General Information about Affixes

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General Information about Affixes

Post by kingpin » Wed Nov 05, 2003 3:57 am

General Information about Affixes
The affixes are going to change quite a lot in Dark Alliance. There are a lot of completely new modifiers, as well all the existing ones are going to be used also. The affixes are grouped into different rarity groups.

Unique Affixes
A unique affix can only appear on in one of the following item qualities or itemtypes, unique/set/crafted/monster/gems/runes/runewords/elemental stones/jewels and crystals. If the affix is spawned on one of this, they will not exist on any of the other ones. All unique affixes will have its name displayed in gold text.

Rare Affixes
A rare affixes can be find on any item qualities/itemtypes, but they really rare. You will not get this type of affixes often.

Uncommon Affixes
An uncommon affixes are good, but not as good as a rare affix. They can be finding on any item qualities/itemtypes.

Common Affixes
These are the affixes you will see early on in the game. They aren’t amazing effect, but they will help you on your way.

What are an Affixes?
An affixes can either be added before the item name or after it (they are called Prefix and Suffix). They groups above are referring to an actual affix, not the effect itself. But if an affix that appears in a unique affix group cannot appear in any of the other groups, even if they are using another name. The unique affixes are made to make each itemtypes more unique themselves and each itemtype will have atleast a few affixes that are unique to that itemtype.

Existing Affixes
All existing affixes are going to be used, but the prefix/suffix files are going to be completely rewritten. Still the names in these files are going to be used and many new affix names will be added also.

New Affixes
There are added a lot of new modifiers that are unique for Dark Alliance that affixes will be using. These new modifiers will affect your minions, skills, and your damage in a new way. Down here you can find some examples of new modifiers.

+ to Lightning Skills – This will give additional levels to all your lightning skills.

+ x Additional Valkyrie – This will allow you to cast additional number of Valkyrie.

+% AR while in werewolf form – This modifier will only add additional chance to hit if you are equipping this item when you are transforming to a werewolf. If you equip the item after that you have transformed this will not give any effect.

+% to max damage based on Strength – This will give you additional max damage based on your Strength.

% Chance Attacker Gets Blind – When a monster are hitting you, there are a chance that he will get blind.

+ to Weapon Crafting – This modifier affects your skills to craft weapons. A higher level in weapon crafting will enable more recipes to craft. This affixes are using the craftcolor.
Last edited by kingpin on Wed Nov 05, 2003 3:57 am, edited 1 time in total.

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Re: General Information about Affixes

Post by vivi_mate » Tue Dec 30, 2003 2:43 pm

+ x Additional Valkyrie – This will allow you to cast additional number of Valkyrie.

Is this possible to do without dll editing? I'm just curious.
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Re: General Information about Affixes

Post by kingpin » Tue Dec 30, 2003 6:10 pm

+ x Additional Valkyrie – This will allow you to cast additional number of Valkyrie.


Yep, it will allow you to cast additional number of Valkyrie :)

This is possible to make without any code editing. If you know how to add new stats (in itemstatscost.txt) and what fields that are calculation fields you would see that many new modifiers is possible to make.

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Re: General Information about Affixes

Post by vivi_mate » Sat Jan 03, 2004 1:19 pm

Oh, how do I do it? I read a tutorial of adding a new stat (Strength/Vitality), but I'm not sure of many other things.
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Re: General Information about Affixes

Post by kingpin » Sat Jan 03, 2004 3:27 pm

You make a new modifier and use this column for Valkyrie 'petmax'. Petmax column is a calculation field.

It would look like this.

1+stat('item_extra_valkyrie'.mod)

item_extra_valkyrie is the new modifier that will raise the max of number pets you can cast.

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Re: General Information about Affixes

Post by vivi_mate » Sun Jan 04, 2004 2:43 pm

Thanks very much! I'm goin to do the same with all summoning spells :)
Last edited by vivi_mate on Sun Jan 04, 2004 2:43 pm, edited 1 time in total.
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Re: General Information about Affixes

Post by Les Ernas » Fri Jan 30, 2004 12:34 am

+% chance to find specific item-type, like

+x% chance to find spell-scrolls
+x% chance to find elemental stones
+x% chance to find runes
...and so on.
This would allow the player to change the items he recieves in an individual way. You may have a rune-find-char, or what-ever-you-need :lol:
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Re: General Information about Affixes

Post by Arras » Mon Feb 23, 2004 2:59 pm

^^^^^

That would be good :mrgreen: :mrgreen: :mrgreen:
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Re: General Information about Affixes

Post by Joel » Tue Feb 24, 2004 10:24 am

[quote=Les Ernas";p="151486"]+% chance to find specific item-type, like

+x% chance to find spell-scrolls
+x% chance to find elemental stones
+x% chance to find runes
...and so on.
This would allow the player to change the items he recieves in an individual way. You may have a rune-find-char, or what-ever-you-need :lol:[/quote]

Currently not easily doable.
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Re: General Information about Affixes

Post by kingpin » Tue Feb 24, 2004 1:27 pm

Yeah, thats right. Had forgott to reply to that, thanx Joel :)

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Post by Vendanna » Thu Apr 22, 2004 11:43 pm

Its also possible to see +x% to freeze damage or stun damage, etc...?

or a skill with damaged based on how empty your stamina (or other powerup stat) is?
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Re: General Information about Affixes

Post by kingpin » Fri Apr 23, 2004 12:32 am

There is still room for new affixes (think 40 or more empty lines is left) :)

There are no +x% to freeze damage, stun damage or damaged based on how emtpy your stamina is at the moment. Originally I had planned a lot more stats before I knew about the 511 limit. So, when I have no more lines to add I will start removing affixes that are to similar to each others and any suggestions for new affixes is welcome :)

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Re: General Information about Affixes

Post by Cereal_Killer » Wed Apr 28, 2004 7:28 pm

U could add a +% chance to ressurect monster to either fight for you or just be an enemy again.

+% chance to loose durability. This could be useful to limit sum powerfull items if they had a low duraility as well.

U could include -X% replemish life. i know there used to b an affix for this before p1.09 caus of the ring: The constricting ring. This affix could again be used to limit powerfull items as it will make them loose life while they use it.

+1 to all stats as a rare affix. dunno bout this 1.

anther affix: this one would be kinda sketchy but might as well mention it: Allows use of other class specific items. May not be possible or wise to add, but it would make a whole load of playing startegies.

u could make more affixes that allow the player to cast other character spells like armageddon or fade or smummit

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