~Holy Paladins Vs. Unholy Paladins Tournament Discussion~

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aerial
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Post by aerial » Mon Oct 29, 2007 2:18 pm

There is stuid bug arround inarius and idol of vanity. Dunno what kills him, but it happends to me very oftem with holy paladin (guess its plague). He just dies first, when orb isnt even scratched.
I killed them all, but also i could enter there on HMC11, pick idol of vanity and leave..

I did huge progress today. After 1k AC, my life is arround 17k (still not upgraded terror gear, tier 4 uniques). But now this char totally pwns.
Killed jitan players 8 in first attempt:
I set holy traps in building, but not in one spot. long line of traps through whole building, about 10 per position. Summoned them in the end of chambar, but before that HA + adrenaline potion, -> smmon, immidiately cast hex and run. Lag is not that bade if traps are set in the long line. Traps with hex are arround max 70k dps. Only jitan survived, and healed (:/), i was outside. Now cast lionheart, and start spamming holy traps in one position (dont move). When hes next, knockback with retaliate. When you feel there is enough traps to kill him (if not he will heal and you have to try again), Put holy armor, and hex on him, let him hit you, and then move back leading him on trap - gg ;]

Tried also fauztinville terror. Chameleon level was very easy, even monster set with reapers (multiple hits bow weak cause its terror, so blessed life and all DR, life when struck works best in that situation). Cleared fauztinville 3 times (no deaths), but best rune was BER :/ On destruction it seems to be lot better, almost allways bosses drop few high runes.

Did also p8 sunless sea, it was easy. Malic died in less than second (i guess that was bug), Lucion was tougher, it was just long fight, especially with those tough ghosts.

Azmodan players 8 was easier, retaliate works great there.

After that i did infernal machine on p8+hmc11 without town portals or chicken running :] Holy insanity, hex, and 30s of spamming retaliate direct hitting machine. Mobs are knock-locked in walls, main target takes 3M poison dmge. And wats most important im no longer one hit target there, actually this pally could survive few shots.

I failed only once by now, inarius revange players8 hmc11.
Anyway, i strongly recommand using paladin shield runeword with HEX oskill. its rally lot better than zakarum legacy. It tripples our fire spells damage, also makes your plague direct hit 1M -> 3M, its like punisher, very nice against bosses. Especially with dogma runeword, where traps are everywhere after few seconds.
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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Metropolis Man » Mon Oct 29, 2007 3:19 pm

Mon3y13ankeR";p="362737" wrote:Did you ever hear anything from valherran or truant??

and did you see how long Zelloth didn't update his score.... i think you should be able to update the score every month (just to rembember: the tournament just lasts 3 months....). and i will send one pm every 4 days... i think this is enough time to update your score post.
I don't know any specifics about this event or how long it's been since certain players updated. It doesn't matter and you are completely missing my point. There is nothing in your rules stating that a player needs to update on a regular basis to stay on their team. You just arbitrarily decided to start cutting players because they haven't updated in awhile. In my opinion, that's ridiculous and you should reinstate every single player that you cut (assuming these players followed the rules and did nothing wrong).

Now, for any future event you run, by all means, state right in the first post with the rules that "To remain on Team X, you are required to update your score once a month." (or whatever timeframe you come up with).
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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Logger_120 » Mon Oct 29, 2007 7:00 pm

Metropolis Man";p="362758" wrote:
Mon3y13ankeR";p="362737" wrote:Did you ever hear anything from valherran or truant??

and did you see how long Zelloth didn't update his score.... i think you should be able to update the score every month (just to rembember: the tournament just lasts 3 months....). and i will send one pm every 4 days... i think this is enough time to update your score post.
I don't know any specifics about this event or how long it's been since certain players updated. It doesn't matter and you are completely missing my point. There is nothing in your rules stating that a player needs to update on a regular basis to stay on their team. You just arbitrarily decided to start cutting players because they haven't updated in awhile. In my opinion, that's ridiculous and you should reinstate every single player that you cut (assuming these players followed the rules and did nothing wrong).

