Bug

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justanother
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Posts: 191
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Bug

Post by justanother » Wed Jan 22, 2003 1:45 am

Asseriton Failure
Location Itemmods.cpp, line #1313
Expresion nperiod>= 0 && nperiod <=3

Right off the bat in Blood Moore

Can also recreate in Gamble window

Edit:

Seems that there may be some missing files:

Here is a list of data/global/excel/ files that came in the Zip

12/19/2002 08:45 PM 93,157 armor.txt
12/17/2002 05:09 PM 1,989 charstats.txt
01/21/2003 07:07 PM 0 duh.txt
12/06/2002 04:44 PM 13,129 hireling.txt
06/29/2001 09:32 AM 8,870 inventory.txt
08/10/2002 01:40 PM 63,689 Levels.txt
12/03/2002 09:57 PM 134,829 LvlPrest.txt
12/03/2002 09:55 PM 10,719 LvlTypes.txt
12/26/2002 04:39 PM 56,239 misc.txt
12/12/2002 09:46 AM 123,890 Missiles.txt
12/22/2002 03:44 PM 394,213 monstats.txt
12/07/2002 03:34 PM 27,651 MonType.txt
12/19/2002 09:02 PM 26,643 SetItems.txt
12/23/2002 06:45 PM 107,056 skills.txt
12/12/2002 09:28 AM 538,009 sounds.txt
12/30/2002 04:53 PM 5,406 SuperUniques.txt
11/29/2002 06:15 AM 69,635 TreasureClass.txt
12/30/2002 04:54 PM 83,501 TreasureClassEx.txt
12/19/2002 09:02 PM 57,367 UniqueItems.txt
12/17/2002 01:12 PM 138,524 weapons.txt
20 File(s) 1,954,516 bytes

Did you have expanded stash/inventory if so you are also missing:

supertransmogrifier.dc6
invchar6.dc6

Four nearly empty directories under data UI
/panel has tradestash.dc6
/hireables has c <----------- no clue what this is


\data\global

12/19/2002 10:19 AM 570,304 AnimData.D2
09/24/2002 07:14 PM 1,234 chars_cof.d2
09/24/2002 09:50 PM 275 cmncof_a1.d2
09/24/2002 09:50 PM 275 cmncof_a2.d2
09/24/2002 09:50 PM 275 cmncof_a3.d2 <---- what are these
09/24/2002 09:50 PM 275 cmncof_a4.d2 <-----Where do they belong
09/24/2002 09:50 PM 275 cmncof_a6.d2
01/21/2003 07:24 PM 0 duh.txt
01/20/2003 11:21 PM <DIR> excel
01/20/2003 11:21 PM <DIR> items
01/20/2003 11:21 PM <DIR> missiles
01/20/2003 11:21 PM <DIR> monsters
01/20/2003 11:21 PM <DIR> overlays
01/20/2003 11:21 PM <DIR> sfx
01/20/2003 11:21 PM <DIR> tiles
01/20/2003 11:21 PM <DIR> ui
8 File(s) 572,913 bytes

Has a monsters2.zip that needs to be unzipped and added to the monster directory

Just trying to figure out if all the files are here

If you want more listings, just say so

ps: ingnore duh.txt in the dir listings
Last edited by justanother on Wed Jan 22, 2003 2:34 am, edited 1 time in total.
"Half of the world's misery comes from ignorance. The other half comes from intelligence."

Baslo

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KillBurn
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Joined: Fri Oct 25, 2002 1:09 am
Location: Norway

Re: Bug

Post by KillBurn » Wed Jan 22, 2003 9:30 pm

yeah theres lots of bugs :-| the necro starts with loads of weapons some of them are nightmare and hell items 8-O

btw those new gargantuan beasts looks nice ;)
there is no spoon

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DDDiablo
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Re: Bug

Post by DDDiablo » Sun Jan 26, 2003 7:12 pm

justanother";p="59945" wrote:Asseriton Failure
Location Itemmods.cpp, line #1313
Expresion nperiod>= 0 && nperiod <=3

Right off the bat in Blood Moore

Can also recreate in Gamble window

Edit:

Seems that there may be some missing files:

Here is a list of data/global/excel/ files that came in the Zip

12/19/2002 08:45 PM 93,157 armor.txt
12/17/2002 05:09 PM 1,989 charstats.txt
01/21/2003 07:07 PM 0 duh.txt
12/06/2002 04:44 PM 13,129 hireling.txt
06/29/2001 09:32 AM 8,870 inventory.txt
08/10/2002 01:40 PM 63,689 Levels.txt
12/03/2002 09:57 PM 134,829 LvlPrest.txt
12/03/2002 09:55 PM 10,719 LvlTypes.txt
12/26/2002 04:39 PM 56,239 misc.txt
12/12/2002 09:46 AM 123,890 Missiles.txt
12/22/2002 03:44 PM 394,213 monstats.txt
12/07/2002 03:34 PM 27,651 MonType.txt
12/19/2002 09:02 PM 26,643 SetItems.txt
12/23/2002 06:45 PM 107,056 skills.txt
12/12/2002 09:28 AM 538,009 sounds.txt
12/30/2002 04:53 PM 5,406 SuperUniques.txt
11/29/2002 06:15 AM 69,635 TreasureClass.txt
12/30/2002 04:54 PM 83,501 TreasureClassEx.txt
12/19/2002 09:02 PM 57,367 UniqueItems.txt
12/17/2002 01:12 PM 138,524 weapons.txt
20 File(s) 1,954,516 bytes

Did you have expanded stash/inventory if so you are also missing:

supertransmogrifier.dc6
invchar6.dc6

Four nearly empty directories under data UI
/panel has tradestash.dc6
/hireables has c <----------- no clue what this is


\data\global

12/19/2002 10:19 AM 570,304 AnimData.D2
09/24/2002 07:14 PM 1,234 chars_cof.d2
09/24/2002 09:50 PM 275 cmncof_a1.d2
09/24/2002 09:50 PM 275 cmncof_a2.d2
09/24/2002 09:50 PM 275 cmncof_a3.d2 <---- what are these
09/24/2002 09:50 PM 275 cmncof_a4.d2 <-----Where do they belong
09/24/2002 09:50 PM 275 cmncof_a6.d2
01/21/2003 07:24 PM 0 duh.txt
01/20/2003 11:21 PM <DIR> excel
01/20/2003 11:21 PM <DIR> items
01/20/2003 11:21 PM <DIR> missiles
01/20/2003 11:21 PM <DIR> monsters
01/20/2003 11:21 PM <DIR> overlays
01/20/2003 11:21 PM <DIR> sfx
01/20/2003 11:21 PM <DIR> tiles
01/20/2003 11:21 PM <DIR> ui
8 File(s) 572,913 bytes

Has a monsters2.zip that needs to be unzipped and added to the monster directory

Just trying to figure out if all the files are here

If you want more listings, just say so

ps: ingnore duh.txt in the dir listings
I see. Not everything is put in the right directory. I'll see what I can do about that.

I only have the expanded stash. But the dc6 file should be there :-| .
What bat in blood more??????????? There is no bat in the bloodmores????
UI is supposed to be empty. I was working on some stuff and I took them out because they don't work. The stuff will go back in in the next version.
The excel folder looks pretty good. No problems that I can see.

The d2 files go right in the data/global folder. And then everything should be fine.

@About the Necro woops. I was testing some new items and I forgot to take them out. :crying: :crying: .

That's about it. Version 1.01 couldn't come sooner.

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justanother
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Paladin
Posts: 191
Joined: Sat May 25, 2002 10:46 pm

Re: Bug

Post by justanother » Sun Jan 26, 2003 9:02 pm

justanother";p="59945" wrote:Asseriton Failure
Location Itemmods.cpp, line #1313
Expresion nperiod>= 0 && nperiod <=3

Right off the bat in Blood Moore
DDDiablo";p="61148" wrote:
What bat in blood more??????????? There is no bat in the bloodmores????
What I meant was right after I killed a few monsters (not litterally? a bat)

As for the missing files, for some reason I thought that 'mcha' was not an expansion item type, need to sleep more.
"Half of the world's misery comes from ignorance. The other half comes from intelligence."

