PlugY, The Survival Kit 8.00 !!!!!!

Discuss applications of D2Mod (v1.10), NefEx (v1.11+), and PlugY, and post suggestions for future plugins.

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PlugY, The Survival Kit 8.00 !!!!!!

Post by Yohann » Tue Jan 08, 2008 10:08 pm

******** PlugY, The Survival Kit v8.00 is out ! ********


Features list (you can enabled/disabled all features like you want) :
- Infinite storage space in the stash (up to 4,294,967,296 personal pages!)
- Shared storage space in the stash (up to 4,294,967,296 shared pages too!)
- Enabled the ladder only runewords out of realms.
- Local World Event and Uber Quest for singleplayer and multiplayer off-realm !
- Can open Cow Level Portal even when player have kill the Cow King in that difficulty.
- Unassign assigned skills and stats points.
- Change the selected language.
- Always regenerate maps in SinglePlayer like in MultiPlayer.
- Automatically execute /players X when you launch a new game.
- Added some pages for display more characters stats like %MF.
- Display item level in its popup.
- Launch any number of Diablo II games on the same computer.
- Increase the stash to 10x10 squares.
- Change the save path directory.
- Always display Mana and Life values above the globes.
- D2 can load all files, even those opened with Microsoft Excel (disabled by default).
- Display the stats current value (without magical bonus) like Magic/gold find or maximum resistances.
- PlugY is localized in English, French, German, Italian, Spanish, Polish.

You can download it from the Phrozen Keep File Center

You can also download it from my little (very little) site and on its download page.



Well, I hope you will like these features :)


************* Frequently Ask Question *************

=> What have change since previous versions ?

v8.00 changes :
- Easier installation : New installer.
- Can open Cow Level Portal even when player have kill the Cow King in that difficulty.
- Display the real version of LoD in the main screen. (v 1.09d or v 1.11b instead of v 1.09 or v 1.11)
- Add the possibility to move the unassign skills button like stash buttons. (for modders)
- Fix crash when meeting a superunique monsters in Lod v1.11.
- Fix skills points lost when unasssign them in mods with special skills.
- Multiplayer : Save stash files (with client's data like version before 5.00) when a deconnection or error happend during saving process.
- Remove the "check load memory failed" message when D2gfx.dll was patched.


note : The unassign skill will works normally in mods like Median 2008 but only version where the author haven't restrict it. Ask him to remove this restriction if you want.

v7.0x changes :
Go to PlugY 7.01b : Runewords ladder only enabled for SP ! thread.

v6.0x changes :
Go to PlugY 6.01b : compatible with LoD 1.11 and Uber Quest ! thread.

v5.0x changes :
Go to PlugY 5.06 out : support for 1.09 LOD mods. thread.

v4.0x changes :
Go to PlugY 4 out : new stats displaying ! thread.

v3.0x changes :
Go to PlugY 3 out : World Event off-realm (include single player)! thread.

v2.0x changes :
Go to PlugY, The Survival Kit 2.00 is released ! thread.

v1.0x changes :
Go to PlugY, The Survival Kit (infinity storage space in-game!) thread.

{edited File Center link ~ Myhrginoc}
Last edited by Yohann on Wed Jan 09, 2008 4:05 am, edited 1 time in total.
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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by Delreich » Wed Jan 09, 2008 12:54 am

In Maskerade, Terry Pratchett" wrote:"And all those exclamation marks, you notice? Five? A sure sign of someone who wears his underpants on his head."
I wonder what someone who writes six exclamation marks wears on his head... ;)


Any changes in plugyfixed.ini that would prevent me from trying this version with existing mods?

