Current Version, and fix updates - edit 2/25/2006 - B3.5
Moderators: Necrolis, Adhin
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- Angel
- Posts: 612
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Re: Current Version, and fix updates - edit 3/19/04
Yes it is, each 'beta' file ill be releasing is the INTIRE thing up to that point. And then i make fixes for the spesific betas. So you could either install Beta 2 OVER your original one or just get rid of B1 and install B2 freshly, either way it'll work.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
Re: Current Version, and fix updates - edit 2/14/05 - BETA 3
Bug report for beta 3:
"S" spell selection doesn't work.
It crash (tested with both Templar and Zrathli):
It was an install error from my side (it's fully working now). Didn't know you needed -txt. So, used wrong script to launch first
EDIT2:
Zrathri only items still have "Assassin Only" in display
"S" spell selection doesn't work.
It crash (tested with both Templar and Zrathli):
EDIT:Assertion Failure
Location : D2CMP\SRC\CelCmp.cpp, line #1379
Expression : ValidCelContext( pCelContext )
10:46:21.890 Stack bytes:
It was an install error from my side (it's fully working now). Didn't know you needed -txt. So, used wrong script to launch first
EDIT2:
Zrathri only items still have "Assassin Only" in display
Last edited by kingpin on Tue Feb 15, 2005 12:27 pm, edited 2 times in total.
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- Paladin
- Posts: 141
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Re: Current Version, and fix updates - edit 2/14/05 - BETA 3
I have found a kinda weird error. My rouge merc seems to be invisible most of the time and she doesnt seem to move much.
You probably know this one allready but the templar and zrathli's skill tabs are blank.
Also when using the necro's zombie skill the text under the zombie icon in the top right corner says revive.
I think you have done a really good job with Blackened. Keep up the good work.
-Gotler
You probably know this one allready but the templar and zrathli's skill tabs are blank.
Also when using the necro's zombie skill the text under the zombie icon in the top right corner says revive.
I think you have done a really good job with Blackened. Keep up the good work.
-Gotler
Gotler by name, Gotler by profession
"ACTION PACKED PEE WEE" Casper Cristensen
"Sad.... but funny" Pim de Keysergrat
"ACTION PACKED PEE WEE" Casper Cristensen
"Sad.... but funny" Pim de Keysergrat
Re: Current Version, and fix updates - edit 2/14/05 - BETA 3
Some more reports for beta3:
crash at startup (assertion error as below):
You have in log what chains are bad.
Last thing is related to Bonebox. I got this one dropped in Crypt. The weird is that it have levelreq 200 (what maxlevel does this mod have?)
Akara sells also boxes with levelreq 200.
crash at startup (assertion error as below):
This error is because of bad chain.15:08:07.796 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
15:08:07.796 Fault address: 0172794B 01:0002694B E:\Games\Diablo II\D2Common.dll
15:08:07.796 eax:03363010 ebx:0004abd0 ecx:00002e7c edx:0000ffff esi:00000000
15:08:07.796 edi:004cfd60 ebp:ffff2e7c esp:0012db2c eip:0172794b flg:00010216
15:08:07.796 cs:001b ds:0023 es:0023 ss:0023 fs:003b gs:0000
15:08:07.796 Stack bytes:
You have in log what chains are bad.
15:08:07.796 BaseId/NextInClass monster 'diabloclone' (333) not found in chain
15:08:07.796 BaseId/NextInClass chain -- unexpected baseid for monster 'fenris' (421)
15:08:07.796 BaseId/NextInClass chain -- unexpected baseid for monster 'fenris' (421)
15:08:07.796 BaseId/NextInClass monster 'cryptfiend' (708) not found in chain
15:08:07.796 BaseId/NextInClass chain -- unexpected baseid for monster 'fenris' (421)
15:08:07.796 BaseId/NextInClass monster 'batfamilier' (709) not found in chain
15:08:07.796 BaseId/NextInClass monster 'moonblade' (713) not found in chain
15:08:07.796 BaseId/NextInClass monster 'shadow5' (718) not found in chain
15:08:07.796 BaseId/NextInClass monster 'shadow6' (719) not found in chain
15:08:07.796 BaseId/NextInClass chain -- unexpected baseid for monster '???' (15548)
Last thing is related to Bonebox. I got this one dropped in Crypt. The weird is that it have levelreq 200 (what maxlevel does this mod have?)