Baslo

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DDDiablo
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Re: Bug

Post by DDDiablo » Sun Jan 26, 2003 9:32 pm

I need to sleep more too.

What mcha?

What are you talking about.

:crying: .

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justanother
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Posts: 191
Joined: Sat May 25, 2002 10:46 pm

Re: Bug

Post by justanother » Sun Jan 26, 2003 11:15 pm

'mcha' = itemtype for Medium charm better known as Large Charm

Edit typo

Also, I like the replacement for the Gargantuan Beast

One other note, the Rogue that guards the pass between Blood Moore and Cold Plains needs her dialoge? straightend out.

Her speech runs outside the text (conversation) box.
Last edited by justanother on Sun Jan 26, 2003 11:20 pm, edited 1 time in total.
"Half of the world's misery comes from ignorance. The other half comes from intelligence."

Baslo

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DDDiablo
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Re: Bug

Post by DDDiablo » Mon Jan 27, 2003 12:05 am

Uh huh.

*vigirous nod*

Yeah. I'll sort out all the NPC speeches by the next version. It doesn't mean that they'll all be edited the way I want them to be. Just that they're not screwed up anymore.

Did anyone get a chance to get to a3?

Check out the Merc names.

:oops:

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DDDiablo
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Re: Bug

Post by DDDiablo » Thu Jan 30, 2003 2:24 am

Al right. I'm back and I wasn't able to reproduce the bug you said you encounter.

Gamble worked fine for me.

Killing stuff in the blood mores also worked fine for me.

Someone said that King Leroic crashed. Can someone confirm this?

I will try to.

Please describe everything you did in the gamble screen and bloodmore.
like what weapon you used, skill, etc.

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justanother
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Re: Bug

Post by justanother » Fri Jan 31, 2003 1:24 am

It seems I somehow messed up my orginal .dlls.

After installing clean ones in my Diablo Directory there is no problem with that error.

Sorry 'bout the confustion.
"Half of the world's misery comes from ignorance. The other half comes from intelligence."

Baslo

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DDDiablo
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Re: Bug

Post by DDDiablo » Fri Jan 31, 2003 3:08 am

justanother";p="62556" wrote:It seems I somehow messed up my orginal .dlls.

After installing clean ones in my Diablo Directory there is no problem with that error.

Sorry 'bout the confustion.
No problem.

oNe
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Location: ohio

Re: Bug

Post by oNe » Mon Feb 03, 2003 7:09 am

i just got the mod lastnight if i remember readin right king lerioc is radiment ive tryed 3 times to kill him soon as i do the game crashes biggest problem there its crashin so hard whole pc locks up & i have to hard restart

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DDDiablo
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Re: Bug

Post by DDDiablo » Sun Feb 09, 2003 2:29 am

[quote="oNe";p="63431"]i just got the mod lastnight if i remember readin right king lerioc is radiment ive tryed 3 times to kill him soon as i do the game crashes biggest problem there its crashin so hard whole pc locks up & i have to hard restart[/quote]

Your the second person to say that.

Make sure that the monsters2 folder is unzipped if you got an eariler version. That was a mistake on my part ;) .

Sorry. If everything is unzipped and fine, then it shouldn't crash. Oh yes, put the stuff from monsters2 into the monsters folder.

u5ndh
Posts: 48
Joined: Sat Feb 22, 2003 5:03 am

Re: Bug

Post by u5ndh » Mon Mar 03, 2003 8:40 pm

I downloaded the mod last night.

I've noticed a few minor bugs with what gets displayed. Maonly text bugs i think.

On the character create screen it lists the amazon and necromancers as the same character type. It also lists the paladin as been Mephisto when it claims on the web site that mephisto is the necromancer replacement.

When i go to play the necromancer his starting items are stupid. They're all items that require level 60 something and around 100 strength.

Also when talking to npc's it still uses the old speach files and on some mods i've seen these disabled. Currently it says one thing and you read another.

This could just be the version i have but i thought i'd mention then anyway.

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DDDiablo
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Re: Bug

Post by DDDiablo » Thu Mar 06, 2003 1:56 am

It's totally the version.

The website serves the 1.01. The mod is 1.00.

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