The Druid will always be able to cast spells in this mod
I just like that feature too much to change it.
Some of the Druid's elemental skills will be nerfed (I remembered I changed them to these levels before he could cast them in Wereform and never balanced them -
Sadly this is not possiblewould it be possible to add a resist all passive bonus to maybe say ravens
This is the plan for outside towns: The towns are under attack, basic idea but it suits the overall gameAct1 somewhat hard at the beginning, but i managed.
Undead are going to remain they way they are in regards to leeching, I do plan to put some more mana regen/mana after kill/demon-heal things in.