Akara sells also boxes with levelreq 200.
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- Angel
- Posts: 612
- Joined: Wed Oct 01, 2003 1:15 am
Ahh Thanks king! was wondering why it kept crashing sometimes befor load screens (hope this solves that). Really was starting to get to me...anyways about them boneboxes. I used to have it so they just couldn't be 'equiped' however it turns out if something can't be equipped, then an iron golem is incapable of using it (as it forces him to ware the item). Basicly 'Bone Box' is the only item you can use to raise the 'Bone Guardian', its a necromancer class skill. So I basicly made it wareable on the torso and gave it lvl 200 so no one could put it on. Still works for Summoning up the Bone Guardian though
-edit-
Ahh yeah gotler, I know. if your Rogues going 'see through' you have 'Moon Bow' Merc. She has a self buff which causes her to become ethereal, it lower physical dmg but makes her weak to magic (magic damage, not elemental). She also has a 'moon arrow' attack which hits things in a radius upon impact AND does double damage to undead. Though 'shes not moving much' they never ran around like crazies but unless she never follows you or doesnt attack? If shes shooting stuff and follows you, then shes fine
And I just fixed the Zombie name, doing pet icons i was missing, fixed up some pettypes and so forth. Ill have a fix out for download in about 30 minutes.
Ahh right and the Skill Tabs. I need to find a new Font and redo 'everyones' skill tabs. I lost the Font I was using when I re-installed windows
-edit-
Ahh yeah gotler, I know. if your Rogues going 'see through' you have 'Moon Bow' Merc. She has a self buff which causes her to become ethereal, it lower physical dmg but makes her weak to magic (magic damage, not elemental). She also has a 'moon arrow' attack which hits things in a radius upon impact AND does double damage to undead. Though 'shes not moving much' they never ran around like crazies but unless she never follows you or doesnt attack? If shes shooting stuff and follows you, then shes fine
And I just fixed the Zombie name, doing pet icons i was missing, fixed up some pettypes and so forth. Ill have a fix out for download in about 30 minutes.
Ahh right and the Skill Tabs. I need to find a new Font and redo 'everyones' skill tabs. I lost the Font I was using when I re-installed windows
Last edited by Adhin on Wed Feb 16, 2005 7:33 pm, edited 1 time in total.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
Re: Current Version, and fix updates - edit 2/16/2005 - B3
A suggestion for bonebox to avoid confusion.
Add a spelldesc description to it: write something's like Used for Necromancer Bone Guardian skill
Add a spelldesc description to it: write something's like Used for Necromancer Bone Guardian skill
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- Angel
- Posts: 612
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Yeah im gonna put some simple text on the bone box its self. And theres already text on the skill its self saying it requires the bone box.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
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- Joined: Mon Feb 10, 2003 11:42 am
Re: Current Version, and fix updates - edit 2/16/2005 - B3
the new skilldesc.txt in the beta3_fix screws up the paladin skill names. Many have the same name/description and almost all of them have the wrong name/description. Using the original b3 skilldesc fixes this, so i imagine you probably just made some typos.
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- Angel
- Posts: 612
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hmmm....ill look into that, there shouldn't even BE a skilldesc.txt IN the fix. I didn't alter anything in it, must be a remanent from my pre-public release.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
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- Joined: Mon Feb 10, 2003 11:42 am
Re: Current Version, and fix updates - edit 2/16/2005 - B3
there is definately something wrong with the rogue mercs. i dont know what kind i have because its the quest reward one but i'm getting the same thing as gotler. The merc is fine until i come across some enemies. At that point she dissappears leaving an area of light where her icon is on the automap. She doesnt move after that nor does she fight or do anything useful. I tried targeting unsummon around the spot where she was supposed to be according to the automap, but nothing showed up. I would assume it has something to do with a skill she uses, and one that has a duration because after a while she appears again and starts moving.
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- Angel
- Posts: 612
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Yeah, i believe i know the issue. Befor the release i was using a custom graphic (which sucked and had some major issues). The thing was this graphic had a 'cast' animation. I don't think the Rogues do, pretty sure its just Attack1/2 and 'maybe' S1. So basicly ill be putting out a fix bit later today so they no longer attempte to use an animation they don't have.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
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- Paladin
- Posts: 183
- Joined: Sun Nov 28, 2004 2:13 pm
Finally, B3
Anyway, one request: I have just reached lvl 18, and can finally enjoy my Flame Strike. However, it would be a much more usefull skill if you could use it as your primary attack, because now you can't cast it with an aura active, which is a shame.
