I was thinking about making a mod FULL of bosses.
Not like everywhere you walk if full of the prime evils, no...
A nice, balanced mod teeming with bosses.
I thought of this because I LOVE bosses. If they're made right.
Each boss different than the other, requiring different efforts to kill, different strategies...
Using different skills, having different minions (if any).
Every boss would require a strategy to kill, or at least will be completely different.
Again, I don't mean scatter them EVERYWHERE, I mean, probably 1 per few areas, and 1 in every cave/tomb so forth.
Would you play it? Would you enjoy it?
Tell me what you think
Thanks
Boss Mod
Moderator: Nefarius
Re: Boss Mod
More superuniques sounds good.
A good idea is to try to use others monsters than the one of that act.
A good idea is to try to use others monsters than the one of that act.
Re: Boss Mod
honestly,
my mod revolves on this platform
each boss area, is custom-made for a cool ambience
i also made alot of unique skills, with unique graphics, sfx and all...
every single one of them has their own...
and you won't see them being used by other monsters in general...
the concept would be better if backed-up with a good storyline
'edit: grammar corrections '
my mod revolves on this platform
each boss area, is custom-made for a cool ambience
i also made alot of unique skills, with unique graphics, sfx and all...
every single one of them has their own...
and you won't see them being used by other monsters in general...
the concept would be better if backed-up with a good storyline
'edit: grammar corrections '
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "
~Mark Twain
~Mark Twain