D2Mod problems..
Moderators: Nefarius, Yohann, SVR
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- Posts: 26
- Joined: Fri Nov 07, 2003 6:14 am
D2Mod problems..
I've never been able to get D2Mod to work, but I've decided to try one more time.
I placed D2Mod folder in Diablo II\ (So the ini is in Diablo II\MyMod\
I placed D2Mod.dll, and D2ModSetup in Diablo II\
I installed, it said complete then I had a error (Windows 98, From what I read it shouldn't cause any problems?.
Ok, so then I downloaded The Waypoints plugin by RicFaith
Added
Waypoints=Waypoints.dll
NewTxt=NewTxt.dll into D2Mod.ini, and the dlls are in the same folder.
I placed all the files in the needed places. And I placed my data\ folder into MyMod folder.
My d2 shortcut was set to this:
Target: "C:\Program Files\Diablo II\Game.exe" -direct -txt -w
Start In: "C:\Program Files\Diablo II\MyMod"
So then, I THOUGH I had everything fixed/ready
I clicked my shortcut, and I get this error:
Diablo II Exception
UNHANDLED EXCEPTION:
ACESS_VIOLATION (c0000005)
What am I doing wrong?
I placed D2Mod folder in Diablo II\ (So the ini is in Diablo II\MyMod\
I placed D2Mod.dll, and D2ModSetup in Diablo II\
I installed, it said complete then I had a error (Windows 98, From what I read it shouldn't cause any problems?.
Ok, so then I downloaded The Waypoints plugin by RicFaith
Added
Waypoints=Waypoints.dll
NewTxt=NewTxt.dll into D2Mod.ini, and the dlls are in the same folder.
I placed all the files in the needed places. And I placed my data\ folder into MyMod folder.
My d2 shortcut was set to this:
Target: "C:\Program Files\Diablo II\Game.exe" -direct -txt -w
Start In: "C:\Program Files\Diablo II\MyMod"
So then, I THOUGH I had everything fixed/ready
I clicked my shortcut, and I get this error:
Diablo II Exception
UNHANDLED EXCEPTION:
ACESS_VIOLATION (c0000005)
What am I doing wrong?
All d2mod files should be in the same directory where your modded mpq file or your data folder is
And change
Start In: "C:\Program Files\Diablo II\MyMod"
to
Start In: "C:\Program Files\Diablo II"
If your mod, d2gfx.dll and your mod is in a subfolder, also replace the "MyMod" with the subfolder name
And change
Start In: "C:\Program Files\Diablo II\MyMod"
to
Start In: "C:\Program Files\Diablo II"
If your mod, d2gfx.dll and your mod is in a subfolder, also replace the "MyMod" with the subfolder name
Last edited by Volf on Wed May 11, 2005 10:19 pm, edited 1 time in total.
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- Posts: 26
- Joined: Fri Nov 07, 2003 6:14 am
Re: D2Mod problems..
EDIT:
YES!
YES!
YES!!!
After half a year, Finally its fixed!
Thanks alot, I took all the files from in MyMod folder and put them into the d2 directory and ran it, It worked perfectly.
THANKS!
YES!
YES!
YES!!!
After half a year, Finally its fixed!
Thanks alot, I took all the files from in MyMod folder and put them into the d2 directory and ran it, It worked perfectly.
THANKS!
Last edited by taLib on Thu May 12, 2005 12:45 am, edited 2 times in total.
Mine wouldn't work this way.Volf";p="224042" wrote:And change
Start In: "C:\Program Files\Diablo II\MyMod"
to
Start In: "C:\Program Files\Diablo II"
To get it to work I had to have -
Target: "C:\Program Files\Diablo II\Game.exe" -mod MyMod -direct -txt -w
Start In: "C:\Program Files\Diablo II\MyMod"
Couldn't get it to work any other way. Now I'm running it with an edited launcher script to keep the saves seperate.
-Drac0-
My Guides & Extra's
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Shrines.txt File Guide [v1.1x]
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[DOWNLOAD] Act 2/4/5 town map plugins with automaps.
A Simple Mans Guide to Adding a New Preset Level
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My Guides & Extra's
File Guides
Shrines.txt File Guide [v1.1x]
Sounds.txt File Guide [v1.1x]
LvlWarp.txt File Guide [v1.1x]
LvlTypes.txt File Guide [v1.1x]
Mapping
[DOWNLOAD] Act 2/4/5 town map plugins with automaps.
