viewtopic.php?t=62120
viewtopic.php?t=62481
Credit to Necrolis for the original 1.10 code edit, and thanks to hysper for key contributions in porting this to 1.13
Code for 1.13d
Code: Select all
============================================================
- Force 6 affix rares on weapons/armor rings/amulets -
[1.13d] - D2Game.2C068
change:
0766C068 BA C590C66A MOV EDX,6AC690C5
0766C06D F7E2 MUL EDX
to
0766C068 BA 06000000 MOV EDX,6
0766C06D EB 13 JMP SHORT 0766C082
- Force 4 affix rares on jewels* -
----------------------------------
[1.13d] - D2Game.2C056
change:
0766C056 83E0 01 AND EAX,00000001
0766C059 83C0 03 ADD EAX,3
to:
0766C056 B8 04000000 MOV EAX,4
0766C05B 90 NOP
Code: Select all
============================================================
- Force 6 affix rares on weapons/armor rings/amulets -
[1.13c] - D2Game.152E8
change:
6FC352E8 BA C590C66A MOV EDX,6AC690C5
6FC352ED F7E2 MUL EDX
to
6FC352E8 BA 06000000 MOV EDX,6
6FC352ED EB 13 JMP SHORT 6FC35302
- Force 4 affix rares on jewels* -
----------------------------------
[1.13c] - D2Game.152D6
change:
6FC352D6 83E0 01 AND EAX,00000001
6FC352D9 83C0 03 ADD EAX,3
to:
6FC352D6 B8 04000000 MOV EAX,4
6FC352DB 90 NOP
viewtopic.php?t=34291
"You need to watch the global limit of 47 mods if you plan on making 6-stat socketables.
Many of the high-powered mods (e.g. Zy-El, TFW, BfE) have run into the stat count limit.
Six jewels with six mods apiece runs you right up to the danger zone".
Edit: fixed link