I'm not sure if this has been noticed before, but I figure that I'll mention it, just in case.
I'm in Act 1 Normal, and I had just received my imbue from Charsi. Now, as I've already got an awesome melee weapon for my level, I'd like to get my hands on a decent ranged weapon. After a while, I was lucky enough to find a normal Arched Bow, and I go to get it imbued... and it won't let me place it in the box to be imbued. I am 100% certain that it was of normal quality, and I tried more than once, to no avail. I can't possibly think of an explanation, so I'm guessing that it's something obscure.
Hope this helps for the next version (and I'm sorry if this happens to be a major issue to fix...).
Imbue issues?
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- Angel
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Imbue issues?
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Re: Imbue issues?
arch bows are the special class specific ones? I usually resort to hand to hand.
Probably a bug of some sort, I usually don't resort to imbuning since I know from patch 1.05, it has gone way down in output for a good rare.
I'm sure Enq will know.
Probably a bug of some sort, I usually don't resort to imbuning since I know from patch 1.05, it has gone way down in output for a good rare.
I'm sure Enq will know.
A secret is well kept by 3 people if 2 are dead
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Re: Imbue issues?
Buggered if I know
The only thing I can think that would prevent the item being imbued is if it was socketed - other than magic/rare.
The text files all appear to be correct and nothing is preventing it there.
I'll take a look later on today and edit this thread with my findings
Edit: I found the problem - it was to do with the Bitfield column. All the Normal Class Specific Bows had this set to 0 for some reason. Anyway that is fixed now - will come with the next version, sooner or later depending on how many things I can get done
The only thing I can think that would prevent the item being imbued is if it was socketed - other than magic/rare.
The text files all appear to be correct and nothing is preventing it there.
I'll take a look later on today and edit this thread with my findings
Edit: I found the problem - it was to do with the Bitfield column. All the Normal Class Specific Bows had this set to 0 for some reason. Anyway that is fixed now - will come with the next version, sooner or later depending on how many things I can get done
Last edited by enq on Sat Feb 22, 2003 11:02 pm, edited 2 times in total.