Shadow Empires - Skill Runes Listing

Information and teasers from the upcoming mod, Shadow Empires.

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Shadow Empires - Skill Runes Listing

Post by Joel » Mon Feb 06, 2006 8:26 pm

Here is the complete skill lists you'll be able to find on Skill Stones.
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Re: Shadow Empires - Skill Runes Listing

Post by Joel » Mon Feb 06, 2006 8:28 pm

Skill Types :

Channel : Buff or debuff skills that forces the caster to stand still.

Combat Stance : Self buff that enhances your physical attacks either before or during the attack. Only one can be active at a given time.

Curse : Debuff spell that affects enemy.

Direct Spells : Mostly missiles or AoE effect that deals direct damages.

Enchantment : Targeted or Self buff. Only one can be active at a gien time but satck with Combat Stance.

Physical : Melee or bow attack with special setup or bonus.

Summon : Minion based skills.

Totem : Trap like skills that generates an aura that afefct both enemies and allies.

Trap : Active beacon that either trigger contact or range.

Ward : Buff or debuf beacon afefcting either allies or enemies.
Last edited by Joel on Mon Feb 06, 2006 9:21 pm, edited 1 time in total.
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Re: Shadow Empires - Skill Runes Listing

Post by Joel » Mon Feb 06, 2006 8:35 pm

Arcane :
Arcane magic is based on the mastery of the three elemnts : fire, ice and ligthning. Most Arcane skills are offensives and direct.

Arcane - Fire :
Flare :
Level 1 - Direct Spell
Ballistic fireball that explodes into a cross of fire.

Inner Fire
Level 4 - Enchantment
Takes from life, gives to mana.

Fire Seeds
Level 8 - Direct Spell
Throw a web of seeds that explode on impact.

Funeral Pyre
Level 12 - Trap
Turn a corpse into a fiery time bomb.

Spontaneous Combustion
Level 16 - Curse
Target gains fire damage, but loses life.

Disco Inferno
Level 20 - Direct Spell
Burn baby burn! Stationary orb that shoots fireballs around.

Gift of the Hearth
Level 24 - Channel
All nearby allies gain bonus fire damage.

Fire Emblem
Level 28 - Enchantment
When struck, adds fire damage to next attack.

Flamekin Fury
Level 32 - Summon
Summons many fire spirits that explode on contact. Repent!

Ring of Fire
Level 36 - Direct Spell
Creates a stationary ring of fire around the caster.

Immolation Mark
Level 40 - Trap
Places a mine that explodes and sets the ground on fire.

Elemental
Level 44 - Summon
Hunting fire creature that knocks back, then explodes.

Apocalypse
Level 48 - Direct Spell
Blows up nearby enemies. Hail to the king, baby!

Ragnarok
Level 52 - Summon
Turns a corpse into a spirit that casts volcanoes at nearby foes.

Arcane - Ice :
Frost Beam
Level 1 - Direct Spells
Shoots a short ranged ice spike that splits into several.

Frostbite
Level 4 - Enchantment
Adds cold damage but decreases run/walk speed.

Rune of Ice
Level 8 - Trap
Places a mine that chills an area when triggered.

Frozen Crown
Level 12 - Direct Spells
Fires trails of ice at all nearby enemies.

Crystal Soul
Level 16 - Enchantment
Adds to freeze duration, but weakens your life.

Comet
Level 20 - Direct Spells
Cold missile that explodes at the edge of the sceen.

Aeoni no Aeona
Level 24 - Summon
Running ice spirit that leaves a trail of frozen cracks.

Chilblains
Level 28 - Curse
Freezes enemies, and the frost spreads to other targets.

Frozen Throne
Level 32 - Totem
All units move slower but deal increased cold damage.

Shackles of Ice
Level 36 - Curse
Traps a target enemy in a large ice block.

Maelstorm
Level 40 - Direct Spells
Fires whirling loops of ice and frost.

Avatar
Level 44 - Summon
Avatar of cold that unleashes trails of icy flames.