Now, for any future event you run, by all means, state right in the first post with the rules that "To remain on Team X, you are required to update your score once a month." (or whatever timeframe you come up with).

Metro Man is right. We've been doing tournaments in ES for a while now and there is a reason we have tournament administrators. Btw, Metro is the head admin.

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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Mon3y13ankeR » Mon Oct 29, 2007 7:10 pm

Metropolis Man";p="362758" wrote:
Mon3y13ankeR";p="362737" wrote:Did you ever hear anything from valherran or truant??

and did you see [...]
I don't know any specifics about this event or how long it's been since certain players updated. It doesn't matter and you are completely missing my point. There is nothing in your rules stating that a player needs to update on a regular basis to stay on their team. You just arbitrarily decided to start cutting players because they haven't updated in awhile. In my opinion, that's ridiculous and you should reinstate every single player that you cut (assuming these players followed the rules and did nothing wrong).
Ok you don't know any specifics about the event so you don't know that i just drop the ones who left the Tourney and Valherran and truant. These are the only people i dropped from the scoretemplate. And it does matter... because your complain about something you don't even know. May i dropped Valherran and truant little to fast but i didn't hear anything from them since they signed up for the Tournament.
Metropolis Man";p="362758" wrote: Now, for any future event you run, by all means, state right in the first post with the rules that "To remain on Team X, you are required to update your score once a month." (or whatever timeframe you come up with).
Ok will add this on the next Tournament. But i though it should be clear that you have to keep your score up to date...
Sry my english skills are at lvl 1 xD

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Post by Hans » Mon Oct 29, 2007 7:56 pm

Some players may post that they want to join a team, but do not have any play time available for them until later. You can always remove a player from the team that never played. The average score does not matter until the end of the tourney anyway.

I do not think it is a good idea if players are kicked out if they do not update on a regular basis. Future participation in tourneys may go down because of this.
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Post by Metropolis Man » Mon Oct 29, 2007 8:24 pm

Hans";p="362803" wrote:I do not think it is a good idea if players are kicked out if they do not update on a regular basis. Future participation in tourneys may go down because of this.
Constantly changing and amending the initial ruleset is also a really bad idea. Participants will never know what to expect and some will look at this as ammunition to use against the host.

Mon3y13anker, if there's one piece of advice I can throw your way for your next event — it's spend a LONG time on the ruleset. I'm talking days of editing and editing some more until you feel everything is crystal clear. Then, at that point you PM your ruleset to at least 2 experienced hosts and tournament players. Logger and Hans would be my choice, but I'm biased because they're my buddies. Keep an open mind with all of their suggestions, and then finally post the final ruleset when the tournament begins.
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Post by Hans » Mon Oct 29, 2007 10:10 pm

Thanks Metro.

There was quite a few rule changes since the start. Almost everybody was itching to start. Most of the changes with the rules are in regards to the Ubers. I believe Logger is already looking heavily into the rules and will be having input from experienced Median players.
"Hi. My name is Hans, and I am addicted to a game that is not yet been made" - Card carrying member of D3 Addictions Anonymous, since June 2008.
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
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Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
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Post by Mon3y13ankeR » Mon Oct 29, 2007 10:47 pm

Metropolis Man";p="362808" wrote:
Hans";p="362803" wrote:I do not think it is a good idea if players are kicked out if they do not update on a regular basis. Future participation in tourneys may go down because of this.
Constantly changing and amending the initial ruleset is also a really bad idea. Participants will never know what to expect and some will look at this as ammunition to use against the host.

Mon3y13anker, if there's one piece of advice I can throw your way for your next event — it's spend a LONG time on the ruleset. I'm talking days of editing and editing some more until you feel everything is crystal clear. Then, at that point you PM your ruleset to at least 2 experienced hosts and tournament players. Logger and Hans would be my choice, but I'm biased because they're my buddies. Keep an open mind with all of their suggestions, and then finally post the final ruleset when the tournament begins.
Ok will keep that in mind. I will send the new rulesetup to Logger_120, Hans, aerial and lucia ellan. (because i got very good suggestions from them). Because of the changes: i had to change the rules constantly and most problem with rules appeard while gaming... But i will work on the rules again if i have time.

