Make Dynamic HEalth and mana Orb LOD 1.10
Moderators: Nefarius, Havvoric
Re: Make Dynamic HEalth and mana Orb LOD 1.10
sorry I don't develop for 1.10 currently. I shared my code with someone who develops a plugin for 1.10, but its up to them if they want to implement or not.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: Make Dynamic HEalth and mana Orb LOD 1.10
that all right. I will do my next mod with 1.13c.devurandom wrote: ↑Sat Dec 15, 2018 5:02 amsorry I don't develop for 1.10 currently. I shared my code with someone who develops a plugin for 1.10, but its up to them if they want to implement or not.
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Re: Make Dynamic HEalth and mana Orb LOD 1.10
OMG!
You did it.
Do you mind sharing your dll?
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Re: Make Dynamic HEalth and mana Orb LOD 1.10
maybe next time
Newbie
Re: Make Dynamic HEalth and mana Orb LOD 1.10
Thank you.lovesick00 wrote: ↑Thu Dec 20, 2018 6:28 pmmaybe next time
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Re: Make Dynamic HEalth and mana Orb LOD 1.10
Please make this for 1.13d masters. i'm not a coder i'm just an ordinary commoner wants to experience something cool... thank you
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Re: Make Dynamic HEalth and mana Orb LOD 1.10
I want to experience like diablo 3
Anyone please, make convert it to 1.13d please bosses?
This is my file http://www.mediafire.com/file/tmmq53yyc ... s.rar/file
I'm just a newbie ....
Anyone please, make convert it to 1.13d please bosses?
This is my file http://www.mediafire.com/file/tmmq53yyc ... s.rar/file
I'm just a newbie ....
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Re: Make Dynamic HEalth and mana Orb LOD 1.10
Thanks a lot for this! Do you also have a generic blue animated ManaOrb.dc6 by any chance? If so, would you be so kind as to share that with us?thaison wrote: ↑Thu Dec 06, 2018 2:20 pmI did it about 1 year ago
Link Dow: https://www.dropbox.com/s/38k3evjnnojiie2/Orb.rar?dl=0
Re: Make Dynamic HEalth and mana Orb LOD 1.10
anyone know if the DC6s were ever released from this? signed up for the forum just to ask. ive been on a hunt for about week now and i cant really find anything that lines up correctly with the "normal" gui.
::EDIT::
What i'm trying to correct is the mis-aligned offset from left/bottom of the animated health orb. it juts out too far from the left. idealy i'd be looking for drop in replacements for the orbs without the little demon thing on it, but i realize that its part of the orb animation and not the overlap.dc6.
::EDIT::
What i'm trying to correct is the mis-aligned offset from left/bottom of the animated health orb. it juts out too far from the left. idealy i'd be looking for drop in replacements for the orbs without the little demon thing on it, but i realize that its part of the orb animation and not the overlap.dc6.
Re: Make Dynamic HEalth and mana Orb LOD 1.10
A year later, i decided to sit down and adjust all the offsets myself and made sure they all line up. I've zipped up the 'panel' directory that includes all the adjust orbs. There is a 800ctrlpnl7.dc6 included to remove the angel/demon that ships with the original GUI.
You must use BaseMod or some other means of using a different mana orb for each character class.
https://www.mediafire.com/file/80qd3fak ... d.zip/file
You must use BaseMod or some other means of using a different mana orb for each character class.
https://www.mediafire.com/file/80qd3fak ... d.zip/file
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Re: Make Dynamic HEalth and mana Orb LOD 1.10
Looks great. There is a small inaccuracy when a character with 8191 HP (especially an Assassin) has 7600 HP orb looks completely full. As a result, the sphere looks full at 7600 out of 8191 HP and it is not noticeable that the sphere is not completely full. And if the character has up to 600 HP out of 8191, then the sphere looks completely empty. As a result, about 7.5% of HP is not noticeable from the top side of the sphere and about 7.5% is not noticeable from the bottom side of the sphere. Can this be adjusted somehow?
And the Assassin has visually visible small gaps in the upper left part of the sphere when the inventory is opened, screenshot below. In general it looks great, thanks for sharing the files.
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