Glacial Brand
Level 48 - Trap
Timered trap that freezes enemies in ice blocks.

Starfall
Level 52 - Direct Spells
Bombard nearby enemies with a hail of ice.

Arcane - Ligthning :
Shocking Grasp
Level 1 - Combat Stance
Adds lightning damage to a weapon attack.

Voltaic Flash
Level 4 - Direct Spells
Electric bolt that blinds the enemy.

Iridescent Scars
Level 8 - Enchantment
When struck, release an arc of charged bolts on your next attack.

Rising Crescent
Level 12 - Direct Spells
Releases a growing arc of charged bolts.

Rolling Thunder
Level 16 - Channel
Nearby allies gain a chance to do uninterruptable attacks.

Static Trap
Level 20 - Trap
Places a mine that emits charged bolts on contact.

Storm Crow
Level 24 - Summon
A crow minion that releases charged bolts on striking.

Flash
Level 28 - Direct Spells
Small shockwave that repeatedly hits nearby enemies.

Static Charge
Level 32 - Curse
Electrifies target and causes it to zap other nearby foes.

Stormborn Idol
Level 36 - Totem
Increase cast speed of nearby units but reduces life.

Voltaic Coil
Level 40 - Direct Spells
Fires a missile that ricochets around and shocks enemies.

Lightning Wall
Level 44 - Direct Spells
Lightning wall that emits charged bolts when touched.

Static Pillar
Level 48 - Ward
Trap that periodically static fields all enemies.

Lightning Cascade
Level 52 - Direct Spells
Fires lightning bolts at all nearby enemies.
Last edited by Joel on Mon Feb 06, 2006 9:14 pm, edited 3 times in total.
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Re: Shadow Empires - Skill Runes Listing

Post by Joel » Mon Feb 06, 2006 9:18 pm

Combat :
Combat skills are feats that grants any character a mastery over men, warfare and tactics.

Combat - Fury :
Fever
Level 1- Physical
Doubles your damage as long as you keep hitting, but lowers defense.

Vampiric Icon
Level 4 - Direct Spells
Female symbol of unholy flames that steals life.

Glyph of Despair
Level 8 - Ward
Minions gain bonus damage when they are low on life.

Ghost Arrow
Level 12 - Direct Spells
Goes trough walls and explodes at range into a nova.

Cascade
Level 16 - Physical
Shoots arrows at all nearby enemies.

Smash
Level 20 - Combat Stance
Adds stun damage to all melee attacks.

Avatar of Pain
Level 24 - Summon
Fighter spirit that carries weapon damage, converted to lightning.

Wolfbane
Level 28 - Totem
Nearby units gain damage and speed but take increased physical damage.

Thunderclap
Level 32 - Physical
Melee attack that emits a shockwave in a straight line.

Brutalize
Level 36 - Combat Stance
Adds open wounds to your melee attacks.

Phantom Shot
Level 40 - Direct Spells
Goes through enemies but shatters into homing shards on walls.

Avatar of Woe
Level 44 - Summon
Archer spirit that carries weapon damage, converted to poison.

Winged Strike
Level 48 - Physical
Melee attack that converts physical damage into waves of golden fire.

Push
Level 52 - Combat Stance
Every time you kill an enemy, you triple your next attack damage.

Combat - Steel :
Combat Shot
Level 1 - Physical
Short ranged arrow with increased damage.

Blindside
Level 4 - Direct Spells
Fires a powerful arrow at the nearest enemy.

Way of the Thousand Leaves
Level 8 - Combat Stance
Increases your chance to block. Simple, eh?

Mortal Strike
Level 12 - Physical
Melee attack adds damage, but lowers life during your attack.

Thunderhammer
Level 16 - Direct Spells
Stop, hammer time! Ranged stun attack that carries weapon damage.

Time Strike
Level 20 - Physical
Melee attack that repeats itself for more damage 4 seconds later.

Dismantling Blow
Level 24 - Physical
Melee attack that weakens monster skills and spells.

Tomahawk
Level 28 - Direct Spells
Throws a knockback axe that inflicts weapon damage.

