About changes and release of DOOM's DAY mod for D2 L.O.D.
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- Posts: 1
- Joined: Mon Feb 24, 2003 12:15 am
About changes and release of DOOM's DAY mod for D2 L.O.D.
Please hurry up finishing this mod because I-m terrible anxious to play it
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- Posts: 67
- Joined: Wed Jan 08, 2003 9:49 am
Re: About changes and release of DOOM's DAY mod for D2 L.O.D
it takes time yung grasshoper il be testin as fast as i can
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- Paladin
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- Joined: Sat Jul 20, 2002 6:33 pm
- Location: Louisiana
Re: About changes and release of DOOM's DAY mod for D2 L.O.D
yeah its gonna take a little bit with the testing and everything
and dafox, you better practice running because paladins can charge VERY fast
and dafox, you better practice running because paladins can charge VERY fast
Whenever my character is having trouble, I reset the game, but what happens to that world I reset? It's only a virtual world I realize, but thoughts turn into reality, and I fear that the world I abandoned was overcome by evil...
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- Posts: 67
- Joined: Wed Jan 08, 2003 9:49 am
Re: About changes and release of DOOM's DAY mod for D2 L.O.D
yea lol we will need to duel also
Last edited by dafox on Tue Feb 25, 2003 5:22 pm, edited 1 time in total.
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- Paladin
- Posts: 116
- Joined: Sun Jan 05, 2003 7:50 am
- Location: Rio de Janeiro
Re: About changes and release of DOOM's DAY mod for D2 L.O.D
when doomsday is around 90% i release beta. and 100% release full version.
only things left: skills for all chars but amazon and baba
and monster edition in nightmare/hell
what beta will not include:
the new cube recipes
elite unique items
maybe a few more details but not too much things
only things left: skills for all chars but amazon and baba
and monster edition in nightmare/hell
what beta will not include:
the new cube recipes
elite unique items
maybe a few more details but not too much things