[Guide] Adding New Stash Tabs
[Guide] Adding New Stash Tabs
Hey All! Back after a brief hiatus (to get married) with another video guide. This one focuses on expanding your character's stash by adding new shared stash tabs. Funnily enough, I was asked about this on my Custom Menus tutorial, and though that it wasn't possible. Turns out I was wrong! Hope you all enjoy the guide.
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- Angel
- Posts: 698
- Joined: Thu May 13, 2004 2:21 am
- Location: CO
Re: [Guide] Adding New Stash Tabs
yay! more room to store junk!
Currently working on making an Andariel Player character.
Status of my Mod: Assimilated
Status of my Mod: Assimilated
Re: [Guide] Adding New Stash Tabs
Yep...I already store far too much junk!
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- Posts: 54
- Joined: Wed Oct 20, 2021 5:59 pm
Re: [Guide] Adding New Stash Tabs
Congrats on the vows, man!
And THANK YOU for this! Way too cool!!
And much easier to do than I was expecting.
And THANK YOU for this! Way too cool!!
And much easier to do than I was expecting.
Re: [Guide] Adding New Stash Tabs
Thank you. The video helped make a total of 8 stash tabs (on my expanded storage mod).
I tried to add more but he is right, there might be a limit because i get loading error if i try to add 9 total or more
I tried to add more but he is right, there might be a limit because i get loading error if i try to add 9 total or more
Re: [Guide] Adding New Stash Tabs
Excuse me, maybe this question is not here. can you do that in normal diablo 2? maybe taking some files from d2r. It's for my private server
Re: [Guide] Adding New Stash Tabs
PlugY handles this.
I am going to be working on this my self and here is what I am going to do.
Load PlugY with stash alterations and find calls to PlugY.
The default calls will be replaced with PlugY.dll as such:
Though, I am going to dig some more.
There must be codes some where.
Re: [Guide] Adding New Stash Tabs
if possible for use on private serverssatandidnowrong wrote: ↑Tue Feb 13, 2024 4:50 amPlugY handles this.
I am going to be working on this my self and here is what I am going to do.
Load PlugY with stash alterations and find calls to PlugY.
The default calls will be replaced with PlugY.dll as such:
Though, I am going to dig some more.
There must be codes some where.