Way of the Thousand Blades
Level 32 - Combat Stance
Combat stance that increases your attack speed.

Hydra Talon
Level 36 - Physical
Shoots multiple arrows with decreased damage per arrow.

Stormhammer
Level 40 - Direct Spells
Throw multiple hammers that target all nearby enemies.

Shatterstorm
Level 44 - Physical
Arrow that shatters into deadly shards on impact.

Way of the Thousand Stars
Level 48 - Combat Stance
When struck, all your resistances receive a boost.

Eternal Strike
Level 52 - Physical
Melee strike that releases several waves with decreasing damage.

Combat - Warcraft :
Zealot
Level 1 - Summon
Basic warrior summon. No special stuff but good stats.

Spike Trap
Level 4 - Trap
Mine that emits a spike nova, which carries weapon damage.

Counterstrike
Level 8 - Combat Stance
When struck, next attack deals increased damage. OMG AWP!!1!

Templar
Level 12 - Summon
Warrior minion that increases the party's attack rating with its battlecry.

Dust Trap
Level 16 - Trap
Landmine that blinds enemies running over it.

Ambush
Level 20 - Direct Spells
Causes lots of arrows to be fired from off screen.

War Archon
Level 24 - Summon
Avatar of War with a damage enhancing aura.

Smoke Trap
Level 28 - Trap
Mine that emits fumes that weaken enemies. Bad trip, dude!

Last Stand
Level 32 - Combat Stance
When low on life, you deal area effect attacks!

Siege Tower
Level 36 - Summon
Summons a tower that fires arrows at nearby enemy.

Fire Trap
Level 40 - Trap
Land mine that explodes into multiple fire blasts.

Vengeance
Level 44 - Combat Stance
When struck, your next minion has improved stats.

Vanquish
Level 48 - Direct Spells
Melee attack that protects you with immunity during your swing.

Rebel Yell
Level 52 - Channel
The party gains a percentage based stat bonus while you're channeling.
Last edited by Joel on Mon Feb 06, 2006 9:29 pm, edited 1 time in total.
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Re: Shadow Empires - Skill Runes Listing

Post by Joel » Mon Feb 06, 2006 9:37 pm

Shadow :
Shadow skills uses the darkest power of the body and mind to
overcome mortal's limits and to bind evil to their will.

Shadow - Blood :
Blood Star
Level 1 - Direct Spells
Sacrifice HP to cast a missile dealing magic damage based on lost HP

Velvet Wings
Level 4 - Summon
Cast from a corpse, make a hawk minion that cast Amp. Dmg on strike.

Blood Well
Level 8 - Ward
Cast on a corpse to create a blood pool that increase hp% of allies and minions

Vicissitude
Level 12 - Enchantment
Next spell that require HP gets enhanced effects for the same HP cost.

Ghoul
Level 16 - Summon
Cast from a corpse, make a ghoul that eat corpse to heal itself.

Grim Idol
Level 20 - Totem
Nearby unit gets reduced max hp but large hp-regen

Blood Hunt
Level 24 - Combat Stance
Melee attack releasing hunting bats that leech lifes.

Blood Pact
Level 28 - Enchantment
Sacrifice HP to increase hp% of next summoned minions

Blood Boil
Level 32 - Curse
Contagious fire damage that cause blood spill.

Vigor Mortis
Level 36 - Trap
Turn a corpse into a timered blood nova dealing life dmg

Death Coil
Level 40 - Direct Spells
Sacrifice HP to cast a missile that deals 350% of that HP to target

Blood Rage
Level 44 - Enchantment
Increase dmg% to target and dmg-taken

Blood Funnel
Level 48 - Channel
Sacrifice HP to heal nearby ally

Coffin Puppet
Level 52 - Summon
Sacrifice HP to turn a corpse into a blood effigy with life steal. Release a +hp% nova on death.

Shadow - Death :
Spirit Orb
Level 1 - Direct Spells
Single aim magic bolt. Explodes on target point.

Shadow Slave
Level 4 - Summon
Summon a slave from a corpse with built-in cold damages.

Plague
Level 8 - Channel
As long as you stand still casting , all minions emit poisoned rats on striking.

Insidious Parasite
Level 12 - Curse
Target receive additionnal damages from magical attack

Shadowform
Level 16 - Enchantment
Mephcloud and +resist/+res-phys% but dispelled when you heal.

Keening Banshee
Level 20 - Direct Spells
Releasing a ghost that seek target to explode into a cold nova

Overlord
Level 24 - Summon
Summon a demon from a corpse that bear an aura increasing max# of minions

Rising Sin
Level 28 - Channel
As long as you stand still casting , all minion emit a fire wave on striking.

Slayer
Level 32 - Trap
Spirit from below firing Unholy Bolt

Forbiddance
Level 36 - Enchantment
After being struck, next attack release a ring of cold fire around yourself

Lemures
Level 40 - Direct Spells
Releases pack of spirit. Damage is constant but number of spirits increase.

Seirim
Level 44 - Summon
Summon a goat demon from a corpse that turn enemy ethereal on hit

Spirit Bomb
Level 48 - Channel
As long as you stand still casting , all minions emit magic Flash on striking.

Morbid Caryatid
Level 52 - Totem
Nearby units get spell-dmg% but -ve hp-regen

Shadow - Hex :
Dreadful Caress
Level 1 - Physical
Melee attack that decrease monster elemental resistances.

Mojo Mask
Level 4 - Combat Stance
Monsters flee when they hit you.

Twilight
Level 8 - Curse
If cursed enemy attack you, you turn ethereal

Voodoo Doll
Level 12 - Ward
Iron Maiden on nearby enemies

Mortify
Level 16 - Curse
Enemies continously lose life

Essence Drain
Level 20 - Enchantment
When you kill a monster, you gain some hp%

Icon of Anguish
Level 24 - Totem
Nearby unit curse effects and duration increase

Black Sleep
Level 28 - Curse
Enemies are invulnerable but slowed 75%

Haunting Gaze
Level 32 - Physical
AoE melee that makes nearby enemies skills less efficient.

Mana Drain
Level 36 - Direct Spells
Inferno that steals mana from monsters.

Withered Doll
Level 40 - Ward
Nearby enemies lose life when they cast spells.

Grave Matters
Level 44 - Direct Spells
Cast on a corpse, emits a nova that turn monsters ethereal (immune phys, vulnerable element)

Dark Embrace
Level 48 - Physical
Melee attack that make next hit deathly if done within 20 frames.

Silence
Level 52 - Curse
Reduces efficiency of monsters spells.
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Re: Shadow Empires - Skill Runes Listing

Post by Joel » Mon Feb 06, 2006 10:17 pm

Nature :
NAture skills drains power fromt he Mother Earth herself.

Nature - Feral :
Berserker Boar
Level 1 - Summon
Summon a low HP, low damage minion in large quantity.

Tattoo of the Hyena
Level 4 - Combat Stance
Add howl to all you other attack.

Raven Strike
Level 8 - Physical
Melee attack does bonus damage when hp < X %

Spikecoat Offering
Level 12 - Channel
All nearby allies get +thorns% while casting

Tattoo of the Vulture
Level 16 - Combat Stance
Add life steal to all you other attack.

Chickin Lickin
Level 20 - Physical
Melee attack that emits hunting chickens carrying normal attack damage when they go over enemies

Dire Wolf
Level 24 - Summon
Summon a wolf. Good HP, low damage.

Tattoo of the Bear
Level 28 - Combat Stance
Add slow to all you other attack.

Eagle Flight
Level 32 - Physical
Throw a multishot of homing axes.

Ghost Panther
Level 36 - Summon
Summon a panther. Teleport when hit

Tattoo of the Lion
Level 40 - Combat Stance
Add dmg% to all you other attack.

Wild Claws
Level 44 - Physical
Melee attack that turn you into a bear during your swing and give +250% HP

Thunder Bear
Level 48 - Summon
Summon a bear. Most HP and damage of all of them. Thunder attack based on remaining HP.

Stampede
Level 52 - Direct Spells
Conjure stampeding wildbeast from the edge of the screen.

Nature - Regrowth :
Bark Skin
Level 1 - Enchantment
Adds thorns% when struck.

Will'o'wisp
Level 4 - Summon
Ghostly minion that self-heals over time (5 seconds) when struck.

Rejuvenate
Level 8 - Direct Spells
Instant Heal and reduce poison length

Faeries' Touch
Level 11 - Curse
When monster die, it spawns a healing well

Well of Revival
Level 12 - Ward
Give HP regen bonus

Elven Grace
Level 16 - Curse
When a monster hit you, you gain a bonus to hit recovery speed

Fayd
Level 20 - Summon
Faerie minion that teleport monsters when striking

Soul Cleansing
Level 24 - Enchantment
Everytime you are cursed, you start regenerating life

Well of Whishes
Level 28 - Ward
Give mana-regen bonus

Faeries' Fire
Level 32 - Direct Spells
AoE spells that reduce enemies AC by a percentage.

Faerie Dragon
Level 36 - Summon
Dragon that turn invulnerable when struck for 5s

Vernal Bloom
Level 40 - Enchantment
Heal all nearby allies and minions

Osmosis
Level 44 - Combat Stance
Damage dealt to you are reduced as long as you swing

Aegis of Fecondity
Level 48 - Totem
Nearby unit's summoned minion get increased HP

Well of Dreams
Level 52 - Ward
Give random resistance bonus

Nature - Wrath :
Earth Spike
Level 1 - Physical
Melee attack that spawns rock spikes beneath the target.

Hamadryad
Level 4 - Summon
Summon a dryad able to cast Feral spells

Razorvines
Level 8 - Combat Stance
Grants thorns% while swinging

Mark of Retaliation
Level 12 - Enchantment
When struck, next hit gets enhanced damage.

Acrid Flash
Level 16 - Direct Spells
Flash of poison around caster

Extinction
Level 20 - Totem
Nearby unit gets their HP drained.

Wiretalons
Level 24 - Physical
Bow attack with increased open-wounds

Grim Entcient
Level 28 - Summon
Summon a treefolk able to cast Regrowth spells

Windborne Fury
Level 32 - Combat Stance
Grants missile speed & damage bonus

Emblem of Hunters
Level 36 - Enchantment
Grants pierce on bow attack

Call Lightning
Level 40 - Direct Spells
Large ligthning strike at targeted point

Locust Swarm
Level 44 - Summon
Release a swarm of Locust on target enemy that steal a fixed amount of mana.

Gaea's Wrath
Level 48 - Combat Stance
Grants rand-elem% while attacking

Raven Flight
Level 52 - Direct Spells
Conjure lots of poisonous raven from afar.
Last edited by Joel on Mon Feb 06, 2006 10:43 pm, edited 1 time in total.
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Re: Shadow Empires - Skill Runes Listing

Post by Joel » Mon Feb 06, 2006 10:18 pm

Divine :
Divine skills are granted by the highiest God of the Realm to protect their followers or punish their foes.

Divine - Control :
Sigil of Madness
Level - 1 Ward
Ward that provokes enemies into attacking it

Holy Vision
Level - 4 Curse
Converts any monster entering the target area

Domination
Level - 8 Direct Spells
Inferno that stuns the enemy

Arbiter
Level - 12 Summon
Light minion that cast chill bolt

Sigil of Furor
Level - 16 Ward
Ward that provokes enemies into attacking each other

Jihad
Level - 20 Channel
Converted minions gets enhanced damage%

Pillar of Faith
Level - 24 Trap
Randomly cause monsters to heal you when they hit you

Sigil of Sleep
Level - 28 Ward
Ward that make enemies unaware of your presence

Searing Truth
Level - 32 Direct Spells
Target unit catch fire and spread it around her

Sigil of Sanctity
Level - 36 Ward
Ward that deals magic damage to nearby enemies

Hallowed Earth
Level - 40 Totem
All units in the zone gets healed from all buffs, curses and poison

Pillar of Fire
Level - 44 Trap
Randomly cause fireblast on enemy

Repentance
Level - 48 Curse
All enemies are stunned, but rapidly regenerate life

Pillar of Salt
Level - 52 Trap
Randomly freeze monsters into ice block

Divine - Retribution :
Holy Trap
Level - 1 Trap
Holy mine that explodes and emits Adv yellow fire wave

Crown of Thorns
Level - 4 Physical
Melee attack that fires hunting spectral spikes.

Saraph
Level - 8 Direct Spells
Fires an invisible hunting missile that leaves a trail of fire.

Retaliate
Level - 12 Physical
Melee attack that gives you thorns% while attacking

Bane
Level - 16 Curse
Target suffers increased magic damage but reduced physical damages

Stigmata
Level - 20 Direct Spells
Cross of fire on target point

Athanasian Creed
Level - 24 Physical
Melee attack that causes a fire on the ground which burns enemies standing on them.

Anathema
Level - 28 Physical
Melee attack that emits a nova that steal life

Razor Spines
Level - 32 Enchantment
All thorns effect are increased by a %age

Suffer
Level - 36 Curse
Lowers defense and physical resist in a small area

Hand of Justice
Level - 40 Physical

Arc of the Covenant
Level - 44 Physical
Melee attack that gives you red-dmg% whiel swinging

Vindicate
Level - 48 Direct Spells
Melee attack that emits a chain lightning from the target.

Revenge
Release an ankh of golden fire

Level - 52 Physical
When struck, melee attack does AoE damage

Divine - Blessing :
Awaken
Level - 1 Enchantment
Grants you all the bonus tied to the when-struck stat

Lightwings
Level - 4 Curse
When struck by a cursed enemy, your walk speed increase

Soul Knot
Level - 8 Enchantment
Increase manaregen when you are cursed

Guardian
Level - 12 Summon
TaintedSunExplode minion that make enemy etheral when struck

Repel
Level - 16 Curse
Next time cursed monster hit you, they are knocked back

Rainbow Gifts
Level - 20 Combat Stance
Grants +x% extra damage to a random element

Soul Archon
Level - 24 Summon
Golden avatar of Protection with a +red-dmg aura

Holy Armor
Level - 28 Combat Stance
Timered invulnerability shield but drains your life to 1

Angelic Chorus
Level - 32 Channel
All ally gets bonus to their skill effect

Lionhear
Level - 36 Combat Stance
Adds damage and stun to attacks but causes you to get auto-knocked back when struck

Exile
Level - 40 Physical
Melee attack that adds damage and also causes the user to blink ethereal.

Soul Warden
Level - 44 Summon
Small, low HP minion that blind attackers

Breath of Faith
Level - 48 Enchantment
Self-buff that gives elem-dmg reduction, but also decreases your physical damage reduction

YHW
Level - 52 Enchantment
Target gets +all-stats%
Last edited by Joel on Thu Feb 09, 2006 10:07 pm, edited 3 times in total.
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Post by Joel » Mon Feb 06, 2006 10:19 pm

Feel free to discuss or ask rpecision on any skills.
Incomplete skill domains will be filled soon
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Re: Shadow Empires - Skill Runes Listing

Post by stzein » Wed Feb 08, 2006 12:56 am

impressive. I really don't know what else to say. just, impressive.
I fear it will take many hours to build characters around all those different skills. I'll need to perform some super-human time-management when this mod releases.

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Post by FuDgEiT » Sat May 20, 2006 10:25 am

Everything here looks great :). Just plain kick ASS....well done, and ofcourse I can't wait until this mod is released.....

Cheers
Zamisli "Diablo Tri" na "Nintendo Wii"... to bi bilo nesto!

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Re: Shadow Empires - Skill Runes Listing

Post by A » Sun May 21, 2006 9:51 am

from what i can tell this mod is going to be great....
what all those skills and new places its gonna be a different diablo experience....
im really looking forward to this mod...

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