Other than that, the animation looks AWESOME!!
Farseer Ulthrion
Anyway, one request: I have just reached lvl 18, and can finally enjoy my Flame Strike. However, it would be a much more usefull skill if you could use it as your primary attack, because now you can't cast it with an aura active, which is a shame.
Other than that, the animation looks AWESOME!!
Farseer Ulthrion
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- Angel
- Posts: 612
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Yeah no major spells like that will ever be 'left clickers'. Balance issues, besides if you can switch skills quickly, you could toss one up and switch to anoher skill with little trouble. AND if I let you use it as left click (here comes 1 major balance issue) a paladin could max med and have huge mana regen on 24/7 while throwing out flamers left and right...hehe so sorry to say but thats gonna have to be a no. Hope you enjoy Hammer of the Gods though too, not as flashy but sure is nifty!
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
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- Paladin
- Posts: 141
- Joined: Wed Mar 03, 2004 7:02 pm
I think there is a slight problem with the zeal skill. It seems that it's only available for swords(I haven't tried out all weapons) but that isn't in the skill description. As I said a slight problem but why not make it perfect?
Btw. Tristram is evil... Those skellies are damn hard.
-Gotler.
Btw. Tristram is evil... Those skellies are damn hard.
-Gotler.
Gotler by name, Gotler by profession
"ACTION PACKED PEE WEE" Casper Cristensen
"Sad.... but funny" Pim de Keysergrat
"ACTION PACKED PEE WEE" Casper Cristensen
"Sad.... but funny" Pim de Keysergrat
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- Angel
- Posts: 612
- Joined: Wed Oct 01, 2003 1:15 am
Ahh there 'exact' same summons as original D2, just more HP. I re-did the global HP tables for monsters to 'try' and give a half-ass balance attempte befor i really redo all monsters. And yes, Zeal is Sword only (hense the picture). Demon Cleave is Axe/Polearm, and Fend Undead is Mace/Scepter/Hammer, can't even be used with Clubs. There Fighting styles, i don't know anyone whos able to take a huge war hammer and zip it around a million times per minute...plus this is based off Prestige class style stuff for Paladins in DnD. They usually have some sort of 'Favored Weapon' for there evil pray. Zeal/Sword/Mage killing is just more of the generalized Paladin guy. Demon and Undead being more specialized. But on the plus side the 3 passives work 24/7 reguardless of weapon choice or skill used. Ill put in 'requires sword/mace/whatever' into the descriptions in the next fix (not todays, already did todays). And glad you like Tristam hehe, a little pocket plane of Baator SHOULD be evil, yar!! you find worts corpse yet?
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
Re: Current Version, and fix updates - edit 2/21/2005 - B3
Another bugreport for beta 3 (with latest fix):
for Zrathli orbs skill:
You can summon 2 fire/lightning orbs if you have both fire and orb skill. Is this intended? I thought you only was able to summon one of each type
for Zrathli orbs skill:
You can summon 2 fire/lightning orbs if you have both fire and orb skill. Is this intended? I thought you only was able to summon one of each type
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Re: Current Version, and fix updates - edit 2/21/2005 - B3
Another Zrathi bug: The demon summons are both req lvl 1, so on lvl 30 you can boost them up to slvl 20 if you have spared the skills for it
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- Angel
- Posts: 612
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OPSY! Well ill be getting a fix out later today, ill get the readouts on Kings issue (which isnt a bug) and the level 1 thing hah...Man sometimes i make some pretty stupid mistakes.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
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Re: Current Version, and fix updates - edit 2/24/2005 - B3
Now with blage o... err, miasmatic blight being passive, chaos orb also gets the damage, is this intentional, since CO could well enough become the mightiest of spells?
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- Angel
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CO has always gained 100% full bonuses of your melee damage. Infact if you used Ether Enchant and Blade of Blight as I had it befor the passive, the bonuses carried over while the swirly orbs where on. Orb is one of them spells that has the ability to BECOME very powerful but takes really good items and alot of patients in getting it there. Its the slower path but it doesnt disapoint heh.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
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Re: Current Version, and fix updates - edit 12/11/2005 - B3.
Zrathri
1) Not sure if it's a bug or a feature but..