Because of the drops. I just don't want that the average teamscore will go down just because someone though he don't want to play anymore. I will set an update rule for the next Tournament. Once again i just dropped players from score template who left the Tournament. And i gave Valherran and truant the chance to come back (that was some time ago). But they didn't answer since i dropped them.
Sry my english skills are at lvl 1 xD

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Post by Hans » Mon Oct 29, 2007 11:08 pm

You can always pm me for any suggestions for any tourney.

I would suggest to work on the rules for the next tourney about a month in advance. Post a preliminary rules to a few people (maybe median needs tourney admins - only if tourneys become popular). Finalize the rules before the tourney starts and have fun playing the tourney.
"Hi. My name is Hans, and I am addicted to a game that is not yet been made" - Card carrying member of D3 Addictions Anonymous, since June 2008.
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Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" O-H - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Maxx Power » Tue Oct 30, 2007 1:18 am

Where's the best place to farm for the highest runes? I really want Gabriel runeword but I'm short a few runes. Will Terror cows do the trick (eventually?). And for the love of God please don't recommend Fauztinville, I hate that place.

EDIT:

AAAAAANNNNNNNNNGGGGEEEEEERRRRRRRRRRRRRRRR
:x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x

I just spent fourty minutes trying to make it through Island of Sunless Sea, and Diablo crashes on me! I'm SO taking back that attempt. Hell, I may even put myself down for completing it on Players 8 regardless. Far as I'm concerned that was an almost complete run.
Last edited by Maxx Power on Tue Oct 30, 2007 1:42 am, edited 2 times in total.

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Post by Hans » Tue Oct 30, 2007 1:54 am

Max sorry to hear about the crash. I think that the attempt should not count as an attempt. It would have to be attempted again to get the reward.
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Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Delreich » Tue Oct 30, 2007 2:17 am

Maxx Power";p="362859" wrote:Where's the best place to farm for the highest runes? I really want Gabriel runeword but I'm short a few runes. Will Terror cows do the trick (eventually?). And for the love of God please don't recommend Fauztinville, I hate that place.
Just about anywhere where levels are higher than 80 should do, anything 81+ should have access to the top runes.
Champs and uniques are of course better, though there might be some exceptions when it comes to superuniques.
Other than that, I guess kill count and high players settings is what you should aim for. MF is irrelevant for rune finding.


I'd very much like to see what setups you all are using.
Jedimaster posted a little about his skills elsewhere, Lucia showed hers off in one of the videos and a few of you have equipment listed in the score thread, but I'm curious and would like to know more.
More videos would be awesome too, those posted so far have been great.
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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Maxx Power » Tue Oct 30, 2007 2:30 am

Delreich";p="362872" wrote:I'd very much like to see what setups you all are using.
Jedimaster posted a little about his skills elsewhere, Lucia showed hers off in one of the videos and a few of you have equipment listed in the score thread, but I'm curious and would like to know more.
More videos would be awesome too, those posted so far have been great.
I'm utterly useless at recording stuff. Everyone says to use FRAPS but I can only find a demo version that records for like thirty seconds.

Either way, here's what I'm using at present;

Weapon: 'Jihad' T3 Bonebreaker w/ 90% Chance for Uninterruptable Attack (only ruddy Pally specific runeword with +skills :-|)
Shield: T6 Zakarum's Legacy w/ 2 * Perfect Diamonds + 2 * Eld's, +4 skills, +ED% "random modifier" bonus
Torso: T6 Robe of Steel w/ 6 * Eld's, +3 skills, +ED% "random modifier" bonus
Helm: T6 Tennousuuhai w/ 4 * Eld's, +2 skills
Gloves: 'Augur' T4 Gauntlets, +3 skills
Belt: 'Ley' S Heavy Belt
Boots: 'Pinto' T5 Greaves (yes I know, it's low-end, but I really can't go without the faster walk/run)
Amulet: Dreamcatcher w/ +1 Skills "random modifier", -7% all resists to enemy
Rings: 2 * +1 skills, +16~20% spell damage rares with a few extras
Switch: 'Tornado' T3 Javelin for UQ's

Skills:
Arcane Strike: 15
Lemures: 20
Blood Thorns: 19
Slayer: 19
Vessel of Judgement: 22

Everything else has one point, including Superbeast. I'll probably post some screenies of stats and the like a tad later.
Last edited by Maxx Power on Tue Oct 30, 2007 2:38 am, edited 2 times in total.

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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Lucia Ellan » Tue Oct 30, 2007 2:32 am

Delreich";p="362872" wrote:Just about anywhere where levels are higher than 80 should do, anything 81+ should have access to the top runes.
Champs and uniques are of course better, though there might be some exceptions when it comes to superuniques.
Other than that, I guess kill count and high players settings is what you should aim for. MF is irrelevant for rune finding.
It's right, and I think finding runes is definitely on your luck - everyone says Fautzinvile in terror is the best (since it has 5* bias), but I prefer 5* kill on regular areas. (in fact, I just couldn't get to there even on /p1 - since I'm a noob) Actually I have a Rah (not Lah) and it's dropped on somewhere destruction act1. The only problem is - I don't have sufficient CPs to downgrade it :(
please, PLEASE, forgive my awfully-poor english ability! - I'm still learning it via this forum!

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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Maxx Power » Tue Oct 30, 2007 2:44 am

I don't even believe this. I just finished King Koth on /players 8, and guess what skill popped up on the key? Yup, friggin' Lionheart. I'd be over moon...if it weren't for the fact we're not supposed to use equipment that allows us to use skills of the other "side". Dyou think I can get away with keeping it in my inventory provided I don't use Lionheart?

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Post by jedimaster86 » Tue Oct 30, 2007 3:39 am

Sorry to hear about the crash, Maxx. As Hans said, I agree that it won't count as an attempt since it was beyond your capability to stop it from happening, but I'm afraid you'll need to try it again, and hope you can do just as well :)

As for the Lionheart charm, I would personally not care (provided you never use the skill), but I don't know how strict Money wants to stick to that rule. My strategy for those uberquests that may provide a different skill charm is do it at a more manageable level, and then farm it on that setting. Once I get the charm I want, I can crank it up.
-------------------------
Rune-wise, you certainly don't need to do Fauztin to get the runes you need. As you travel along your merry way to beating Destruction, you may come across some of the runes. If not, you may come across some while attempting uberquests. I have Kur, Thur, Ath, Vith, and Rha all found by either of these ways (Rha I actually got off a single regular Carver on my way into Infernal Machine). Best of luck on finding them (if you need them, that is).

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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Logger_120 » Tue Oct 30, 2007 5:11 am

Maxx Power";p="362859" wrote: Where's the best place to farm for the highest runes? I really want Gabriel runeword but I'm short a few runes. Will Terror cows do the trick (eventually?). And for the love of God please don't recommend Fauztinville, I hate that place.
Lucia Ellan";p="362876" wrote:
Delreich";p="362872" wrote:Just about anywhere where levels are higher than 80 should do, anything 81+ should have access to the top runes.
Champs and uniques are of course better, though there might be some exceptions when it comes to superuniques.
Other than that, I guess kill count and high players settings is what you should aim for. MF is irrelevant for rune finding.
It's right, and I think finding runes is definitely on your luck - everyone says Fautzinvile in terror is the best (since it has 5* bias), but I prefer 5* kill on regular areas. (in fact, I just couldn't get to there even on /p1 - since I'm a noob) Actually I have a Rah (not Lah) and it's dropped on somewhere destruction act1. The only problem is - I don't have sufficient CPs to downgrade it :(
I agree here (I too cannot make it into Fautz....). I actaully also found a Rha doing normal questing in Act V Destruction. There will be a screenie in the score thread later tonight...

