THOC Beta Release 8 Bug/Feedback thread
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THOC Beta Release 8 Bug/Feedback thread
Please leave bugs and feed back in this thread for THOC beta release 8. Thanks!
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Re: THOC Beta Release 8 Bug/Feedback thread
Thanks for the new release, but I have a problem with the healing potion.
The one you call wine, well it looks like a wine bottle and takes up two spaces and can be used, but not in the belt. If you try to put it in the belt the game crashes. I don't if others are having this problem or not.
Nac
The one you call wine, well it looks like a wine bottle and takes up two spaces and can be used, but not in the belt. If you try to put it in the belt the game crashes. I don't if others are having this problem or not.
Nac
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Re: THOC Beta Release 8 Bug/Feedback thread
Will this mod ever come out for 1.11?.
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Re: THOC Beta Release 8 Bug/Feedback thread
Ok I believe I reinstalled my game to get 1.10 for no reason.. or what?... because I did what your readme says... and nothing works. the game just starts up normally. Only characteristics changed in the main menu is that "D2 mod system" shows in place of the pathc version...
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Re: THOC Beta Release 8 Bug/Feedback thread
Just a few bugs/issues/other random things (some of these are fairly obvious, you've probably noticed them):
Jehzerael and her escort are invisible
Town portal casting animation looks bugged (purple background, animation waaaaaay offset from where you actually cast it)
Skill description of Create Zombie says Skeletons instead of Zombies
Gambling is abusable early on - you can gamble wands and staves for 1000-2500 but they generally sell for 5000 because of staffmods. Probably also works in later acts as the max sale price increases. Prices of single skill bonuses could probably be reduced, all the stuff sold by Krysia etc. might actually be worth buying for a change...
"Entering The Mausoleum" displays when entering A Lair in passage from Horde Encampment to Deepwood Forest
Goblin Slayer comes as a suffix, this gives stuff like 'Dagger Goblin Slayer'. Maybe change to 'of Goblin Slaying', or make it a prefix? Also, modifier displays as '+50% to damage versus: Goblins:'.
Neutrilizer -> Neutralizer?
btw what does Disease do? Seems to slow enemies down, but does it do anything that Decrepify doesn't?
Jehzerael and her escort are invisible
Town portal casting animation looks bugged (purple background, animation waaaaaay offset from where you actually cast it)
Skill description of Create Zombie says Skeletons instead of Zombies
Gambling is abusable early on - you can gamble wands and staves for 1000-2500 but they generally sell for 5000 because of staffmods. Probably also works in later acts as the max sale price increases. Prices of single skill bonuses could probably be reduced, all the stuff sold by Krysia etc. might actually be worth buying for a change...
"Entering The Mausoleum" displays when entering A Lair in passage from Horde Encampment to Deepwood Forest
Goblin Slayer comes as a suffix, this gives stuff like 'Dagger Goblin Slayer'. Maybe change to 'of Goblin Slaying', or make it a prefix? Also, modifier displays as '+50% to damage versus: Goblins:'.
Neutrilizer -> Neutralizer?
btw what does Disease do? Seems to slow enemies down, but does it do anything that Decrepify doesn't?
Last edited by six on Sat Aug 27, 2005 2:02 am, edited 1 time in total.
If the Flintstones has taught us anything, it's that pelicans can be used to mix cement.
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Re: THOC Beta Release 8 Bug/Feedback thread
Hi! When I want to Travel East Diablo2 crashes with the following error:
Assertion Failure
Location: D2Hell\SRC\Archive.cpp,line #135
Expression: hFile
Assertion Failure
Location: D2Hell\SRC\Archive.cpp,line #135
Expression: hFile
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Re: THOC Beta Release 8 Bug/Feedback thread
@ Ignotus: i think Darque's working on this bug, it's already been mentioned a few times
@ Darque: if Monks are supposed to use staves, chances are they won't be using Holy Shield
also if runestones can be gambled they should all be the same price - otherwise you can tell in advance which rune you're gonna get. it's made even easier by the fact that each runestone seems to be cheaper than the one before it (only tested this on the first 8), so if you want the best rune, just gamble the cheapest runestone
cadance -> cadence
sorry if every post i make adds to the to do list, at least i only had 3 things this time...
@ Darque: if Monks are supposed to use staves, chances are they won't be using Holy Shield
also if runestones can be gambled they should all be the same price - otherwise you can tell in advance which rune you're gonna get. it's made even easier by the fact that each runestone seems to be cheaper than the one before it (only tested this on the first 8), so if you want the best rune, just gamble the cheapest runestone
cadance -> cadence
sorry if every post i make adds to the to do list, at least i only had 3 things this time...
If the Flintstones has taught us anything, it's that pelicans can be used to mix cement.
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Re: THOC Beta Release 8 Bug/Feedback thread
In ACT2 I went down in the temple lvl5 and killed the "priest" at the symbols and the Journal, I read the journal but I don't know which is the den of the boss. At the Quest tab it says I cannot end the mission. What should I do?
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Re: THOC Beta Release 8 Bug/Feedback thread
Done acts 2 and 3, here's my 2 cents...
Love the new tiles and terrain features in Act2, esp Mines of Kederrakoth 3 and Temple of Uggorha. They don't appear on the automap though, I'm guessing not much can be done about that.
Wall tiles in Bastion of Glandir/Citadel of Ril-Gawyn slightly bugged, random gaps all over the place
"Entering Tal Rasha'a Tomb" shows when entering A Passage
"Entering Flayer Jungle" shows when entering Orc Territory
Random extra words in Fara's introduction text and a few things Lore says
This comes up when fighting Ogre Warriors in act 2, and when fighting either Driders or Drow in the Outer Steppes (not sure which, both times it happened they were both on screen):
Assertion Failure
Location: D2Client\Engine\GfxUtil.cpp. line #1437
Expression:eComponent<NUM_COMPONENTS
Other general stuff:
Should Potions of Firebreath be getting magic mods? (Found a Triumphant Potion of Firebreath of the Leech)
Snowball displays Fireball's explosion graphic
Orc Shaman's Unholy Bolt seems to do ridiculous amounts of damage, almost a OHKO on my witch (guess it makes up for the witch being kinda easy, never came close to getting killed till then)
Found a rare charm, have these been reinstated in THoC?
Love the new tiles and terrain features in Act2, esp Mines of Kederrakoth 3 and Temple of Uggorha. They don't appear on the automap though, I'm guessing not much can be done about that.
Wall tiles in Bastion of Glandir/Citadel of Ril-Gawyn slightly bugged, random gaps all over the place
"Entering Tal Rasha'a Tomb" shows when entering A Passage
"Entering Flayer Jungle" shows when entering Orc Territory
Random extra words in Fara's introduction text and a few things Lore says
This comes up when fighting Ogre Warriors in act 2, and when fighting either Driders or Drow in the Outer Steppes (not sure which, both times it happened they were both on screen):
Assertion Failure
Location: D2Client\Engine\GfxUtil.cpp. line #1437
Expression:eComponent<NUM_COMPONENTS
Other general stuff:
Should Potions of Firebreath be getting magic mods? (Found a Triumphant Potion of Firebreath of the Leech)
Snowball displays Fireball's explosion graphic
Orc Shaman's Unholy Bolt seems to do ridiculous amounts of damage, almost a OHKO on my witch (guess it makes up for the witch being kinda easy, never came close to getting killed till then)
Found a rare charm, have these been reinstated in THoC?
Last edited by six on Thu Sep 01, 2005 7:59 pm, edited 1 time in total.
If the Flintstones has taught us anything, it's that pelicans can be used to mix cement.
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Re: THOC Beta Release 8 Bug/Feedback thread
I have the same error that six wrote I'm at the Act3 boss but the driders kill the game When is it going to be done? In a new version(b8.2)? And when is it going to be avaible? I can hardly wait!
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Re: THOC Beta Release 8 Bug/Feedback thread
Yay, finished normal with my witch
Once a witch hits lvl30 she becomes an unstoppable death machine - by lvl35 the enemies had to fight their way through an army of 8 demons, a lvl3 clone and an act2 defensive merc and also survive a lvl7 thunder storm and lvl3 hurricane before they could even touch her (runes giving +1 to all skills while requiring only clvl21 may have some *slight* balance issues). Aside from Durhanna, Lister the Tormentor and Bursantas, pretty much everything was toast inside 5 seconds
And then even when something did survive, cyclone armor, protection of the goddess and maxed resists ensured it did pathetic damage.
