telekinesis knockback

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sonic
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telekinesis knockback

Post by sonic » Tue Nov 05, 2013 10:20 pm

is it possible to set telekinesis to always knock back the enemy? if so, what would i have to change in skills.txt?
(at the moment it does it sometimes)

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Necrolis
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Re: telekinesis knockback

Post by Necrolis » Tue Nov 05, 2013 11:42 pm

try checking out the knockback column in missiles.txt: https://d2mods.info/index.php?ind=revie ... w&iden=364
however, off the top of my head TK doesn't use a missile and thus probably has a hardcode somewhere in the skilldo function (though, check the param descs in skills.txt, you might be hc'ed to one of those fields...).
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sonic
Junior Member
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Posts: 121
Joined: Tue Jul 24, 2012 12:15 pm

Re: telekinesis knockback

Post by sonic » Fri Nov 08, 2013 9:37 pm

thanks for your quick reply necrolis, its nice to see you guys still active after such a long time :)
i have found a simple workaround after i didn't manage to add 100% chance on knockback on telekinesis,
i took assassin's psychic hammer and replaced sound cast overlay etc with the one from telekinesis.
however, i am still not done with the new skill i am making and after looking through the knowledge base on skills.txt and skillsdesc.txt which looked quite complicated i have decided to try a few things out after reading through what the columns i needed has been responsible for.
and quite all i did didn't work out

is there a tutorial on how to make a new skill?
are there any information's what i can type in calc1-4 and in param1-7 +description
i have found some formulas in skilldesc.txt but there are not all of them

what i was trying to do is a skill that knock's back the enemy pvm and pvp with a 100% chance success rate
also freezes them for ~3 seconds

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