PlugY question
Moderators: d2vern, Kato
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- Posts: 8
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PlugY question
Hello, I find the new plugY pretty decent, also the possibility to add the latest plugy for zyel 4.4B version? I like the option opf change stash tab name. Thank you so much
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- Paladin
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Re: PlugY question
I think that you should be able to update your mod files with the latest version of plugy, it should work fine.
Have you tried that.
Have you tried that.
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Re: PlugY question
@Talic it somehow set config to reflect higher version. Used imstaller and set file patch option, game crashes upon start, when i try to set options like -w -3dfx ... it starts, but cant enter new char, it says generic bad data
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- Paladin
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Re: PlugY question
Checking currently, it seems that it works fine with D2SE. - I'm talking about 4.4c version, didn't find b version, but it should be the same.
Well, running the game without D2SE, it doesn't open on my side, I guess it doesn't work with windows 10, at least 1.09d doesn't want to run.
Though it works with D2SE, but D2SE has its own tricks.
Do you have D2SE Modmanager.
Well, running the game without D2SE, it doesn't open on my side, I guess it doesn't work with windows 10, at least 1.09d doesn't want to run.
Though it works with D2SE, but D2SE has its own tricks.
Do you have D2SE Modmanager.
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Re: PlugY question
Yeah, its 4.4C sorry for wrong version statement. Ye, I have both. I can manage to run separate zyel and D2SE. With D2SE im not sure how to add plugy new version. But I try something
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- Paladin
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Re: PlugY question
You can backup your game folder first, just in case, just copy paste it.
I've used ZIP version of Plugy, never had to use installer...
Update PlugY folder which is located in your root folder of diablo 2, since you have D2SE you will have that folder. - main file you will need is LocalizedStrings.ini, but update other files too, why not.
I guess you know how to setup up mod for diablo with D2SE setup - you can copy paste below text and save it as d2se setup ini as it is on the picture...and copy paste latest plugy ini and dll file in the same folder where is your mod located.
Plugy should allow you to reset stats and skills, but it seems it doesn't work, I guess that ZyEl doesn't allow that
You can also create some "ModBanner=ZyEl.bmp" file so it shows nice in D2SE...
This should work fine.
I've used ZIP version of Plugy, never had to use installer...
Update PlugY folder which is located in your root folder of diablo 2, since you have D2SE you will have that folder. - main file you will need is LocalizedStrings.ini, but update other files too, why not.
I guess you know how to setup up mod for diablo with D2SE setup - you can copy paste below text and save it as d2se setup ini as it is on the picture...and copy paste latest plugy ini and dll file in the same folder where is your mod located.
Plugy should allow you to reset stats and skills, but it seems it doesn't work, I guess that ZyEl doesn't allow that
You can also create some "ModBanner=ZyEl.bmp" file so it shows nice in D2SE...
This should work fine.
#This is for Modsystem compatibility only dont touch this!
[D2SE]
CreatedFor=2.2.0
#The User Checkboxes will be remembered here. All options can be altered inside GUI
[USERSETTINGS]
#Renderer 0=DDraw 1=D3D 2=not functional(openGL) 3=glide/3dfx default=3
Renderer=3
#WindowMode 0=Fullscreen 1=D2 inside Window (-w commandline) works only with glide+DDraw default=0
WindowMode=1
#NoSound 1=switch off sound (-ns commandline)
NoSound=0
#Skips Menu and goes straight to Realmlogin
SkiptoBNet=0
#Enables Creation of HC Chars when ModAllowHC=1 default=1
EnableHC=1
#Enable PlugY when ModAllowPlugY=1
EnablePlugY=1
#Parameter for modding, only active when Modable=1
#Direct 1=use -direct commandline default=0
Direct=0
#Txt 1=use -txt commandline default=0
Txt=0
#Selected Language
#Language=MOD
#Settings the Modder has to Set when using D2SE Modsystem it can be protected! Dont change anything here when its not your Mod and you want to play on Realm
[Protected]
#CoreEngine needed or included in this Mod all not included files will be taken from the Vanilla Folder of the Version!
#Supportet Cores are 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13PTR2 THIS MUST BE SET
D2Core=1.09d
#Modnames & Title 32 Chars each maximum
ModName=ZyEl
ModTitle=ZyEl
#Mod Versions 10 Chars each maximum
ModMajorVersion=4
ModMinorVersion=.4
ModRevision=C
#Filename of a 250*60 Buttonimage in BMP format! keep the outer 1 pixel border black! used for Modselection
ModBanner=ZyEl.bmp
#Button to launch readme can be file or Webpage
#ModReadme=YourModReadme.txt
#Button to launch Descriptionfile can be file or Webpage
#ModDescription=
#Button to reach Homepage can be file or Webpage
#ModHP=http://www.yourmodwebsite.com
#Button to reach Forum/Board can be file or Webpage
#ModBoard=http://www.yourmodwebsite.com/forum
#Button to a Mod Configurator Executable
#ModConfig=
#Allow the activation of -direct and -txt Checkboxes inside GUI default=0
#Modable=1
#When Modable=0 it forces -Direct -Txt without showing the Checkboxes.
