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// Move stash gold text/button for increased stash size
{D2DLL_D2CLIENT, 0x8B6C8, {0x7C}, 0x01}, // Stash gold button top click location
{D2DLL_D2CLIENT, 0x8B6CA, {0xCD, 0x90, 0x90, 0x90}, 0x04}, // Stash gold button top click location
{D2DLL_D2CLIENT, 0x8B6D3, {0x4C}, 0x01}, // Stash gold button bottom click location
{D2DLL_D2CLIENT, 0x8B6D5, {0xDD, 0x90, 0x90, 0x90}, 0x04}, // Stash gold button bottom click location
{D2DLL_D2CLIENT, 0x8D170, {0x58, 0xD8, 0x90, 0x90, 0x90}, 0x05}, // Stash current gold text top location
{D2DLL_D2CLIENT, 0x8D176, {0x68, 0xDC, 0x90, 0x90, 0x90}, 0x05}, // Stash gold button top location
{D2DLL_D2CLIENT, 0x8D1B9, {0x48, 0xDC, 0x90, 0x90, 0x90}, 0x05}, // Stash gold button hover location
{D2DLL_D2CLIENT, 0x8D1F2, {0x83, 0xC0, 0xC6, 0x90, 0x90}, 0x05}, // Stash gold button hover text location
{D2DLL_D2CLIENT, 0x99A12, {0x54}, 0x01}, // Stash max gold amount text location
{D2DLL_D2CLIENT, 0x99A14, {0xEB, 0x90, 0x90, 0x90}, 0x04}, // Stash max gold amount text location
{D2DLL_D2CLIENT, 0x8BED7, {0xEB}, 0x01}, // Stash close button Y pos
{D2DLL_D2CLIENT, 0x99A84, {0x11}, 0x01}, // Stash close button X pos
{D2DLL_D2CLIENT, 0x8CD59, {0xEB}, 0x01}, // Stash close button click Y pos
// Move inventory buttons/text
{D2DLL_D2CLIENT, 0x9A70A, {0xEB}, 0x01}, // Inventory close button Y pos
{D2DLL_D2CLIENT, 0x9A716, {0x32}, 0x01}, // Inventory close button X pos
{D2DLL_D2CLIENT, 0x93845, {0xCB}, 0x01}, // Inventory close button hover Y bottom pos
{D2DLL_D2CLIENT, 0x9384D, {0xEB}, 0x01}, // Inventory close button hover Y top pos
{D2DLL_D2CLIENT, 0x8BDBD, {0xCB}, 0x01}, // Inventory close button click Y bottom pos
{D2DLL_D2CLIENT, 0x8BDC5, {0xEB}, 0x01}, // Inventory close button click Y top pos
{D2DLL_D2CLIENT, 0x93857, {0xC8}, 0x01}, // Inventory close button hover text Y pos
{D2DLL_D2CLIENT, 0x8D126, {0xE5}, 0x01}, // Inventory gold button Y pos
{D2DLL_D2CLIENT, 0x8D11A, {0x08}, 0x01}, // Inventory gold button X pos
{D2DLL_D2CLIENT, 0x8D3F3, {0xD3}, 0x01}, // Inventory gold button click Y bottom pos
{D2DLL_D2CLIENT, 0x8D3FB, {0xE5}, 0x01}, // Inventory gold button click Y top pos
{D2DLL_D2CLIENT, 0x8D40D, {0x08}, 0x01}, // Inventory gold button click X left pos
{D2DLL_D2CLIENT, 0x8D416, {0x1C}, 0x01}, // Inventory gold button click X right pos
{D2DLL_D2CLIENT, 0x9389E, {0xE5}, 0x01}, // Inventory gold button hover Y top pos
{D2DLL_D2CLIENT, 0x93895, {0x08}, 0x01}, // Inventory gold button hover X left pos
{D2DLL_D2CLIENT, 0x938FA, {0xD0}, 0x01}, // Inventory gold button hover text Y pos
{D2DLL_D2CLIENT, 0x8D117, {0xE2}, 0x01}, // Inventory gold text Y pos
{D2DLL_D2CLIENT, 0x8D106, {0x23}, 0x01}, // Inventory gold text X pos
// Move Cube buttons
{D2DLL_D2CLIENT, 0x9963C, {0xEB}, 0x01}, // Stash close button Y pos
{D2DLL_D2CLIENT, 0x99648, {0x11}, 0x01}, // Stash close button X pos
{D2DLL_D2CLIENT, 0x8B679, {0xCB}, 0x01}, // Stash close button click Y bottom pos
{D2DLL_D2CLIENT, 0x8B681, {0xEB}, 0x01}, // Stash close button click Y top pos
{D2DLL_D2CLIENT, 0x99758, {0xC8}, 0x01}, // Stash close button Y pos
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