Bug Hunt and ideas

Information and updates for Sir_General's Rune mod. If you have any questions or suggestions for the mod, please post them here.

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Murdoch
Posts: 13
Joined: Thu Nov 21, 2002 12:51 am
Location: nj

Bug Hunt and ideas

Post by Murdoch » Mon Jun 21, 2004 11:37 pm

Me and the other person who is down with mods in my area have a question/comment about the runes that are charged with more than one element. It's that the highest effect level for any of them(multis) is much less than that of single level 5. Shouldn't there be some bonus to using multis such as they always generate two effects, at weak levels, but are worth it if you have gone that route. The flipside has been single elementally charged items, my level 5 everything, just becuase the level 5 runes are worth it to use. Mabye this is better handled in a multiplayer session, but that can be taxing waiting to actually game.

Also ethereals seem to have the habit of 'resetting' to their original values after being charged up with more durablity, and then being taken off. This bug seems to be similar to the stacked item size increase, which is not buggy.

Some thoughts.
Use what thou will shall be the whole of the web.
File under will, file is the web.

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