ModForceDirect=0
ModForceTxt=0
#Allows the Creation of HC Characters default=1
ModAllowHC=1
#1=Allow Singleplayer Multistart!
ModAllowSPFeature=1
#ModSystems used
#Allowed with Core 1.11b: NEFEX
#Allowed with Core 1.10f: D2MOD
#Allowed with the Cores it was compiled for: D2Extra
#Allowed with all supportet Cores: D2SE
#for correct configuration and handling of nefex, d2mod and D2Extra refere to their readmes, ini files and documentation!
#for correct configuration and handling of D2SE refere to the documentation as soon as its available.
#not all features of each System can work together watch out for Collisions be warned!
#dont use any of their loadsystems D2SE will load the modsystems in a clean way for you!!!
#D2SE 1=load and init D2SE on startup
ModUseD2SE=0
#Name of the D2SE Mod dll 32 Chars maximum
D2SEDllName=
#D2SEUtility 1=use utility functions inside D2SEUtility.dll
ModUseD2SEUtility=0
#Nefex 1=load nefex at startup it does selfinitialization
ModUseNefex=0
#D2Mod 1=load and init D2Mod.dll at startup
ModUseD2Mod=0
#D2Extra 1=Use D2Extra on startup make sure you have the correct version for your D2 Core!
ModUseD2Extra=0
ModDll1=
#PlugY 1=Allow PlugY make sure the installed Version supports the D2 Core! (1.09b 1.09d 1.10f 1.11b 1.12a)
ModAllowPlugY=1
#MPQ Setup
#1=Patch_D2.mpq gets loaded 0=gets unloaded. Use 0 only when your own .mpq holds all content of patch_d2.mpq
#ModUsePatch_D2=1
#Names of up to 3 own MPQ Files in increasing priority. All of them are higher than patch_d2 32 Chars each maximum
#ModMPQ1=
#ModMPQ2=
#ModMPQ3=
#Realm setup DONT EVER USE D2SE to connect to official BNet. Checksum will fail for sure!
#Only use the baseinstallation of D2 patched to newest Patch to play on BNet with starting game.exe !!!
#Im not responsible if you are stupid! make sure you have no type errors this cannot get verified automatic!
RealmGateway=
RealmTimezone=
RealmGatewayName=
RealmSelected=
RealmPort=
#UPDATE Setup
UpdateFile=
UpdateMirror1=
[END-Protected]
#Here you can enable/disable and configure Features of the D2SEUtility.dll comming soon
[D2SEUTILITY]
#Read this from your own code for your own features!
[CUSTOM]
#dont touch this it must be at the end of file to check for corruptions
[END]
endoffile=4711
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- Posts: 8
- Joined: Fri Oct 23, 2015 10:29 pm
Re: PlugY question
Ahh dont know why, but its working. Thank you @Talic I tried many things.. maybe direct txt was causing bugs in D2SE setup ini... one more question. There is something called mod maker, which allows to set some things.. like drop rates, jewels with melee splash, and some other {filtered}. How do I increase monster density on zyel? That tool doesnt work with zyel, it works on game 1.13+
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- Paladin
- Posts: 149
- Joined: Sat Mar 10, 2018 9:09 am
Re: PlugY question
NP.
No idea about mod maker (randomizer), I see how it is supposed to work but my guess is that it won't work on already created mods which are very different from vanilla game.
Maybe you can export the content of Patch_D2.mpq file from zyel, but then you need to know which files to edit, to increase only the density I guess it wouldn't need a lot of work, but that's just my guess.
Try reading tutorials on how to mod, I'm sure it covers that part of modding.
No idea about mod maker (randomizer), I see how it is supposed to work but my guess is that it won't work on already created mods which are very different from vanilla game.
Maybe you can export the content of Patch_D2.mpq file from zyel, but then you need to know which files to edit, to increase only the density I guess it wouldn't need a lot of work, but that's just my guess.
Try reading tutorials on how to mod, I'm sure it covers that part of modding.
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- Posts: 8
- Joined: Fri Oct 23, 2015 10:29 pm
Re: PlugY question
@talic exactly this I tried. But when I tried to start via direct txt it crashes. Maybe I did something wrong? I can put the data to mods/zyel for d2se?
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- Paladin
- Posts: 149
- Joined: Sat Mar 10, 2018 9:09 am
Re: PlugY question
If I enable direct txt (to 1) in d2se setup file and modable to 1 game runs here.
I would say that if you have done some changes and game crashes now, then sth is wrong.
I can't help you here, I have no idea about moding, maybe rather open new topic in general modding area..., I know that enabling those things means that d2se will first load the data from data folder and then all other things from mpq if I'm not wrong.
Yes, data folder goes in the same folder where other mod files are located MODS\ZyEl\data
I would say that if you have done some changes and game crashes now, then sth is wrong.
I can't help you here, I have no idea about moding, maybe rather open new topic in general modding area..., I know that enabling those things means that d2se will first load the data from data folder and then all other things from mpq if I'm not wrong.
Yes, data folder goes in the same folder where other mod files are located MODS\ZyEl\data