BaseMod Plugin
Re: BaseMod Plugin
Hi,
I don't know much about hotkeys. Also BaseMod isn't under full time development, its a side project when I find time. People are welcome to make suggestions, but I'm planning to take a break from coding.
Thanks
I don't know much about hotkeys. Also BaseMod isn't under full time development, its a side project when I find time. People are welcome to make suggestions, but I'm planning to take a break from coding.
Thanks
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: BaseMod Plugin
If you have time, could you please look into extending the hiredesc.txt file? Currently, it is hardcoded, but there are plugins for older versions of Diablo 2. Would be cool to be able to add new entries to the file in the newer versions of the game. Thank you.
Here is a topic I found about it:
viewtopic.php?t=30865
Here is a topic I found about it:
viewtopic.php?t=30865
Re: BaseMod Plugin
It looks strate forward. Not sure when I'll have time to look into it, but I do appreciate you linking to the topic for info.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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- Posts: 91
- Joined: Wed Dec 10, 2008 12:13 am
Re: BaseMod Plugin
Did you by any chance change the odds for gambling? Because I seem to gamble a lot of set items and very few rare items - it almost seems like they are mixed up with each other.
As always, love the project!
As always, love the project!
Re: BaseMod Plugin
The amount spawned and the gable rate seems to have both been changed. It doesn't update from modded files(DifficultyLevels), however it will update from gamble.txt.imakeigloos_pat wrote: ↑Thu Jul 11, 2019 10:28 pmDid you by any chance change the odds for gambling? Because I seem to gamble a lot of set items and very few rare items - it almost seems like they are mixed up with each other.
As always, love the project!
Re: BaseMod Plugin
I rewrote a lot of the server side code, and just hardcoded it to spawn like 20 items per pages. so the old asm patches won't work on it anymore for increasing the amount of items per page. I didn't want to go much higher than that because of all the Items Gamble refresh gets spammed as tcp packets. Also I think there is a bug in the difficultylevels.txt cause someone else contacted me about it. soon as I have some spare time I'll look into that.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: BaseMod Plugin
Hi, just a small suggestion. Is it possible to assign a specific state in which mana orb turns purple by Basemod.ini/bin? Mana orb that changes color in different state is a good feature, and I wish that could be free to mod-maker's choice. Anyway, thanks for all your efforts and keep up the great work.
Re: BaseMod Plugin
@imakeigloos_pat Check your Discord PM for a test version
@borg Mana Orb turns purple on state BLOOD_MANA, so it wouldn't be much trouble to do that as default then give it a user assigned Global where people can change it.
@borg Mana Orb turns purple on state BLOOD_MANA, so it wouldn't be much trouble to do that as default then give it a user assigned Global where people can change it.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: BaseMod Plugin
There was a *bug* for rare/set items getting the values flipped for DifficultyLevels.txt
But that is the only issue I found. So if someone knows of another issue with gamble refresh *speak up* and describe how to repeat that issue.
*In DifficultyLevels.txt values GambleUber & GambleUltra functions works a lot differently from the functions that handle GambleRare, GambleSet, and GambleUnique. The function that handles GambleUber & GambleUltra isn't changed by BaseMod, it still works just like vanilla.
See this post for how math applies to GambleUber & GambleUltra
viewtopic.php?t=15203
The gamble screen only generates items with iLvls that are within plus or minus 5 of Player level.
So.. if you set GambleUltra or GambleUber to 10,000 for Normal Difficulty in DifficultyLevels.txt,
and gamble with a level 10 character you will never get an Exceptional or Elite Item on the Gamble Screen, only normal items will get Generated, because Exceptional can't spawn with Ilvl =15.
With a level 99 character setting GambleUber = 100 (vanilla) and GambleUltra = 10,000 for Hell Difficulty, will still generate 50+% Exceptional Items, the rest being Elite.
if you set GambleUber = 0 then you can get 100% Elite Items on Gamble Screen, under the same Scenario.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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- Posts: 78
- Joined: Tue Nov 05, 2013 10:42 pm
Re: BaseMod Plugin
What about the ability to let Life/Mana/Stamina globe/bar to go above 32767 and level in character screen above 255 without a rollover?
Miniguns Assault!
Re: BaseMod Plugin
Currently I believe set item has a serious display bug that unlike other types of items, socketed rune can't appear its name when you hover the mouse over a socketed set item.
Re: BaseMod Plugin
@Psycrono7 not sure I'd have time to look into that soon.
@borg it seems to work the same in vanilla with Runes in Set Items, unless I missed something.
BaseMod v1.13.1
===============
https://www.dropbox.com/s/vddpupz1v20zh ... od1131.zip
Fix Bug in Gamble Refresh where Generate Set/Rare item Quality Ternary values got flipped for evaluating DifficultyLevels.txt
Thanks to imakeigloos_pat and Neon for reporting an issue and testing.
