Cubemain.txt output 3+ items?

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderator: Nizari

sonic
Junior Member
Paladin
Posts: 121
Joined: Tue Jul 24, 2012 12:15 pm

Cubemain.txt output 3+ items?

Post by sonic » Thu Aug 08, 2013 9:53 pm

is it possible to get more then 3 outputs?
we got a, b and c. i wonder if it is possible without changing the hardcode to get more outputs then 3.
i have tried to add in the output qty=5 for an item and that didn't work and it was as well not really what i am looking for.

User avatar
aquilla
Posts: 51
Joined: Sun May 22, 2005 4:13 pm

Re: Cubemain.txt output 3+ items?

Post by aquilla » Thu Aug 08, 2013 11:22 pm

I think qty is only for stackable items. You could do a work-around with "middle-hand" items. Eg, Item A turns into 3 item B, item B turns into C. Woop, A gives 9*C. Not perfect of course but at least functional

sonic
Junior Member
Paladin
Posts: 121
Joined: Tue Jul 24, 2012 12:15 pm

Re: Cubemain.txt output 3+ items?

Post by sonic » Fri Aug 09, 2013 2:13 am

yea that idea came as well in to my mind and i guess i will have to go with that.
thanks for the idea.

Aught
Junior Member
Champion of the Light
Posts: 442
Joined: Mon Nov 21, 2011 6:12 pm
Location: Russia
Russia

Re: Cubemain.txt output 3+ items?

Post by Aught » Fri Aug 09, 2013 11:33 am

unfortunately this way is only softcoded way, the game will skip all new added columns.

User avatar
tk_incorperate
Junior Member
Paladin
Posts: 186
Joined: Fri Dec 31, 2004 2:56 am

Re: Cubemain.txt output 3+ items?

Post by tk_incorperate » Wed Dec 04, 2013 3:31 am

I thought about doing this to turn set items into uniques with the same stats + their individual item set bonus, EG full Tal Rasha's set would return all the set items, and the armor would include the 10% cast rate that only applys with 2 or more items, the belt would have +60 defense from 2+ items and 10% FCR from 3+ items, etc. etc.

But as they said, it would basically have to be:

Tal Set ->
a) Token 1 ->
a1) Tal Armor
a2) Tal Helm
a3) Tal Amulet
b)Token 2 ->
b1) Tal Belt
b2) Tal Weapon

Return to “General Mod Making”