..........................
Delreich";p="362872" wrote:I'd very much like to see what setups you all are using.
Jedimaster posted a little about his skills elsewhere, Lucia showed hers off in one of the videos and a few of you have equipment listed in the score thread, but I'm curious and would like to know more.
More videos would be awesome too, those posted so far have been great.
My current gear is posted in the score thread. A few other people are also doing this (yes I'm a copycat)

.........

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Post by aerial » Tue Oct 30, 2007 3:30 pm

If you complete AC 1k, and invest points in vitaity, fauztinville terror shuldnt be hard. For me its really easy, also chameleon level. No blessed life is a problem, but shadowform gives more %DR.

But reall nice drop comes from fauztinville destruction :twisted:
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Post by Mon3y13ankeR » Wed Oct 31, 2007 10:29 am

jedimaster86";p="362891" wrote:Sorry to hear about the crash, Maxx. As Hans said, I agree that it won't count as an attempt since it was beyond your capability to stop it from happening, but I'm afraid you'll need to try it again, and hope you can do just as well :)
Yes, you can do the it again because no one can controll computer crashes. (let's say the most people can't ;)). The attempt won't count.
GL on the second ... i mean the 1. try ;)
jedimaster86";p="362891" wrote: As for the Lionheart charm, I would personally not care (provided you never use the skill), but I don't know how strict Money wants to stick to that rule. My strategy for those uberquests that may provide a different skill charm is do it at a more manageable level, and then farm it on that setting. Once I get the charm I want, I can crank it up.
[...]
I don't know if I should allow this but i think its Ok since you can't choose the skill you get. But if anyone gets a charm with any passiv skills from the other branch it wouldn't be allow to carry it. And i agree with jedimaster86. You can do the Uberlevels on low settings to get the "farm privilege" (remember you just have 2 attempts left after) and farm for a charm that suits you're requirements.
Last edited by Mon3y13ankeR on Wed Oct 31, 2007 10:31 am, edited 1 time in total.
Sry my english skills are at lvl 1 xD

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Post by Maxx Power » Fri Nov 02, 2007 11:45 am

Hmm seems we're winding down a bit. Is the tournie still going? When does it end?

Either way, I'm still hunting for those high-end runes without much luck. I need some numbers here guys; does killing off higher-level monsters increase my chances or is the chance always the same provided the monster can drop the highest rune?

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Re: ~Holy Paladins Vs. Unholy Paladins Tournament Discussion

Post by Delreich » Fri Nov 02, 2007 2:59 pm

The same.

Higher level does improve other incidental drops though, but I guess that doesn't really make a difference unless it's 121.
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Post by Logger_120 » Fri Nov 02, 2007 7:31 pm

Maxx Power";p="363611" wrote:Hmm seems we're winding down a bit. Is the tournie still going? When does it end?
ENDING TIME: 28/12/07 10:00 PM GMT
We still have nearly 2 whole months, keep up the grinding!!!

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Post by Lucia Ellan » Sun Nov 04, 2007 1:25 pm

I'd like to ask some helps to you...

Recently I'm running Tran Athulua for some unique items. And I found a unique Heavy Gloves which has 30% CtC lv21 Banish on kill. So... what does Banish does in number? (I already know that spell reduces target's max HP, but I'm curious of how much) Also I found something strange. I drained about 25% of hits of a priestess, but once Banish applied, she show me a full hits bar. What's happened?! The pdf says Banish spell reduces max/current hits...
please, PLEASE, forgive my awfully-poor english ability! - I'm still learning it via this forum!

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Post by Doabli » Sun Nov 04, 2007 1:32 pm

It lowers life by 42% (diminishing returns ( 0 , 50 ) ) . Dunno about the problem though, probably it only lowers current HP if the max HP is lower.
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Post by aerial » Sun Nov 04, 2007 2:05 pm

Btw im not sure we should allow this struck/ctc 'tactic' ;/ Hmc wont speed up mobs (like it does before), but it makes hardest ubers doable on hmc11. Fauztinville will be a joke too if you use darkspite and razorspin. It actually spoils whole holy/unholy idea since both works same with this equip.
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