Minions are useless against Durhanna and Bursantas though, their lack of resistances (in contrast to their huge physical defences) mean they die almost instantly. Toning down their defence (or removing act2 defensive mercs) and improving their resistances would make them slightly more balanced in melee and not immediate toast against elemental attacks. Just an idea. Demons probably become redundant by Hell difficulty, but they make act5 normal a joke, in melee even the Ancients couldn't scratch them.
Apart from the Drider assertion, found no real bugs in act4/5
But.....
- Nihlathak looks completely different in town and halls of vaught
- Drow mages in act5 say undead under the health bar
- Sorrow Keep says Entering Nihlathak's Temple
On to Nightmare before Real Life kicks in again
Once a witch hits lvl30 she becomes an unstoppable death machine - by lvl35 the enemies had to fight their way through an army of 8 demons, a lvl3 clone and an act2 defensive merc and also survive a lvl7 thunder storm and lvl3 hurricane before they could even touch her (runes giving +1 to all skills while requiring only clvl21 may have some *slight* balance issues). Aside from Durhanna, Lister the Tormentor and Bursantas, pretty much everything was toast inside 5 seconds
And then even when something did survive, cyclone armor, protection of the goddess and maxed resists ensured it did pathetic damage.
Minions are useless against Durhanna and Bursantas though, their lack of resistances (in contrast to their huge physical defences) mean they die almost instantly. Toning down their defence (or removing act2 defensive mercs) and improving their resistances would make them slightly more balanced in melee and not immediate toast against elemental attacks. Just an idea. Demons probably become redundant by Hell difficulty, but they make act5 normal a joke, in melee even the Ancients couldn't scratch them.
Apart from the Drider assertion, found no real bugs in act4/5
But.....
- Nihlathak looks completely different in town and halls of vaught
- Drow mages in act5 say undead under the health bar
- Sorrow Keep says Entering Nihlathak's Temple
On to Nightmare before Real Life kicks in again
If the Flintstones has taught us anything, it's that pelicans can be used to mix cement.
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Re: THOC Beta Release 8 Bug/Feedback thread
Hello, there was a crash in Act 3, spider cavern , when the unique monster Sszark the Burning throw the curse of amplify damage.
I hope that this helps
I hope that this helps
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Re: THOC Beta Release 8 Bug/Feedback thread
Glad that I can help in something. By the way your mod rocks
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Re: THOC Beta Release 8 Bug/Feedback thread
Hello, a new crash happened in the Great Marsh when fighting the Veteran Ogres. I've copy the messege that the game gave me:
Assertion Failure
Location:d2client\engine\ffxutil.cpp,line#1437
Expression :eComponent<NUM_COMPONENT
I hope this help you in your endevors
Assertion Failure
Location:d2client\engine\ffxutil.cpp,line#1437
Expression :eComponent<NUM_COMPONENT
I hope this help you in your endevors
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Re: THOC Beta Release 8 Bug/Feedback thread
It was a miracle that in the 3rd floor at A3Q6 there wasn't any Driders and I was able to get to Act4. For a while I can play and Driders aren't crashing the game but I've tried again and again to pass by the River of Flames but the error occurs and breaks the game (and my mood as well ). Is there a surmounting solve? /sry 4 my English/
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Re: THOC Beta Release 8 Bug/Feedback thread
Hi,
I don't know if that really is a bug, but i can't terminate act II. It says to look for the dwarven crown in the gnoll den, but there is none. When i kill the gnoll chief and open the blinking box, there is the sound of some armor piece falling out, but nothing is there! How do i finish the act?
If i enter tal rashas tomb (it says so) and go to the orifice it says "impossible" when I try to click it.
Still, Lore tells me about me wearing that elven crown i dont even have and that i should put it in the cube and get loose of the sockets. But i have no crown. I just got the viper amulet. What do I do wrong??
I don't know if that really is a bug, but i can't terminate act II. It says to look for the dwarven crown in the gnoll den, but there is none. When i kill the gnoll chief and open the blinking box, there is the sound of some armor piece falling out, but nothing is there! How do i finish the act?
If i enter tal rashas tomb (it says so) and go to the orifice it says "impossible" when I try to click it.
Still, Lore tells me about me wearing that elven crown i dont even have and that i should put it in the cube and get loose of the sockets. But i have no crown. I just got the viper amulet. What do I do wrong??