Few questions
Moderator: Xaphan
Few questions
Hello, I just downloaded this mod yesterday, been having fun until I came up with something. I wonder if uniques, sets and runewords are going to be compatible with new versions of the mod. I would keep them as well but I was also thinking about salvagging some.
Also, I read that wisdom has passed through many changes, and I'm kinda lost now. What are the bonus it gives? I read that it gives more fame per kill, also more duration of spells but then it says it doesnt gives that in this version.
And the last one, I wonder why necromancers can't put spells on left click but signature ones only, is this like the mod should be?
Thank you for the great mod and for the fun
Also, I read that wisdom has passed through many changes, and I'm kinda lost now. What are the bonus it gives? I read that it gives more fame per kill, also more duration of spells but then it says it doesnt gives that in this version.
And the last one, I wonder why necromancers can't put spells on left click but signature ones only, is this like the mod should be?
Thank you for the great mod and for the fun
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- Paladin
- Posts: 104
- Joined: Thu Oct 16, 2014 8:25 pm
Re: Few questions
For the first question no because they aren't balanced. (If you are testing the mod and want to give feedback it is recommended to don't use unique and set btw)
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- Paladin
- Posts: 172
- Joined: Fri Jan 03, 2014 1:20 am
- Location: the black abyss
Re: Few questions
you can use them but he made it so they don't do anything so its not really worth using them in the current beta.
Re: Few questions
Yeah, I didn't use them because it says they are disabled for this beta, but if the ones I stored in stash won't be compatible with following versions I will proceed salvaging them.
Thanks for answering
Thanks for answering
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- Paladin
- Posts: 172
- Joined: Fri Jan 03, 2014 1:20 am
- Location: the black abyss
Re: Few questions
salvage because it prolly won't be compatable
Re: Few questions
My plan is to make thems compatible. That is why I left thems droping, but without stats, so the player can choose to keep thems for later or salvage thems. In case I am not able to have thems compatible, you will still able to salvage thems.Sloth-" wrote:Hello, I just downloaded this mod yesterday, been having fun until I came up with something. I wonder if uniques, sets and runewords are going to be compatible with new versions of the mod. I would keep them as well but I was also thinking about salvagging some.
Wisdom increase the durations of buffs, curses, shoots and any skills that affect one or more target by adding/removing stats to the target. Check skills descriptions under Synergies part of it to see wich skills are affected.Sloth-" wrote:Also, I read that wisdom has passed through many changes, and I'm kinda lost now. What are the bonus it gives? I read that it gives more fame per kill, also more duration of spells but then it says it doesnt gives that in this version.
That may be me that forgot to set some skills to be able to be bind to left skill button, I will checkSloth-" wrote:And the last one, I wonder why necromancers can't put spells on left click but signature ones only, is this like the mod should be?
Thank you for the great mod and for the fun
Re: Few questions
Thank you very much. I checked and poison spells are bound to left click spellbook hehe.