Oh, and the forum url in the readme (the english one at least) is wrong, it's the old it-point one.
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Post by Doabli » Wed Jan 09, 2008 1:58 am

I'm not sure if the skill point bug is fixed yet. I downloaded the plugin and hit my favorite char's unassign skill point button, and it gives me about 10k skill points in return.
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Post by Yohann » Wed Jan 09, 2008 8:51 am

Doabli";p="372921" wrote:I'm not sure if the skill point bug is fixed yet. I downloaded the plugin and hit my favorite char's unassign skill point button, and it gives me about 10k skill points in return.
Perhaps there are a second bug.
But it's sure I have fixed one (a stupid one), now it works for me at low level in Median 2008. reviously I lost my skills points, isn't more the case...

Can you tell on which mod you try it (with LoD version) ?
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Post by Doabli » Wed Jan 09, 2008 9:01 am

Median 2008 too . But it happens when there is max level linked between skills (some skills raise other's max levels, when I put points in both of them it usually happen) . There are some other occurence I don't remember.
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Post by Hans » Wed Jan 09, 2008 1:31 pm

Welcome back Yohann and thanks for the new PlugY. I will download it and try it for some MPQ only mods.

Yohann you may want to contact Contail. Who is working on a program similar to PlugY but is for the Mac.
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Post by CorniI » Wed Jan 09, 2008 1:54 pm

hi,
good to see you are back! What's about nefex-compability in this release?
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Post by Necrolis » Wed Jan 09, 2008 4:07 pm

Nefex unloads plugy to avoid people reporting crashes that are part of plugy, this is for the beta testing, so this is nothing to do with plugy. Welcome back Yohann, good to see a new release, is it now more mp friendly?
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Post by Yohann » Wed Jan 09, 2008 7:19 pm

Welcome back Yohann, good to see a new release, is it now more mp friendly?
For Multiplayer, now it will work better even if it still bugged.
I have just tell PlugY to use the old saving procedure (with unendified items bugs) if an error happend and do a backup of savefiles before.

But I haven't really tested it, I wait for feedback...
Median 2008 too . But it happens when there is max level linked between skills (some skills raise other's max levels, when I put points in both of them it usually happen) . There are some other occurence I don't remember.
I haven't tested that, it seem to be complex. Perhaps I can't find a way to revert it back.
The only things I have test it's the reset of skills points at low level.


In really, I don't really come back like before, because I have still few free time. (I'm maried and bought a house now...)
But I think I will do a 8.01 last version to fix some remaining bugs (if any :roll: ), and I will stop PlugY. But I will work on others good projects ;)
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Post by Doabli » Wed Jan 09, 2008 9:01 pm

I haven't tested that, it seem to be complex. Perhaps I can't find a way to revert it back.
The only things I have test it's the reset of skills points at low level.
I'm not familiar with CE, but perhaps you can add an option like : # of skill points return always equal sum of all base skill levels (instead of using skill point calculation in skills.txt, just return 1 level = 1 point) .
Stay away from ballet dancers with an attitude .

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Post by tsuru » Thu Jan 10, 2008 4:43 am

Welcome back and congratulations on your wedding, Yohann.

Sorry to bother a just married couple, but I have two important requests. Both are simple and won't require much coding, but are related to some exploit, so I'll pm them later, instead of posting here.

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Post by Yohann » Fri Jan 11, 2008 5:51 pm

Doabli";p="373002" wrote:
I haven't tested that, it seem to be complex. Perhaps I can't find a way to revert it back.
The only things I have test it's the reset of skills points at low level.
I'm not familiar with CE, but perhaps you can add an option like : # of skill points return always equal sum of all base skill levels (instead of using skill point calculation in skills.txt, just return 1 level = 1 point) .
It's already what do D2 and what PlugY do, execpt when there a skpoints entry which is the case for Median.
But it's right I can add on option to choose it.
Perhaps if I will do, don't know.

But for my test, can you send me your character and tell me the version of Median 2008 are you using ? Thx.
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Post by Doabli » Sat Jan 12, 2008 4:36 am

Sorry, but I have a bad habit of deleting broken chars :-| . And I'm not playing Median much lately.

[Edit]
Call it code of honor :roll: . Last time I accidently open a ME mod sorceress with normal D2, it broke half of my inventory and I decided to remove her despite her being the only char I'm playing.
Last edited by Doabli on Sat Jan 12, 2008 10:37 am, edited 1 time in total.

