Features List *1.13*
Moderator: Vegabond_635
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- Posts: 8
- Joined: Sun Jun 13, 2004 1:28 pm
Re: Features List *1.11*
i wanna ask if the 1.11 version of kot can run the charaters in the version in 1.10c in kot and when the mod will be finished because excited to play your mod thanks for answering .....
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- Dominion
- Posts: 6438
- Joined: Sat Oct 02, 2004 5:14 pm
- Location: Toronto, Ontario, Canada
Hi Vega
What still needs to be done on 1.11.
What still needs to be done on 1.11.
"Hi. My name is Hans, and I am addicted to a game that is not yet been made" - Card carrying member of D3 Addictions Anonymous, since June 2008.
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
Card carrying member of Mentaldom, since May 2006 - Zy-El Hardcore.
"German pornstar/Bee Gee lookalike" & "The Blacksmith"
Trying to picture Hans as a Dominion...nah it isn't working sorry. It's the mustache that gets me every time - Al-T.
"All men play on 127" - Hans
"Okay, time out. This is Zy-El. The mod of total excess. Since when would any Zy-El lover do only what's necessary?" - Metropolis Man
Zy-El Wiki|New Zy-El Website
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- Paladin
- Posts: 122
- Joined: Tue Oct 08, 2002 2:36 am
Re: Features List *1.11*
HiHo,
a lot ppl from us asked for it, so I just wanna install KoT 1.11, but I need to know what the maxlevel is.
Do I'm right that the maxlevel is 150 ?
a lot ppl from us asked for it, so I just wanna install KoT 1.11, but I need to know what the maxlevel is.
Do I'm right that the maxlevel is 150 ?
Last edited by JEBs on Sun Dec 12, 2004 2:13 pm, edited 1 time in total.
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- Paladin
- Posts: 122
- Joined: Tue Oct 08, 2002 2:36 am
Re: Features List *1.11*
Ahh, thanks a lot.
Just got it running.
Just got it running.
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- Posts: 68
- Joined: Tue Jun 04, 2002 1:45 am
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- Posts: 5
- Joined: Sun Oct 17, 2004 3:02 am
Re: Features List *1.11*
I've got a question regarding the resists....
a certain player seems to think that you've changed the hard-coded limit of effect (-100%), and that's what the new numbers represent...
I, however, never read that in your post.....
and at the arreat summit, it says the the cap on -resists% is -100%, (and this is at a time when conviction could drop you lower than that theoretically)....
so my question is:
Do the numbers -200%, -300% increase the effects of elemental damages more than -100% or are those simply numbers which you must build against in order to have a positive resistence to elements???
a certain player seems to think that you've changed the hard-coded limit of effect (-100%), and that's what the new numbers represent...
I, however, never read that in your post.....
and at the arreat summit, it says the the cap on -resists% is -100%, (and this is at a time when conviction could drop you lower than that theoretically)....
so my question is:
Do the numbers -200%, -300% increase the effects of elemental damages more than -100% or are those simply numbers which you must build against in order to have a positive resistence to elements???
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- Posts: 5
- Joined: Sun Oct 17, 2004 3:02 am
Re: Features List *1.11*
ah...
perfect, because if you didn't touch the hardcode limits, the limit remains -100%...
eat your heart out conviction and elemental pierce
perfect, because if you didn't touch the hardcode limits, the limit remains -100%...
eat your heart out conviction and elemental pierce
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- Posts: 3
- Joined: Tue Apr 26, 2005 5:46 pm
Re: Features List *1.11*
Sorry to ask it is kinda a stupid question but i am new to this mod. I see that there are the childhood materies and then there are skills on the left of the screen which u cannot add to.. but how do u use them at all.. i see summon ghost but it does not show up in the right mouse button spot how do i use it?
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- Paladin
- Posts: 135
- Joined: Thu Jan 27, 2005 1:42 pm
Re: Features List *1.11*
They are there only for information about synergies only. You can buy summon ghost in act5 (check my Home Page). You should read some topics here before you post a question. There are LOTS of questions about this left sided skills (one is mine ) ).Roccs";p="221964" wrote:I see that there are the childhood materies and then there are skills on the left of the screen which u cannot add to.. but how do u use them at all.. i see summon ghost but it does not show up in the right mouse button spot how do i use it?
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- Posts: 81
- Joined: Thu May 26, 2005 3:20 pm
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- Posts: 3
- Joined: Tue Sep 06, 2005 11:27 am
Bless you, man for making such a marvelous mod - everything's cool. I only have one question:
Are hero skill books and all the unique charms only found or they can be obtained with a recipe? If yes, please tell me the recipe and if they can be only found which is the most common place I can find them?
Are hero skill books and all the unique charms only found or they can be obtained with a recipe? If yes, please tell me the recipe and if they can be only found which is the most common place I can find them?
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- Posts: 3
- Joined: Sun Dec 18, 2005 11:14 am
Help me please!I'm a newbie.I play Kot 1.13a , I have read the feature .It said that when creat a new char will have the stone skill and 3 sub class stone but when I creat my new char I only have 3 sub class stone So where can I find the stone skill?Please help me.And why i up passive skill in skill tree I can't feel their effects(ex:I up skill Strong my strength isn't plus ?Plese help me,too.
Sorry for my bad English!
Sorry for my bad English!
Last edited by whitetidus on Sun Dec 18, 2005 12:06 pm, edited 1 time in total.
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- Posts: 3
- Joined: Tue Sep 06, 2005 11:27 am
Re: Features List *1.13*
You must check your installation of KoT because you may be missing some files. About the skill stone - it must be in your inventory when you start a new hero, else there's nothing you can do. And about the passive skills - they are activated by an item called ''invention 635''. This one you must have in the inventory too. It's activated by putting it in the cube and pressing transmute. If you don't have this item too then you must install the newest version of KoT or one that has all of its files.
AVANGLION[i[/i][/img]
AVANGLION[i[/i][/img]
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- Posts: 26
- Joined: Sun Oct 07, 2007 10:57 am
Re: Features List *1.13*
a question...there are some skills ex:summon master vampire;troocopataca;summon balor;summon mummy and others that i can"t find.Where should i look for them?:(