A Simple Mans Guide to Adding a New Preset Level
General
A Simple Mans Guide to Calculating Item Drop Quality
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- Arch-Angel
- Posts: 1173
- Joined: Tue May 28, 2002 10:43 pm
Re: D2Mod problems..
D2mod setup doesn't seem to work properly in Windows 98, dozens of players playing my mod who used Win98 all reported the same error when running d2modsetup.
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- Angel
- Posts: 860
- Joined: Fri Jun 04, 2004 5:04 pm
Here is an exe version of the setup that doesn't use rundll.
http://svr.d2mods.com/D2ModSetup.zip
To resolve the Save problem, set the Save Path registry setting to Save\ and D2 will save the files relative to the "Start In: folder"\Save
The Save folder *must* exist before you run D2 or it will reset it to the default D2Folder\Save.
http://svr.d2mods.com/D2ModSetup.zip
Thats how it should be. You only need the -mod MyMod if you have renamed the d2mod.ini to MyMod.ini.Target: "C:\Program Files\Diablo II\Game.exe" -mod MyMod -direct -txt -w
Start In: "C:\Program Files\Diablo II\MyMod"
Couldn't get it to work any other way.
To resolve the Save problem, set the Save Path registry setting to Save\ and D2 will save the files relative to the "Start In: folder"\Save
The Save folder *must* exist before you run D2 or it will reset it to the default D2Folder\Save.
Last edited by SVR on Thu Mar 19, 2009 8:48 pm, edited 2 times in total.
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- Arch-Angel
- Posts: 1173
- Joined: Tue May 28, 2002 10:43 pm
Re: D2Mod problems..
what if d2modsetup is in the same folder as diablo 2?
Would you just need this?
-mod -direct -txt -w
Also, if your not running your mod from txt and just bins I just leave the -txt out yes? wtf is the -w for?
I also thought running d2modstup modified the d2gfx.dll or something.
Would you just need this?
-mod -direct -txt -w
Also, if your not running your mod from txt and just bins I just leave the -txt out yes? wtf is the -w for?
I also thought running d2modstup modified the d2gfx.dll or something.
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- Posts: 75
- Joined: Mon May 09, 2005 6:29 pm
Re: D2Mod problems..
I can answer part of that. -w is window mode.
d2modsetup has nothing to do with the command line.what if d2modsetup is in the same folder as diablo 2?
Would you just need this?
All it does is install the code to load d2mod when D2 runs.
You only run d2modsetup once, and it *has* to be run in the D2 folder.
The command line in the shortcut is for D2. the only added param is -mod and you don't need that unless you rename d2mod.ini.
You can use the normal D2 params as you wish ... -txt to compile from txt files, -direct to use the 'data' folder.
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- Arch-Angel
- Posts: 1173
- Joined: Tue May 28, 2002 10:43 pm
Re: D2Mod problems..
But what about the win98 problem? Cause most players who get the error message for win98 when running d2modsetup state the game crashes at numerous locations "places that use extended levels and portal plugin"
What 98 problem ?
Aparrently you didn't read this thread. (or any of the others relating to the win98 setup issue).
The problem is a rundll issue and has nothing to do with d2mod or plugins whatsoever.
If you have a bug you've noticed with a plugin, give me some detail and I'll track it down.
I haven't heard of any problems with portal Or ExtLvl although I don't recommend using them on levels > 255.
Aparrently you didn't read this thread. (or any of the others relating to the win98 setup issue).
The problem is a rundll issue and has nothing to do with d2mod or plugins whatsoever.
If you have a bug you've noticed with a plugin, give me some detail and I'll track it down.
I haven't heard of any problems with portal Or ExtLvl although I don't recommend using them on levels > 255.
Re: D2Mod problems..
ExtLvl works fine on > 255 as long as you don't use any object that require's levelID.f you have a bug you've noticed with a plugin, give me some detail and I'll track it down.
I haven't heard of any problems with portal Or ExtLvl although I don't recommend using them on levels > 255.
Portal doesn't work at all with levels > 255.
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- Arch-Angel
- Posts: 1173
- Joined: Tue May 28, 2002 10:43 pm
Re: D2Mod problems..
Portal.dll doesn't work at all on levels less then 255??? uhh thats funny, isn't portal dll the portal fix and allows monsters to spawn portals? Cause I have numerous bosses that all spawn red portals when they die and many of them are in the earlier levels and I've never had any problems with that.