Where can i get all the effect codes?
Moderator: Nizari
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- Champion of the Light
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Where can i get all the effect codes?
like the code things on items, like lifesteal = life steal, dmg% = ed, ac% = e defense, nofreeze = no freeze etc... like a complete list of them
"Cold be heart and hand and stone, cold be traveller's far from home."
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- Arch-Angel
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Those can be found in the Resources area of the keep for D2/D2X Version 1.08 and later.
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- Arch-Angel
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Hey, I was wondering if anyone knew this. Is there any way you can add new item modifiers like +max elemental dmg/lvl, +ias/lvl, or totally new mods like having twohanded swords able to be used onehanded, granted you actually create the effects with graphics and stats before adding the modifier in the game?
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- Arch-Angel
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no you can't create new ones without source code..
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- Arch-Angel
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The game is written in C/C++, files with that code on it are the source files. Those are Blizzard's intellectual property, you would have a snowball's chance in Act 4 of ever seeing them. It would not be impossible to create new effects without being able to recompile the DLLs, but it would take some seriously ingenious reverse engineering by a demon assembly coder. We have come up with some amazing things, relatively speaking, but we are still picking low-hanging fruit.
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- Champion of the Light
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And dont be suprised to think that Blizzard is just waiting for you to reach for something higher. 8)Myhrginoc" wrote:We have come up with some amazing things, relatively speaking, but we are still picking low-hanging fruit.
But the stuff you guys have done is truly amazing and I always tip my hat to you when perusing the Code Editing forum.
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- Champion of the Light
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Just in case anyone wonder. D2 is almost completely written in C. There are a few (and that means few) C++ code in there and they also utilize a few extensions and such that comes with C++ (is that the correct terminology?). There are some cases of assembler, but only for cases where it was needed since the result could not be acomplished without assembler. It is true that the source files have the .cpp extension and the compiler runes in "C++ mode" so to speak (needed since there are some C++ code in there) but for all practical purposes it is written in C.Myhrginoc" wrote:The game is written in C/C++, files with that code on it are the source files.
This is not only possible to see by looking at the dissasembled code but also evident from the answer I got when I once asked one of the programmers about it
This doesn't change your answer in any way of course.
They'll either sue me or hire me.RexxLaww" wrote:And dont be suprised to think that Blizzard is just waiting for you to reach for something higher. 8)Myhrginoc" wrote:We have come up with some amazing things, relatively speaking, but we are still picking low-hanging fruit.
Seriously, that is why I am being selective about my aims. I'll consider anything that plays in Open fair game, but I won't touch network (especially Battle.net) code at all, or Game.exe. Even with those self-imposed restrictions...well, their lawyer budget is far greater than mine.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening