Dragons' Uprising
Moderator: reiyo_oki
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- Arch-Angel
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Re: Assertion Failure
is the error in 1.00b?
I know exactly what the problem is, but I need a bit more info to fix it. What class(es) is/are causing the crash?
I know exactly what the problem is, but I need a bit more info to fix it. What class(es) is/are causing the crash?
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
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Need some volunteers
I'm in need of some volunteers to help with the mod. Tasks would include the following:
Item design
skill design
monster design (not modeling)
script writing
The basic idea is to get as much done in as little time as possible.
Post any submissions/ideas in the relavent thread(s)
for item design I would need the following information:
Full set name (if applicable)
Set name (if applicable)
Unique name (if applicable)
magical properties
set bonuses (if applicable)
unique subset bonuses (like set bonuses, but with uniques. If applicable)
for skill design:
Skill name
character class
level requirement
effect
damage type (if applicable)
radius (if applicable)
mana cost (if applicable)
casting delay (if applicable)
duration (if applicable)
for monster design:
monster name
monster type (i.e. wolf, bear, troll, zombie, etc)
hp
defense
movement speed
damage
attack rating (approx to hit percent works)
act the monster should be in
special skills (if any)
scripting:
NPC name
act
speech (text)
Item design
skill design
monster design (not modeling)
script writing
The basic idea is to get as much done in as little time as possible.
Post any submissions/ideas in the relavent thread(s)
for item design I would need the following information:
Full set name (if applicable)
Set name (if applicable)
Unique name (if applicable)
magical properties
set bonuses (if applicable)
unique subset bonuses (like set bonuses, but with uniques. If applicable)
for skill design:
Skill name
character class
level requirement
effect
damage type (if applicable)
radius (if applicable)
mana cost (if applicable)
casting delay (if applicable)
duration (if applicable)
for monster design:
monster name
monster type (i.e. wolf, bear, troll, zombie, etc)
hp
defense
movement speed
damage
attack rating (approx to hit percent works)
act the monster should be in
special skills (if any)
scripting:
NPC name
act
speech (text)
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
- Posts: 1275
- Joined: Thu Aug 28, 2003 5:39 pm
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Monster Suggestions
Post any ideas for monsters here, for ideas on what types of models you can expect check out Infinitum
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
- Posts: 1275
- Joined: Thu Aug 28, 2003 5:39 pm
- Location: Rhuidean, the city of dreams
Item Suggestions
Post any suggestions for items here. If you would like me to use a specific picture, please email it to me at: reiyo_oki@yahoo.com
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
- Posts: 1275
- Joined: Thu Aug 28, 2003 5:39 pm
- Location: Rhuidean, the city of dreams
Skill Suggestions
Post any skill suggestions here. Be aware that I am limited (for the most part) to the original D2 and LoD animations for skills, but I may be able to get some from BGII:ToB as well. I may also be able to get some NWN animations if I can find a good extractor for it
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
- Posts: 1275
- Joined: Thu Aug 28, 2003 5:39 pm
- Location: Rhuidean, the city of dreams
Script Suggestions
Post any suggestions for NPC speeches and general talk here. I will review them and see if they fit into the storyline I have in mind for the mod.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
- Posts: 1275
- Joined: Thu Aug 28, 2003 5:39 pm
- Location: Rhuidean, the city of dreams
Re: Release Announcements
Download Links:
Dragons' Uprising 1.00a
Dragons' Uprising 1.01a
Dragons' Uprising 1.02a
Dragons' Uprising 1.00b
Dragons' Uprising 1.01b
Dragons' Uprising 1.00a
Dragons' Uprising 1.01a
Dragons' Uprising 1.02a
Dragons' Uprising 1.00b
Dragons' Uprising 1.01b
Last edited by reiyo_oki on Fri Jan 14, 2005 1:06 am, edited 7 times in total.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Crusader
- Posts: 78
- Joined: Mon Mar 08, 2004 6:43 pm
- Location: Castlevania
Re: Assertion Failure
Yes, its in 1.00b
And i tried both amazon and a barbarian, with no luck.
And i tried both amazon and a barbarian, with no luck.
"The only thing required for evil to triumph is for good men to do nothing" - Castlevania: Symphony of the Night
Martial Arts Master.
Martial Arts Master.
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Re: Assertion Failure
ok, I'll see what I can do. I'm almost positive the problem is related to the number of skills each class has.
BTW, you should try reloading the characters after youu first create them. Sometimes the game is weird and works fine after an initial creation error.
BTW, you should try reloading the characters after youu first create them. Sometimes the game is weird and works fine after an initial creation error.
Last edited by reiyo_oki on Mon Apr 05, 2004 10:42 pm, edited 1 time in total.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Crusader
- Posts: 78
- Joined: Mon Mar 08, 2004 6:43 pm
- Location: Castlevania
Re: Assertion Failure
Nope, tried 10 times and it didnt work. Ill wait until you make an update.
"The only thing required for evil to triumph is for good men to do nothing" - Castlevania: Symphony of the Night
Martial Arts Master.
Martial Arts Master.
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I can't transform
I'm playing version 1.04 as a Golden Dragon, but I can't transform into a one. I just keep running around in human form. Is the transform ability a quest reward, or aren't you able to rtansform at all?
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- Arch-Angel
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Re: I can't transform
some of the transformations were bugged in 1.04a. You should download 1.03a, I believe they all work in that one. You should also note that 1.00b IS out, but it has a major bug with character creation.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Posts: 6
- Joined: Sun Feb 29, 2004 9:58 am
Re: I can't transform
I tried the beta version, but i had the assertion failure problem to. But thanks, I'll try the 1.03 version.
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- Arch-Angel
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Re: Assertion Failure
Fixed it, go dl 1.01b to get it working.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
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skills problem
downloaded the 1.01b and installed, started to play a black dragon first, but ran into problems with the skills. I decided to try a air elemental, but when I put a skill point into it, got the skill of twister, and couldnt use it. Also found with the green dragon that some skills are unusable in any form, such as firestorm, armageddon, hurricane...when I put a point into summon spirit wolf, it gave me carrion vine.
Havent played too much, just long enough to get the black and green dragons to about level 10 or so.
Also, the gold bar that the characters start with that says to sell for 5000 gold can only be sold for 1 gold.
Malachai
Havent played too much, just long enough to get the black and green dragons to about level 10 or so.
Also, the gold bar that the characters start with that says to sell for 5000 gold can only be sold for 1 gold.
Malachai
RIP Charsi's Forge!
Surgeon General's Warning: Double posting may be hazardous to your health
Surgeon General's Warning: Double posting may be hazardous to your health
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Re: skills problem
[quote=Malachai29";p="166012"]
downloaded the 1.01b and installed, started to play a black dragon first, but ran into problems with the skills. I decided to try a air elemental, but when I put a skill point into it, got the skill of twister, and couldnt use it. Also found with the green dragon that some skills are unusable in any form, such as firestorm, armageddon, hurricane...when I put a point into summon spirit wolf, it gave me carrion vine.
Havent played too much, just long enough to get the black and green dragons to about level 10 or so.
Also, the gold bar that the characters start with that says to sell for 5000 gold can only be sold for 1 gold.
Malachai
[/quote]
The skills issues are a bit odd, but are caused by the fact that I re-enabled the default skills for all characters.
The unuseable ones for the green dragon are MEANT for the red dragon (as they are fire skills...)
The problem with getting the wrong skill when you place points is because I accidentally overlapped some skills.
To get the gold bar to work, simply right-click it. I forgot to change the string for that.
I will release an update patch for 1.01b to fix most of these bugs, no worries
downloaded the 1.01b and installed, started to play a black dragon first, but ran into problems with the skills. I decided to try a air elemental, but when I put a skill point into it, got the skill of twister, and couldnt use it. Also found with the green dragon that some skills are unusable in any form, such as firestorm, armageddon, hurricane...when I put a point into summon spirit wolf, it gave me carrion vine.
Havent played too much, just long enough to get the black and green dragons to about level 10 or so.
Also, the gold bar that the characters start with that says to sell for 5000 gold can only be sold for 1 gold.
Malachai
[/quote]
The skills issues are a bit odd, but are caused by the fact that I re-enabled the default skills for all characters.
The unuseable ones for the green dragon are MEANT for the red dragon (as they are fire skills...)
The problem with getting the wrong skill when you place points is because I accidentally overlapped some skills.
To get the gold bar to work, simply right-click it. I forgot to change the string for that.
I will release an update patch for 1.01b to fix most of these bugs, no worries
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Crusader
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- Joined: Mon Mar 08, 2004 6:43 pm
- Location: Castlevania
Re: skills problem
Seriously though, you should at least test it first before you release something, you can never know what may go wrong, so far it is a major bug per release...
"The only thing required for evil to triumph is for good men to do nothing" - Castlevania: Symphony of the Night
Martial Arts Master.
Martial Arts Master.
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Re: skills problem
I do test stuff before I release a new version, but I don't always check all the classes. Also, some bugs just slip past me. The bugs that DO get past me are usually for the classes I don't test.
To explain the skill problems:
just about every class has skills I intend to move to other classes, I just haven't moved them yet. There are also some skills that are buggy, but I am constantly working on them. The breath and nova skills are an example.
I can just disable them in the patch, this will eliminate the skill overlap problem. I also plan on moving all the skills to the classes where they belong.
To explain the skill problems:
just about every class has skills I intend to move to other classes, I just haven't moved them yet. There are also some skills that are buggy, but I am constantly working on them. The breath and nova skills are an example.
I can just disable them in the patch, this will eliminate the skill overlap problem. I also plan on moving all the skills to the classes where they belong.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
- Posts: 1275
- Joined: Thu Aug 28, 2003 5:39 pm
- Location: Rhuidean, the city of dreams
Transformation Change Idea
POLL ENDS FRIDAY! If I still have a majority vote for changing to half-dragons at that time, I will do it.
I am considering changing the transformations to have the normal ones be half-dragon, and the secret/ultimate one be a full dragon. This would fit more appropriately IMO, as, according to logic, a half-blood would be less powerful than a full-blood dragon. This would also allow for some more interesting skill designs like supreme skills for the full dragons. (Ultima, Nega-Pulse, etc)
Let me know what you think...
I am considering changing the transformations to have the normal ones be half-dragon, and the secret/ultimate one be a full dragon. This would fit more appropriately IMO, as, according to logic, a half-blood would be less powerful than a full-blood dragon. This would also allow for some more interesting skill designs like supreme skills for the full dragons. (Ultima, Nega-Pulse, etc)
Let me know what you think...
Last edited by reiyo_oki on Wed Apr 14, 2004 8:23 pm, edited 1 time in total.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Paladin
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Re: Transformation Change Idea
This is what I was suggesting along time ago....
. Something alot like dragon disciples...
Too bad you only have access to chromatic dragons, it would be sweet to have some more of them as Metalic Dragons. Especially since it's hard to get a true Gold. They are supposed to be a lot like Chi'en Lung, only all gold. That is, if you're going for D&D dragons.
. Something alot like dragon disciples...
Too bad you only have access to chromatic dragons, it would be sweet to have some more of them as Metalic Dragons. Especially since it's hard to get a true Gold. They are supposed to be a lot like Chi'en Lung, only all gold. That is, if you're going for D&D dragons.
Last edited by BrotherDog on Tue Apr 13, 2004 9:07 am, edited 1 time in total.
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Re: Transformation Change Idea
actually, I got the idea from Breath of Fire IV, where all the transformations are into half-dragon form, and you only go into full-dragon form when performing special attacks (mostly these are ultimate and breath skills)
EDIT
As to the matter of metallic dragons, I am attempting to shrink and realign the IWD2 Silver Dragon model for use in the mod. This is taking longer than I thought it would though, especially since the cvdcc addon for cv5 doesn't automatically align animations based on mouse clicks...I'm just finishing up the attack, death, and corpse anims, the cast, neutral, and gethit shouldn't be that hard now.
Note for Infinitum team: Once I get the model working I will submit the files for your archives. It will include a new token, non-token specific dcc's, and gif files.
EDIT
As to the matter of metallic dragons, I am attempting to shrink and realign the IWD2 Silver Dragon model for use in the mod. This is taking longer than I thought it would though, especially since the cvdcc addon for cv5 doesn't automatically align animations based on mouse clicks...I'm just finishing up the attack, death, and corpse anims, the cast, neutral, and gethit shouldn't be that hard now.
Note for Infinitum team: Once I get the model working I will submit the files for your archives. It will include a new token, non-token specific dcc's, and gif files.
Last edited by reiyo_oki on Wed Apr 14, 2004 6:11 pm, edited 1 time in total.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Arch-Angel
- Posts: 1275
- Joined: Thu Aug 28, 2003 5:39 pm
- Location: Rhuidean, the city of dreams
Re: Status Updates
Just a little news for anyone who's anxious:
-Changed title music, as well as the music for some of the towns
-Added a new transformation (not really new, just finally got around to enabling it) Infinity, this is the ultimate transformation, it gives access to special skills that can only be used in that form.
-I'm working on a new dragon animation to add to the mod, its a silver dragon from IWD2/BGII (not sure which)
-Considering converting BGII Woukeen's Promenade for use in one of the acts.
-Revamping skills to fit half-dragon basis
-Brainstorming new skills for full-dragon transformation
-Changed title music, as well as the music for some of the towns
-Added a new transformation (not really new, just finally got around to enabling it) Infinity, this is the ultimate transformation, it gives access to special skills that can only be used in that form.
-I'm working on a new dragon animation to add to the mod, its a silver dragon from IWD2/BGII (not sure which)
-Considering converting BGII Woukeen's Promenade for use in one of the acts.
-Revamping skills to fit half-dragon basis
-Brainstorming new skills for full-dragon transformation
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Joined: Fri Dec 26, 2003 12:58 pm
cant start
i downloaded 1.02b and installed it but....i cant start it
can u help me please??
can u help me please??
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- Arch-Angel
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Re: cant start
first, and foremost, are you running LoD 1.10?
Next, do you have Visual Basic Runtime installed?
If you don't have VB Runtime installed, that would explain why you can't launch the mod. To run it WITHOUT VB Runtime, use the -direct -txt method. You should be able to find a tutorial around here somewhere on that, I think there's one in the tutorials section.
Next, do you have Visual Basic Runtime installed?
If you don't have VB Runtime installed, that would explain why you can't launch the mod. To run it WITHOUT VB Runtime, use the -direct -txt method. You should be able to find a tutorial around here somewhere on that, I think there's one in the tutorials section.
Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.
"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III
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- Posts: 44
- Joined: Fri Dec 26, 2003 12:58 pm
Re: cant start
ah i dont have a vb runtime
but i tried the direct txt version and...are the classes supposed to have only six or seven skills????some of em had one totally empty skill tree
but i tried the direct txt version and...are the classes supposed to have only six or seven skills????some of em had one totally empty skill tree