Testing New Maps
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- Dominion
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Testing New Maps
Well I've been seeking for new map source and come along with some BG2-IWD map.
There is some fake test, could one tell me if :
1. colors are right with this palette.
2. perspective is good.
3. monsetrs to players scale is correct.
The maps :
http://dynamic5.gamespy.com/~cabalwars/ ... t_pers.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... _pers2.jpg
There is some fake test, could one tell me if :
1. colors are right with this palette.
2. perspective is good.
3. monsetrs to players scale is correct.
The maps :
http://dynamic5.gamespy.com/~cabalwars/ ... t_pers.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... _pers2.jpg
"How much suffering, mortal, does it take before you lose your grace?"
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- Dominion
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Re: Testing New Maps
The colours are right, except for the fact that the chars are maybe a bit too bright. Nothing that transformcolour 2, 3, 5 or 8 wouldn't fix, tho...
The spiders are just the right size and colour.
I don't know what the char is supposed to be, but he barely seems to fit in the doorway... but if it's a barb, that's OK.
The spiders are just the right size and colour.
I don't know what the char is supposed to be, but he barely seems to fit in the doorway... but if it's a barb, that's OK.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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- Dominion
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Re: Testing New Maps
yes it's a barb
and for the brightness it got fixed asap
and for the brightness it got fixed asap
"How much suffering, mortal, does it take before you lose your grace?"
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- Angel
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Re: Testing New Maps
There's nothing I can say I don't like here...
- Mathiu Silverburg
- Mathiu Silverburg
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- Throne
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Re: Testing New Maps
All is looking really sweet here, colors are fine. As I said to you earlier, when this is implemented with monster and character shadows in game, it will rock... but if the place is really, really dark in game, this won't make much of a difference
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- Dominion
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Re: Testing New Maps
my main problem is now to take those sweet doodads and landscape and stick them on D2 tiles ... not easy task I tell you :}
"How much suffering, mortal, does it take before you lose your grace?"
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Re: Testing New Maps
nice maps, didn't know you could do that
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- Angel
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Re: Testing New Maps
I stopped wondering HOW Joel is doing things long time ago...
- Mathiu Silverburg
- Mathiu Silverburg
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- Dominion
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Re: Testing New Maps
[quote=Aedeon";p="74632"]nice maps, didn't know you could do that[/quote]
Well I use the dt1 tools of Paul applied to maps I extracetd from various BG like game. Now the biggets problem is to grab the correct aprt of the landscape and stick it on normal D2 tiles ...
Well I use the dt1 tools of Paul applied to maps I extracetd from various BG like game. Now the biggets problem is to grab the correct aprt of the landscape and stick it on normal D2 tiles ...
"How much suffering, mortal, does it take before you lose your grace?"
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- Angel
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Re: Testing New Maps
WOWOWOWOWOWOWO
Nice piece of work. I'll forever envy you guys since Diablo 2 is the only RPG I have. *Cries. I'll never be able to get stuff from other games. All depend on you guys to supply me with animations and stuff.
But hey! It's great!
Nice piece of work. I'll forever envy you guys since Diablo 2 is the only RPG I have. *Cries. I'll never be able to get stuff from other games. All depend on you guys to supply me with animations and stuff.
But hey! It's great!
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- Dominion
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Re: Testing New Maps
Well, as you may have seen, the screenshots abvoe are test stuff I've made with PSP.
Now, what about some IN-GAME new maps ???
Ok, here's the original map from Baldur's Gate 2 (sorry edited) :
http://dynamic5.gamespy.com/~cabalwars/ ... r/mage.jpg
And some pics on its D2 version :
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-1.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-2.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-3.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-4.jpg
Now, what about some IN-GAME new maps ???
Ok, here's the original map from Baldur's Gate 2 (sorry edited) :
http://dynamic5.gamespy.com/~cabalwars/ ... r/mage.jpg
And some pics on its D2 version :
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-1.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-2.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-3.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-4.jpg
Last edited by Joel on Thu Mar 13, 2003 6:08 pm, edited 1 time in total.
"How much suffering, mortal, does it take before you lose your grace?"
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- Angel
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Re: Testing New Maps
Great piece of work, Joel! Now I need to remember where in ID2 was place like this :p
- Mathiu Silverburg
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Re: Testing New Maps
In fact it's in BG2, a place where you need to take a powerfull scepter, asked by a Beholder (a false god), but in fact you'll use it against him. This is a temple, and the folowers of this temple have almost lost their faith.
Last edited by Paul Siramy on Thu Mar 13, 2003 6:06 pm, edited 1 time in total.
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- Arch-Angel
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Re: Testing New Maps
[quote=DDDiablo";p="76064"]
*Cries. I'll never be able to get stuff from other games. All depend on you guys to supply me with animations and stuff.
[/quote]
Well, the first Dt1 plug-ins are already under construction. I´m currently converting some nice elven ruins from Pool of Radiance and will probably soon release the first few of them...
And now that Joel managed to create so nice indoor areas as well... hmm, that really brings up some ideas.
*Goes taking screenshots of the Hall of the Magi*
*Cries. I'll never be able to get stuff from other games. All depend on you guys to supply me with animations and stuff.
[/quote]
Well, the first Dt1 plug-ins are already under construction. I´m currently converting some nice elven ruins from Pool of Radiance and will probably soon release the first few of them...
And now that Joel managed to create so nice indoor areas as well... hmm, that really brings up some ideas.
*Goes taking screenshots of the Hall of the Magi*
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- Paladin
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Re: Testing New Maps
[quote=Joel";p="77396"]Well, as you may have seen, the screenshots abvoe are test stuff I've made with PSP.
Now, what about some IN-GAME new maps ???
Ok, here's the original map from Baldur's Gate 2 (sorry edited) :
http://dynamic5.gamespy.com/~cabalwars/ ... r/mage.jpg
And some pics on its D2 version :
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-1.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-2.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-3.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-4.jpg[/quote]
/\/\/\/\:eeek:
WOW nice ....now.. if i could find out how to do that .....
Now, what about some IN-GAME new maps ???
Ok, here's the original map from Baldur's Gate 2 (sorry edited) :
http://dynamic5.gamespy.com/~cabalwars/ ... r/mage.jpg
And some pics on its D2 version :
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-1.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-2.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-3.jpg
http://dynamic5.gamespy.com/~cabalwars/ ... e-d2-4.jpg[/quote]
/\/\/\/\:eeek:
WOW nice ....now.. if i could find out how to do that .....
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- Champion of the Light
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Re: Testing New Maps
Awesome, just awesome
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- Dominion
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Re: Testing New Maps
......
How many areas will have these new gfx? The pics show Tristram and Travincal - how about towns and the like?
Last edited by Brother Laz on Fri Mar 14, 2003 9:19 am, edited 1 time in total.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
-
- Dominion
- Posts: 6921
- Joined: Mon May 27, 2002 7:19 am
- Location: Orsay
Re: Testing New Maps
Travincal ???
hmmm, all the screnshots show tristram ...
Currently, about 2 area out of 3 will be redone.
Including : town, boss lair, any fixed area I can
the Act 1 will use a more wild look, so does the tower, the monastery etc ...
For the later act, the images are bigger and need more work btu they will be in ...
So +40Mb to dl ... sorry
hmmm, all the screnshots show tristram ...
Currently, about 2 area out of 3 will be redone.
Including : town, boss lair, any fixed area I can
the Act 1 will use a more wild look, so does the tower, the monastery etc ...
For the later act, the images are bigger and need more work btu they will be in ...
So +40Mb to dl ... sorry
"How much suffering, mortal, does it take before you lose your grace?"
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