Mod Re-activated (I'm bringing it back online)

Information and updates for the Cryptforge mod. If you have any questions or suggestions for the mod, please post them here.

Moderator: Zhoulomcrist

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Zhoulomcrist
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Mod Re-activated (I'm bringing it back online)

Post by Zhoulomcrist » Mon Apr 11, 2005 5:37 pm

Recently, I moved to a place closer to work and wound up with an ultra-high-speed internet connection in the process.

With many of my former life problems alleviated and being only 3 miles from work as opposed to 23 miles among other good things, I've decided to resume work on the CryptForge mod though there will be many changes from the direction I was taking with it.

It will still retain all of its great Diablo 1 style traits and character classes/skill system will remain intact as will the story.

But, many of the locations in the game will be different from what I was gonna use.

I will keep you updated as I continue my work on this mod.

I deleted it from my hard drive long ago. So, I will have to download it again and re-instate many of my bug-fixes that I had made in my previous patch following the initial release of the 1.10 version.

The next release will most likely be a big bug fix patch as was originally intended.
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
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horntail
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Post by horntail » Fri Apr 15, 2005 8:21 pm

Does this mean it will truly be finished by you?

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Zhoulomcrist
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Re: Mod Re-activated (I'm bringing it back online)

Post by Zhoulomcrist » Fri Apr 15, 2005 8:29 pm

Yeap, the finishing touch will be by me rather than passing it on to someone else as was previously planned.

My rough outline of how all 5 ACTs will work has been completed and now I'm editing NPC names, areas, table strings, etc.... to implement it into the game.

Also, some of the D2MOD plugins available are being used in the mod such as the Extended Levels Plugin and Extra Hireling Equipment Slots plugin among others.
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LordTemjin
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Post by LordTemjin » Tue Apr 26, 2005 12:40 am

Well that's great! Glad to see you back man!!! :)

Didn't want Cryptforge to be ended by the great one who started it! ;)
<juice> Invalid Syntax Error?
<juice> usually the syntax errors I get are Valid.

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Zhoulomcrist
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Re: Mod Re-activated (I'm bringing it back online)

Post by Zhoulomcrist » Tue Apr 26, 2005 2:00 pm

Thanx :) .

The mod is progressing quite well under development. I finished ACT 1's dialog,, NPC name, Quest descriptions, etc.... recently, everything except map editing.

After I finish the dialog/string table related changes for all ACTs, I'm gonna move on to map editing next.
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horntail
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Re: Mod Re-activated (I'm bringing it back online)

Post by horntail » Tue Apr 26, 2005 8:27 pm

are you going to relese anouther demo of the new act 1

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Re: Mod Re-activated (I'm bringing it back online)

Post by Zhoulomcrist » Wed Apr 27, 2005 1:25 pm

No, the next release will be a full release.

You will have access to all 5 acts and everything that is included with them.
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