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Post by Yohann » Sat Jan 12, 2008 9:44 am

Doabli";p="373167" wrote:Sorry, but I have a bad habit of deleting broken chars :-| . And I'm not playing Median much lately.
You know it's easy to restore skills points of a character...
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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by Myhrginoc » Sat Jan 12, 2008 7:01 pm

instead of using skill point calculation in skills.txt, just return 1 level = 1 point
I can't see how this new idea has any advantage except to make skills much cheaper than the modmaker intends. Very few mods allow any skill acquisition at less cost than one point per skill level, and that only at introductory levels. Mods that impose higher, and usually variable, point costs would have to rely on other stat thresholds. Why not ask for player control of minimum level, strength, dexterity, vitality or energy requirements as well?

This is considerably different than allowing reassignment of existing skill points. Reassignment doesn't change the cost or requirements of any skill.

I am a modmaker who has developed such a point system. I would have to figure out how to break this feature, perhaps more severely than by the method Yohann already has provided.
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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by polara » Sat Jan 12, 2008 10:43 pm

I just downloaded plugy and it doesn't seem to work for me... I used the installer so the files should be in the right places.

If i run it from the desktop shortcut the game works but plugy doesn't seem to be doing anything. If i run it from Plugy.exe the game opens , but when I select my single player character I get an error and the game shuts down.. I am not running any other mods , diablo is installed in the normal directory..


Here is the error

"Diablo II Error"

Halt
Location : , line # 299
Expression : Unrecoverable internal error 01ee2b95

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Post by Doabli » Sun Jan 13, 2008 2:11 am

@Myhrginoc : I just asked for an option to fix a bug that Yohann told me it would be complicated. The bug is exploitable, and modders can disable the option if they don't want to have it.
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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by Eisenfaust86 » Sun Jan 13, 2008 3:25 am

Awesome work, Yohann! Now I can play Median 2008 without that nasty bug with unassignment!

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Post by Xeraan » Sun Jan 13, 2008 1:16 pm

Any chance of automatically disabling PlugY (more specifically the multipage stash) if the host in a TCP/IP game doesn't run it? That currently crashes the host, maybe some handshake would be possible?

On a related note, would it be possible to always store the first personal page in the d2s, instead of the currently active one? Would decrease the hassles with enabling/disabling the multipage stash. Hmm, would of course also imply to load the first personal from the d2s instead of the d2x...

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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by Count.Dracula » Sun Jan 13, 2008 10:36 pm

Bug report:

I have added a new start skill on BB, sure it was a passive skill.
But when I unassigned his skills, I got an extra skill point from that skill and it
disappeared at that time. Then I quit and enter again, I was surprised to find out that the passive skill I gave BB existed again! So I unassigned and quit and enter, I got more and more skill points through this step #_#




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Last edited by Count.Dracula on Sun Jan 13, 2008 11:39 pm, edited 1 time in total.

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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by Brother Laz » Mon Jan 14, 2008 7:23 pm

Yohann";p="372904" wrote:note : The unassign skill will works normally in mods like Median 2008 but only version where the author haven't restrict it. Ask him to remove this restriction if you want.
Leaving aside the fact that it still doesn't work properly...
ebiwan" wrote:not really, as first, it seems that it still doesn´t work correct and second, it is disabled in Median by Laz.
It is disabled and will stay disabled... Unless you have already done so, I suggest you provide a new option in the .ini, something like UnassignSkillsv8=0, which I can then set to 1 and enable skill respec FOR 8.00 (well, 8.01) ONLY.

Otherwise I'd help the few with 8.00 and give the many with 7.01 an easy way to break their character. Heh. :P
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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by xMissGeekx » Wed Jan 16, 2008 4:10 pm

First, I'd like to apologize if the resolution to this issue has been posted elsewhere - I did try to search for an answer, but it seems that most posts related to this plugin were for older versions of it, from fairly advanced users already familiar with mods and plugins, or for issues with getting multiple mods to play nice. Thus, my search wasn't nearly as helpful as I had hoped.

