Maximum skill levels
Moderators: Phrozen Heart, Pagan Rainfall
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Maximum skill levels
Do all the skills totally max out on level 20 (or can they maybe go higher after a certain character level is reached)?
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- Paladin
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Re: Maximum skill levels
20 is still the maximum of skill points you can put into a skill regardless of your level, nothing changed there compared to vanilla.
"Niemand darf mir glauben, wenn ich lache oder weine,
Niemand darf von Zukunft reden, denn ich sehe wirklich keine,
Nur wenn ich die Augen schließe geh' ich jedesmal zu weit:
Es ist nur eine Frage des Momentes und der Zeit."
- Samsas Traum "Scherben bringen Glück"
Niemand darf von Zukunft reden, denn ich sehe wirklich keine,
Nur wenn ich die Augen schließe geh' ich jedesmal zu weit:
Es ist nur eine Frage des Momentes und der Zeit."
- Samsas Traum "Scherben bringen Glück"
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- Paladin
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- Throne
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- Paladin
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- Paladin
- Posts: 193
- Joined: Wed Mar 09, 2005 7:22 pm
Re: Maximum skill levels
Yup, strictly according to the manual for worshippers of elusive electronic deities.Ulthrion";p="260003" wrote: Hey, that's what we're here for: To keep track of the things you've done with the mod .
Farseer Ulthrion.
"Niemand darf mir glauben, wenn ich lache oder weine,
Niemand darf von Zukunft reden, denn ich sehe wirklich keine,
Nur wenn ich die Augen schließe geh' ich jedesmal zu weit:
Es ist nur eine Frage des Momentes und der Zeit."
- Samsas Traum "Scherben bringen Glück"
Niemand darf von Zukunft reden, denn ich sehe wirklich keine,
Nur wenn ich die Augen schließe geh' ich jedesmal zu weit:
Es ist nur eine Frage des Momentes und der Zeit."
- Samsas Traum "Scherben bringen Glück"
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- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
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- Paladin
- Posts: 183
- Joined: Sun Nov 28, 2004 2:13 pm
Is there anything left for this topic then? The quetion has been answered I think. But we can always try: My opinion on the current skill level limit is that it should stay. You can still get higher than normal as I explained earlier. In addition, the mod focusses more on multiple specialisations at once (through more [element/physical]-immunities), so you're already forced to spread out your skillpoints (although this is countered by skill potions and potion gambling etc, but that's all mainly important for the higher levels really). If you can also attain over 20 skillpoints per skill, then this would create the problem that some build can potentially get overly powerful (skill-based builds obviously), and if that is fixed by upping the difficulty, then it conflicts more with the spreading of skillpoints that you need to be able to take on this mod in the first place.Phrozen Heart";p="260056" wrote:Anyway, back to topic...
In other words: I think that the 20 max is good as it is, and I don't see any particular reason why it should be changed.
Farseer Ulthrion
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