicts between the 2.

Note : you can put PlugY.dll in PH folder for both install.
But isn't advised, you could forgot it when you will update PlugY.

But if you use d2mod.dll, it's better to call PlugY by it. There are less files modifications :)
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Re: [INFO] Using PlugY with PH

Post by Koolaid » Sun Jan 30, 2005 11:13 pm

Opps.. teehee.. I said d2win.. thank you for correcting me..
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Re: [INFO] Using PlugY with PH

Post by Michel » Thu Feb 03, 2005 7:22 am

ok, i tried every method to install pluggy, from using d2mod to load it to intalling it by patching dll, everytime i get the same error on char creation, '' cant enter game, bad generic file''. Can anyone tell me what is wrong?

BTW, this is done on a clean install with no other mod installed.

Mike

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Post by Yohann » Thu Feb 03, 2005 12:56 pm

Active and change the savepath in PlugY.ini
or remove the __LOD__SharedStashSave.sss from the save directory.
or disabled the sharedStash in PlugY.ini.

You have that because you try to load items from LoD 1.10.
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Re: [INFO] Using PlugY with PH

Post by Michel » Thu Feb 03, 2005 2:25 pm

Well, let it be known, there is a god and is name is ''Yohann'',

lol, kidding asside, it worked, thanks a millions times. I guess i had tried a char on vannilla lod with pluggy and deleted the char but not the shared stash.

Thanks again.

Mike

Edit : spelling.
Last edited by Michel on Thu Feb 03, 2005 2:26 pm, edited 1 time in total.
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Post by boldie » Fri Feb 18, 2005 10:43 am

i did wot koolaid sed but it didnt change a thing. maybe because i dnt know wer 2 write 'plugy=plugy.dll'. plz gimme a hand cus im totally confused, especially with this d2mod thingy :?:
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Post by Phrozen Heart » Fri Feb 18, 2005 1:29 pm

plugy=plugy.dll goes in the d2mod.ini with similar lines (eg. BOL=BOL.dll) at the top of the file but plugy is totally optional.
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Re: [INFO] Using PlugY with PH

Post by Sterion » Sat Mar 05, 2005 2:06 pm

Ok i use the plugy already installed in PH and i use D2mod..

But now i cant use the "Take stats away again" and "Repick all skills"

How can i fix it? Please make i easy cuz im a :n00b: at modding :D

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Post by DreamBreaker » Sat Mar 05, 2005 6:06 pm

Check in plugy.ini. (use wordpad)
You should find:

[STATS POINTS]
ActiveStatsUnassignment=0
[SKILLS POINTS]
ActiveSkillsUnassignment=0

Just replace 0 by 1 to activate these options. :)
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Post by Sterion » Sat Mar 05, 2005 6:19 pm

DreamBreaker";p="214641" wrote:Check in plugy.ini. (use wordpad)
You should find:


[STATS POINTS]
ActiveStatsUnassignment=0
[SKILLS POINTS]
ActiveSkillsUnassignment=0

Just replace 0 by 1 to activate these options. :)
EDIT: Doh it didnt worked? you got msn ? easier to explain there :)
Last edited by Sterion on Sat Mar 05, 2005 6:25 pm, edited 1 time in total.

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Post by DreamBreaker » Sat Mar 05, 2005 11:18 pm

sorry, no MSN (I just don't like to chat...)
Well, it works for me. Maybe you should check if you don't have duplicate plugy.ini . I think there is one in the pluggy folder.Check in your Diablo folder, too. You must have only one plugy.ini per mod, in your mod folder.
You can quickly test if your .ini is used, by looking for :

[MAIN SCREEN]
ActiveVersionTextChange=1
VersionText=Pagan Heart v0.89b

and change the pagan heart text by anything else, like

VersionText=test

By doing this, you SHOULD see "test" written in the lower left corner of the game type selection screen.

EDIT for avoyding some stupid mistake (i made...) : deleting .ini is not a good idea. If you found the good one, make change in it, that's all.
Last edited by DreamBreaker on Mon Mar 07, 2005 12:38 am, edited 1 time in total.
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Post by Yohann » Sun Mar 06, 2005 8:53 am

In his last update it seems Phrozen Heart have fixed all values of PlugY.

Phrozen Heart, I think you shouldn't put all things in PlugYFixed.ini (remove some lines in it) instead use PlugYDefault.ini.
For example, leave people change the number page per index...
(Edit : Start from the one in I give you in the other post)

Sterion, DreamBreaker, you can't change this value in last update because that. Ask to PH for with stuff should changeable and which not. ;)
Last edited by Yohann on Sun Mar 06, 2005 8:55 am, edited 1 time in total.
PlugY v10.00 : Download - Forum
Fix TXT Opened Files With MS Excel : v1.11 - v1.10
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Post by Sterion » Sun Mar 06, 2005 8:38 pm

DreamBreaker";p="214681" wrote:sorry, no MSN (I just don't like to chat...)
Im sorry to her that! :(

But anyways i found the real plugy.ini and now it works .. :D Thank you!!
Last edited by Sterion on Sun Mar 06, 2005 8:40 pm, edited 2 times in total.

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Post by Phrozen Heart » Mon Mar 07, 2005 9:37 pm

Yohann, yes true I did set a lot of values on purpose this time but we'll see about having that different in later versions. Didn't think I disabled a whole lot in PlugYFixed.ini only in PlugY.ini but I'll see.
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