Quick Question about PlugY

Discuss applications of D2Mod (v1.10), NefEx (v1.11+), and PlugY, and post suggestions for future plugins.

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Bachster
Posts: 12
Joined: Thu Sep 02, 2010 3:42 pm

Quick Question about PlugY

Post by Bachster » Sat Sep 04, 2010 8:59 pm

Hi there

I have a quick question about PlugY.

I have begun making a mod and just now decided I might want PlugY to be a part of it.

When I install PlugY, will it override any of my txt-files (for example when I enable Ladder items) so I have to start over with some of my files? - Or is it "safe"?

My guess would be safe, but I'll rather be safe than sorry.

regards
B

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Lurix
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Re: Quick Question about PlugY

Post by Lurix » Sat Sep 04, 2010 9:07 pm

It' won't ovevwrite anything in your mod :)
Plugy has nothing to do with your txt files.

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Yohann
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Re: Quick Question about PlugY

Post by Yohann » Sun Sep 05, 2010 10:40 am

Bachster" wrote:When I install PlugY, will it override any of my txt-files (for example when I enable Ladder items) so I have to start over with some of my files? - Or is it "safe"?
Lurix have right, it's safe.
PlugY don't modify txt files.
For ladder runewords, PlugY active disabled runewords after the load of txt files. If you have enable them already, it won't do anything.
Anyway, if a feature is incompatible with your mod you can disabled it via the file fixedplugy.ini (see readme)
PlugY v10.00 : Download - Forum
Fix TXT Opened Files With MS Excel : v1.11 - v1.10
DualPlayer
: v1.11 - v1.10 - v1.09

Bachster
Posts: 12
Joined: Thu Sep 02, 2010 3:42 pm

Re: Quick Question about PlugY

Post by Bachster » Sun Sep 05, 2010 12:05 pm

I thought so.

Thanks guys.

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