The increase in damage (100~300%) from the Ki Charge affects the damage of Rapid Kick
2) Also, not a bug but a suggestion. The lvl 1 Hellfire skill seems too strong for a beginner skill. It can pretty much wipe out a whole mob of monsters with one cast of Hellfire.
1) Not sure if it's a bug or a feature but..
The increase in damage (100~300%) from the Ki Charge affects the damage of Rapid Kick
2) Also, not a bug but a suggestion. The lvl 1 Hellfire skill seems too strong for a beginner skill. It can pretty much wipe out a whole mob of monsters with one cast of Hellfire.
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- Champion of the Light
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Rapid Kick is a finisher so it is supposed to gain the damage.
Hellfire is strong simply because it does damage over time.
Hellfire is strong simply because it does damage over time.
"I feel like I'm diagonally parked in a parallel universe" - Chib, Infoceptor Forums
The 1.10 Editorial
The 1.10 Editorial
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Re: Current Version, and fix updates - edit 2/25/2006 - B3.5
Hello everyone,
Seems like I was once registered here... didn't know it.
At any rate, I recently downloaded the mod and I am enjoying my Elemental druid immensly (though he is a mere lv 13).
One issue I am encountering however is repeatative "access violation 00005" whenever I want to re-enter the saved game with the same character. Even reseting the pc didn't help, until suddenly it did allow me to play... it's slightly unstable.
I also think that the call upon lightning visual is a bit... too large and cartoonish, I would suggest the animation from baldur's gate perhaps?
Also... the descriptions of the skills could use some tweaking, but since I enjoy this mod I wouldn't mind editing and helping out with them. I tried to send an email but sadly Gmail wasn't able to contact the address you left at the "features" page in the site- I can't program, but I am willing to help if I can.
anyways, it's fun, but I have lots more to go through.
cheers.
Seems like I was once registered here... didn't know it.
At any rate, I recently downloaded the mod and I am enjoying my Elemental druid immensly (though he is a mere lv 13).
One issue I am encountering however is repeatative "access violation 00005" whenever I want to re-enter the saved game with the same character. Even reseting the pc didn't help, until suddenly it did allow me to play... it's slightly unstable.
I also think that the call upon lightning visual is a bit... too large and cartoonish, I would suggest the animation from baldur's gate perhaps?
Also... the descriptions of the skills could use some tweaking, but since I enjoy this mod I wouldn't mind editing and helping out with them. I tried to send an email but sadly Gmail wasn't able to contact the address you left at the "features" page in the site- I can't program, but I am willing to help if I can.
anyways, it's fun, but I have lots more to go through.
cheers.
those are brave men...
let's go kill'em...
-tyrion of house lannister (the 'imp')
let's go kill'em...
-tyrion of house lannister (the 'imp')
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- Angel
- Posts: 612
- Joined: Wed Oct 01, 2003 1:15 am
That errors been fixed in B4. The problem with that irritating crash was it wasnt caused by anyone specific thing. There was just enough small little issues (that didn't cause problems in game) that made the game kinda spazz out on loading the bin/txt files it would randomly crash.
Eh as for that Lightning effect im not changing it and its from IWD2. The one from any other game looks more cartoon-ish then that one. the ones from BG doesnt really look like a single lightning strike and stays there for a bit just wiggling around. PST's stays on the screen much longer then the one im using so its less of a flash. Sorry but thats staying.
Skill descriptions? meh im not a writing, don't pretend to be. And for some reason Gamespy got rid of my email address with out telling me, or with out giving a reason as to WHY. I'll have to put up my normal email on the site later. If you really felt like helping you should be trying to catch me on IRC anyways insted of dealing with Emails. I'd never work through Emails with anyone.
Eh as for that Lightning effect im not changing it and its from IWD2. The one from any other game looks more cartoon-ish then that one. the ones from BG doesnt really look like a single lightning strike and stays there for a bit just wiggling around. PST's stays on the screen much longer then the one im using so its less of a flash. Sorry but thats staying.
Skill descriptions? meh im not a writing, don't pretend to be. And for some reason Gamespy got rid of my email address with out telling me, or with out giving a reason as to WHY. I'll have to put up my normal email on the site later. If you really felt like helping you should be trying to catch me on IRC anyways insted of dealing with Emails. I'd never work through Emails with anyone.
Blackened Mod: http://blackened.d2mods.com
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead
"Evokation. Thats some kind of food, right?" - KaiKou
Def Con: kills owls dead