R6 Suggestion Thread
Moderators: AlphA - The Real One, tsuru, Perfect Cell, Metropolis Man
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- Posts: 43
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Re: R6 Suggestion Thread
I think you can use the prefix/suffix file, and change all item mods to not "transform" (change the color), and add a mod similar to forging that is not spawn-able, and is the only mod that changes the color. Maybe it's a mod for each color, but it's probably the way that mod works
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- Posts: 47
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Re: R6 Suggestion Thread
maybe a little overboard but crafting levels would be challenging. LIke in wow you have many different types. another way to lvl skills. you could do that with gambling too. It would be way of revisiting retired characters if they were good at a certain craft. maybe redundant but you could do that with spells and actions like in eq 1. fun to skill up each type of weapon just in case.
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- Champion of the Light
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Re: R6 Suggestion Thread
What would you guys think of a combination of tinkering and dstoning. Rather than having the ilvl we would use the tinkerpoints as a limit on how many times an item could be dstoned. This would result in a bigger item diversity, as its harder to define a best in slot. Second we could control better how many times an item could be dstoned. For magic/rare items we would create a suffix/prefix controling the tinkerpoints. Unique items could be designed around how many times they could be dstoned. On the other hand, runewords would be excluded from tinkering (good) and dstoning (bad).
Cheers
AlphA
Cheers
AlphA