Level/Act layout/Quest Changes

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*Astalion*
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Level/Act layout/Quest Changes

Post by *Astalion* » Mon Mar 24, 2003 6:39 pm

This thread will be for discussing the new map changes.

The act 1(other acts have very few name ideas so far) area names are not fully determined, Im open to suggestions.

Act 1

Code: Select all

Rogue Fort ->     Pit of the Dead -> Buried Crypt -> Pit of Flames
       I                                    I
     Bloody Battlefield | Temple Level 1-8|Cave Level 1-4-> Arachnind Nest
               I              I                    I
        Foggy Plains   ->  Temple Grounds | Ancient Crypt 1-5  
               I                                 I
      Burial Grounds                       Lazarus Cellar
               I                                I
            Crypt                               I
               I                                I
   Monastery Entrance                           I
               I                                I
     Outer Courtyard                            I
               I                                I
         Barracks                               I
               I                                I
     Inner Courtyard <---------------------------
               I
         Cathedral
               I
        Catacombs 1-4                               Secret ##### Level
               I
       Demons Lair
Quests:
  1. Kill the undead in the Pit of the Dead
  2. Kill the Dark Mage Acolyte at the Temple grounds
  3. Save the last Horadrim from the Dark Mage Lord
  4. Kill the Dark Mage Lord
  5. Return the Magic Stone from the Spider Demons
  6. Slay Andariel (Name change will come)

Act 2

Code: Select all

Palace Cellar 1-7 <- Sorceror Temple -> Sewers 1-5
         I               I                  I
Arcane Sanctuary      Tomb 1-7        Maggot Lair 1-5
         I
Abandoned Sorceror Valley
I I I I I I I
Tomb of [Sign]
     I
Duriels Lair
As you may note, almost no overground areas. Thank Kingpin for that ;) .

Quest changes:
None worth mentioning (yet, might change).

The rest of the acts will come later.
Last edited by *Astalion* on Mon Mar 24, 2003 10:53 pm, edited 2 times in total.
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Nexus
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Location: South Island New Zealand

Re: Level/Act layout/Quest Changes

Post by Nexus » Mon May 05, 2003 2:41 am

:) Hi matey looking forward to your Mod... how long?
What plans if any do you have for act 4 it always seems neglected I would like to see the act 5 pits etc added here so you would have levels desending into hell :lol: it would make ir a bit more interesting... and maybe do like in old Diablo have to break the pentagram seal enter a one way portal closed area to fight a amped up Diablo ;)
Last edited by Nexus on Mon May 05, 2003 8:01 am, edited 1 time in total.
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*Astalion*
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Posts: 1016
Joined: Mon Aug 19, 2002 8:00 pm
Location: Sweden

Re: Level/Act layout/Quest Changes

Post by *Astalion* » Wed May 07, 2003 8:25 pm

Not sure how long time left, but right now Im not sure if it will be before or after 1.10.

As for act 4 I will try to add dungeons to it using Sir_Generals level adding plugin, but I dont think I can do the portal thing.
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