I'm fairly new to Diablo II, and even newer to the use of mods and plugins. I'm pretty good at following instructions, but being that I didn't find much in the way of instructions on how to enable the plugin (aside from the config file info), I don't know what I should do to resolve my issue. I assumed that just running the installation executable would do everything needed to get the mod up and running.

When I open Diablo II via PlugY.exe (which, by default, was located in the "Diablo II\Mod PlugY" directory), the game comes up as normal, but when I check my stash, as far as I can tell, there is no additional stash space to speak of. I checked my Skill Tree as well, and there's no indication that I can unassign skill points. I checked the config file (which was freshly installed, and at default settings), and everything appears to be correct according to the readme file. I thought there might be an issue with my character, so I created a new character, but am experiencing the same issue. I even tried copying the PlugY executable to the Diablo II folder, then starting D2 from there, and no luck. I checked the .ini files, but they all show that the plugin is enabled.

However, while I was browsing through the Diablo II folder for other config files, I found a file named "D2080116.txt" and inside seems to be a log that logs Diablo II's loading sequence.. or whatever you might call it. I found the following information that doesn't match up with other log entries from prior to installing PlugY:

=================================
07:56:05.207 Error opening file: C:\Program Files\Diablo II\PlugY\statsinterface.txt

. . .

07:56:05.217 -------- FILE: LINE: 299 --------

Halt
Location : , line #299
Expression : Unrecoverable internal error 01f22b95

. . .

[very long list of code referring to bytes and modules and such.. which I couldn't read if I wanted to]

. . .

[then ends with...]

07:58:10.006 Stack Crawl:
07:58:10.006 Address Frame Module Return Stack
07:58:10.006 6ff5e027 002280a0 fog.dll fog!Ordinal10028+0097
07:58:10.006 6ff5e190 6fd5e2d0 fog.dll fog!Ordinal10024+0020
07:58:10.006 f1e85150 24048d51 unknown unknown+0000
07:58:10.006 Stack walk error: 0
07:58:10.006 3 frames dumped
---finished error callback---
=================================

Can anyone tell me what I'm missing? :? I greatly appreciate any assistance!

Thanks,
Miss Geek

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Re: PlugY, The Survival Kit 8.00 !!!!!!

Post by xMissGeekx » Wed Jan 16, 2008 4:17 pm

AHA! I poked around a little bit more and figured it out! I copied (not moved) the PlugY folder (located within the Mod PlugY folder) to the Diablo II folder, and used the PlugY.exe file located inside the Mod PlugY folder to open D2. I started the game up, loaded my character, and TADA! The mod appears to be working now. Sorry to have posted my problem without doing a little more troubleshooting. :oops: But hey, maybe this will help future newbs like me. :D

Perhaps Yohann should update the way the plugin is installed to the Diablo II directory, so that it automatically loads a copy of the PlugY folder to the Diablo II folder. *shrug* Just a suggestion.

Thanks anyhow,
Miss Geek
Last edited by xMissGeekx on Wed Jan 16, 2008 4:25 pm, edited 2 times in total.

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Post by Yohann » Wed Jan 16, 2008 8:18 pm

xMissGeekx, thanks !
What is your system ?
I think you don't have winXP, which will explain (partially) why I works for me and not you (PlugY folder not in D2 folder).

Brother Laz, you have right ;) but your skills point in your mod seem to be special (with the uber skill) and I think you want people change their uber skill during game so...

Anyway, good news : I will do a version 8.01 but I still don't know what I will include in it.
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Post by Count.Dracula » Thu Jan 17, 2008 3:03 am

Oh, we can't wait~

How about enhancing the uberquest, just like BN?

For exp, Ubers can summon monsters.
Last edited by Count.Dracula on Thu Jan 17, 2008 3:32 am, edited 1 time in total.

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