Gamble Items per screen set to 24 items instead of 20
Add option to allow user assigned player state to activate purple mana for non animated orbs
@borg it seems to work the same in vanilla with Runes in Set Items, unless I missed something.
BaseMod v1.13.1
===============
https://www.dropbox.com/s/vddpupz1v20zh ... od1131.zip
Fix Bug in Gamble Refresh where Generate Set/Rare item Quality Ternary values got flipped for evaluating DifficultyLevels.txt
Thanks to imakeigloos_pat and Neon for reporting an issue and testing.
Gamble Items per screen set to 24 items instead of 20
Add option to allow user assigned player state to activate purple mana for non animated orbs
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: BaseMod Plugin
Yes, you are right. It is a vanilla display bug indeed, and perhaps there is no way to fix it.devurandom wrote: ↑Mon Jul 15, 2019 11:15 pm@borg it seems to work the same in vanilla with Runes in Set Items, unless I missed something.
BaseMod v1.13.1
===============
Btw, thanks for you quick and marvelous update. You are the man.
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- Posts: 40
- Joined: Fri Aug 16, 2019 11:49 am
Re: BaseMod Plugin
Where can I download files: LifeOrb.dc6, LifeOrbPoi.dc6, ManaOrb.dc6, to use Animated Life/Mana Orbs ?
Re: BaseMod Plugin
They're mostly custom made, but I think some were uploaded in this thread.
viewtopic.php?t=65599
viewtopic.php?t=65599
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: BaseMod Plugin
People have asked for Fog.dll loaders for BaseMod
Here's the link and they're for 1.13c and 1.13d only.
https://www.dropbox.com/s/0mor3oiokjiya ... oaders.zip
Here's the link and they're for 1.13c and 1.13d only.
https://www.dropbox.com/s/0mor3oiokjiya ... oaders.zip
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: BaseMod Plugin
Thank you devurandom, a great contribution for the few who are creating mods in this community.
pardon by my badly language, Hi have to translate with dictionary
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- Posts: 40
- Joined: Fri Aug 16, 2019 11:49 am
Re: BaseMod Plugin
Is it possible to display how many gold was picked up? Or may be some hacks can display that amount?
Can you make separate enable options for display Item Level and display Max Sockets in the ini file? Because Plugy also has option to display Item Level. I want to use, Plugy: display Item Level and Basemod: display Max Sockets options.
Can you make separate enable options for display Item Level and display Max Sockets in the ini file? Because Plugy also has option to display Item Level. I want to use, Plugy: display Item Level and Basemod: display Max Sockets options.
Re: BaseMod Plugin
It regularly takes 50-75 hours to do seemingly simple stuff like display ilvl/max sockets. ran into a lot of issues with that, and had to rework it several times. do I want to rework it again.. not really. It would be possible to display the amount of gold picked up, but for the time it would take to display it on the client and then store the figure some place and update it with a packet every time gold is picked up, it wouldn't be worth the time from my perspective.
BaseMod project status is on hold for now, and I don't have time to work on my main project right now.
BaseMod project status is on hold for now, and I don't have time to work on my main project right now.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Re: BaseMod Plugin
Hello,
first off: absolutely phenomenal work, this will bring me joy for years to come!
Secondly, I'm trying to get the animated orbs to work. I have some .dc6 files, but I'm not quite sure how to add them to the game. I created a custom MPQ file which loads them fine, but not in the correct position. Also does not remove the default UI. Simply creating a data/../ path with the files didn't seem to work.
If you could give me a quick heads up what I'm doing wrong, I would greatly appreciate it!
(1.13c loader, 800x600)
first off: absolutely phenomenal work, this will bring me joy for years to come!
Secondly, I'm trying to get the animated orbs to work. I have some .dc6 files, but I'm not quite sure how to add them to the game. I created a custom MPQ file which loads them fine, but not in the correct position. Also does not remove the default UI. Simply creating a data/../ path with the files didn't seem to work.
If you could give me a quick heads up what I'm doing wrong, I would greatly appreciate it!
(1.13c loader, 800x600)
Re: BaseMod Plugin
You have to adjust the offsets in the dc6.
Re: BaseMod Plugin
Got my hands on the DC6 Creator, any way to find out the correct offset? Do I just try until it looks right?
Re: BaseMod Plugin
Dear forum users. I ask you to share dc6 files of animated HP and MP to version 1.13c. I ask you what I really need, and I play without multi-resolution since it does not work for 1.13c at least for me. If someone can send me this, or do it, but I think someone has already done this version. I personally tried to do it, but it didn’t work out and I am a full lamer in programming, so please attach dc6 animated xp and mp please.
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- Paladin
- Posts: 114
- Joined: Sat Sep 21, 2002 10:16 pm
Re: BaseMod Plugin
I haven't posted in a long long time, but I wanted to thank you for this great plugin. <3
Father of Machines! From void evolved Phyrexia. He saw its perfection. Thus the Grand Evolution began. Oil, and metal. We are now pure. - Phyrexian Scriptures