Zy-El 4.6 developement
Moderators: d2vern, Kato
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- Posts: 1
- Joined: Sun Jun 03, 2018 10:20 pm
Zy-El 4.6 developement
Hello!
The creators are no longer engaged in this mod, so I decided to continue its development myself.
The project will be open source, if you want to join the development - write to the Discord.
Download the latest version here: https://newzyel.blogspot.com/
Works only with D2SE, installation instructions from the link above.
If you have questions or found a bug - write here or in the Discord. https://discord.gg/5PK5Z9N
Short video-readme:
https://youtu.be/k7kP7f7dhHo
Changes:
1) The player starts with the Newbee Box (+ hp + mana + damage) and a narrow talisman. They need to be combined in a cube to get initial bonuses
2) Instead of the collector, now Point Booster and Gold Booster. With their help, you can endlessly pump your talismans using the following recipe:
Charm + Point (Gold) Booster + Demon Box = add bonus to Charm
Demon Box while retaining you can use it endlessly.
The recipe only works on Charm!
Switching mode:
Gold Booster === >> Point Booster
Point Booster === >> Gold Booster
It is necessary to have gold in the chest or Cubepoints in the collector. In total, the game adds 400 Demon Box, each gives its bonus for pumping and each requires a different number of gold (or Cubepoints) for activation - from 10 thousand to 2 million.
Demon Box can be knocked out of monsters. Chance: 0.1 - 20%, depending on the rarity of the monster.
Point Booster also works as a collector - it can be loaded with any stones / runes / scrolls / rings, etc. to get Cubepoints.
3) The collector can no longer be used for upgrading and retrieving items. Now it works only in the mode of swallowing and pumping in combination with Demon box.
4) The drop is removed: fragments of the Zy-El scroll, Treasure maps, fragments of posters.
5) Difficulty of monsters on Nightmare / Hell has been increased.
Recommended damage: Nightmare - 700 000, Hell - 5 000 000.
Increased the total spawn of monsters by 15%.
6) Gold autopickup is added
Minor changes:
1) All the heroes are added the initial spell AutoAttack - automatic tracking and attack of monsters (only works for normal attacks)
2) A new recipe for Charm of Making (removed cube scrolls:
3 x [Standard Gem] + 3 x [Elixir] + [rar Charm] + [rar Jewel] -> [Minor Charm of Making]
3) Added to Firestorm, Charged Bolt and Teeth. Now, they are supplemented by 20% weapon damage, attack modifiers (eg manasteal)
4) The druid's bear is no longer immortal. Also removed the hidden damage with poison on the Assasin skills - now they deal normal damage.
5) Inserting runed words into excellent items with holes for their resale is no longer relevant - their price is reduced.
Known bugs:
1) Thorns damage sometimes stops working. While it is not clear why. The solution is to take out and insert back into the inventory the item that Thorns gives.
sorry for my english, I do not use it too often)
The creators are no longer engaged in this mod, so I decided to continue its development myself.
The project will be open source, if you want to join the development - write to the Discord.
Download the latest version here: https://newzyel.blogspot.com/
Works only with D2SE, installation instructions from the link above.
If you have questions or found a bug - write here or in the Discord. https://discord.gg/5PK5Z9N
Short video-readme:
https://youtu.be/k7kP7f7dhHo
Changes:
1) The player starts with the Newbee Box (+ hp + mana + damage) and a narrow talisman. They need to be combined in a cube to get initial bonuses
2) Instead of the collector, now Point Booster and Gold Booster. With their help, you can endlessly pump your talismans using the following recipe:
Charm + Point (Gold) Booster + Demon Box = add bonus to Charm
Demon Box while retaining you can use it endlessly.
The recipe only works on Charm!
Switching mode:
Gold Booster === >> Point Booster
Point Booster === >> Gold Booster
It is necessary to have gold in the chest or Cubepoints in the collector. In total, the game adds 400 Demon Box, each gives its bonus for pumping and each requires a different number of gold (or Cubepoints) for activation - from 10 thousand to 2 million.
Demon Box can be knocked out of monsters. Chance: 0.1 - 20%, depending on the rarity of the monster.
Point Booster also works as a collector - it can be loaded with any stones / runes / scrolls / rings, etc. to get Cubepoints.
3) The collector can no longer be used for upgrading and retrieving items. Now it works only in the mode of swallowing and pumping in combination with Demon box.
4) The drop is removed: fragments of the Zy-El scroll, Treasure maps, fragments of posters.
5) Difficulty of monsters on Nightmare / Hell has been increased.
Recommended damage: Nightmare - 700 000, Hell - 5 000 000.
Increased the total spawn of monsters by 15%.
6) Gold autopickup is added
Minor changes:
1) All the heroes are added the initial spell AutoAttack - automatic tracking and attack of monsters (only works for normal attacks)
2) A new recipe for Charm of Making (removed cube scrolls:
3 x [Standard Gem] + 3 x [Elixir] + [rar Charm] + [rar Jewel] -> [Minor Charm of Making]
3) Added to Firestorm, Charged Bolt and Teeth. Now, they are supplemented by 20% weapon damage, attack modifiers (eg manasteal)
4) The druid's bear is no longer immortal. Also removed the hidden damage with poison on the Assasin skills - now they deal normal damage.
5) Inserting runed words into excellent items with holes for their resale is no longer relevant - their price is reduced.
Known bugs:
1) Thorns damage sometimes stops working. While it is not clear why. The solution is to take out and insert back into the inventory the item that Thorns gives.
sorry for my english, I do not use it too often)
Re: Zy-El 4.6 developement
good work,keep it the good work
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- Posts: 42
- Joined: Sun Oct 18, 2009 12:24 am
Re: Zy-El 4.6 developement
Can i get an invite to the discord? It says invite expired.
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- Posts: 4
- Joined: Sat Aug 19, 2017 5:59 pm
Re: Zy-El 4.6 developement
can we port our characters from 4.4 or 4.5 and if so would they work? (and how about plugy stashes)
Re: Zy-El 4.6 developement
Cant download it.
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- Posts: 9
- Joined: Sat Feb 13, 2010 5:31 pm
Re: Zy-El 4.6 developement
Hi. Can you fix the linkes so we can try 4.6
Re: Zy-El 4.6 developement
Men, there is v.4.8 alive already)
http://allaboutzyel.forum2x2.ru/f23-forum- here you can check diiferent versions of ZyEl mod//
http://allaboutzyel.forum2x2.ru/f23-forum- here you can check diiferent versions of ZyEl mod//
Re: Zy-El 4.6 developement
Didn't mean to reopen a possibly dead post.. but I'm a huge fan of the D2 Zy-el mod and now with the upcoming release of D2 Ressurected I was wondering if there were plans to bring out a Zy-el mod again?
Re: Zy-El 4.6 developement
I don't think Kato returned since the days we turned out v4.4c. Also, since there were code changes this won't be ported over to D2R unless Blizzard has a change of heart.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening