[QUESTION] - Chain Fire? - Phrozen Heart

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Phrozen Heart
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[QUESTION] - Chain Fire? - Phrozen Heart

Post by Phrozen Heart » Tue Mar 29, 2005 10:04 pm

I" wrote:A number of people have asked me for suggestions regarding a fire-based assault skill and the one idea that I would most like to see in action is a "Chain Fire" or in other words, a chain lightning skill using the groundfire missile to simulate a sweeping conflagration attack. I have no clue if any of people I've suggested it to has ever followed through but I'd be interested to know how it's done :)
Last edited by Phrozen Heart on Tue Mar 29, 2005 10:06 pm, edited 1 time in total.
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Post by Joel » Tue Mar 29, 2005 10:18 pm

Best is to simply clone off Chain Ligntning, change its missiel to be 'chainfire'.

Chainfire is copying original CL missiels but use the fireballexplosion celfile so it looks like a small fire exploding into trails that seek enemy.
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Post by Phrozen Heart » Tue Mar 29, 2005 10:50 pm

Cheers bud although they still have the "lightning puff" on impact even after switching "ltng" for "fire" :-|

[edit]

Fixed. I forgot to change the referring skills in missiles.txt :oops:
Last edited by Phrozen Heart on Wed Mar 30, 2005 12:55 am, edited 1 time in total.
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Post by Joel » Wed Mar 30, 2005 8:33 am

Care to share it so we can add this to the Solved Case Show Room ?
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Post by Phrozen Heart » Wed Mar 30, 2005 2:09 pm

I was just zipping up the Excel Workbook when it struck me. I may have to leave this for now as it's a runeword-only skill in PH and the runewords aren't quite ready to be public yet. I WILL upload it here at some point though...
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Re: [QUESTION] - Chain Fire? - Phrozen Heart

Post by RicFaith » Wed Apr 13, 2005 12:02 pm

has this been too long ago to count as a resurrection?

Look into the hitclass in Missiles.txt, for the main missile and the cltsubmissile1, the hitclass should be 32. This refers to a fiery overlay upon striking.

A pic.

edit: pic showed up in preview but not in the post? I changed it to a link.
edit2: well why not have the skills and missiles.txts as well. Here they are. Now you can port it into the Show Room :)
Last edited by RicFaith on Wed Apr 13, 2005 12:12 pm, edited 2 times in total.

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Post by Phrozen Heart » Wed Apr 13, 2005 12:52 pm

Thanks :D Already had the skill in place but the hitclass was the finishing touch :)
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Post by RicFaith » Thu Apr 14, 2005 10:08 am

Cheers bud, anytime.

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Re: [QUESTION] - Chain Fire? - Phrozen Heart

Post by TekRock » Sat Jan 20, 2007 11:29 pm

sorry to ressurect such an old topic but the info is a little vauge and i was hoping someone could summerize the steps to get this to work. i followed as best i could but still see chain lightning striking monsters. it does however do fire damage and not lightning...
thanks

Tek

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Re: [QUESTION] - Chain Fire? - Phrozen Heart

Post by SilverShadowHell » Sun Jan 21, 2007 7:25 am

I'll write the name of the collumn in this color and the entries in them in this one, if I write the skill name in normal color it is obvious (I hope) that I am refering to the WHOLE skill. I will not include estetic cganges (requirements, dmg and those) only functional changes.

Changes in Skills.txt:

Clone Chain Lightning, change index
Change skill to Chain Fire
Replace chainlightning whit chainfire all over the row
Change the castoverlay to fire_cast_2
ItemCastSound change to sorceress_cast_fire
Set your skills Etype to fire.

Changes in Missiles.txt:

Clone chaninlightning row and give it a new index
Replace chainlightning whit chainfire in the Missile collumn
Change cellfile collumn to a fire explosion or the fire on ground anim and set the proper animlen for your missile
Change the Skill collumn to Chain Fire
Change HitClass to 32 (to get fire effects on hit)
Travel Sound to sorceress_inferno
Remove the entry in ProgEvorley
Write firehit in cltsubmissile1

Clone lightninghit and set the new index
Change Missile column to firehit.
Change CelFile, AnimLen to the fire missile that you desire.

Hope this helps you
Last edited by SilverShadowHell on Sun Jan 21, 2007 7:28 am, edited 1 time in total.
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Re: [QUESTION] - Chain Fire? - Phrozen Heart

Post by TekRock » Sun Jan 21, 2007 9:55 am

sweet! thanks a ton SilverShadowHell. it works great. now if i can just find a CelFile in missles.txt i like it will be perfect. im using Expansion\baalmissile right now for both chainfire & firehit CelFile columns after trying out about 15 others. again just wanted to say thanks. im sure this will help someone else down the line as well since your instructions are MUCH more detailed then the previous...

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Re: [QUESTION] - Chain Fire? - Phrozen Heart

Post by librarian » Sun Jan 28, 2007 10:02 pm

Heiho,

there's one minor nit about it, also applies to the Blazing Arrow suggested at another thread.
Despite toying around with various collision settings the fire on ground caused by the traveling missile won't hurt anything. Only the 'head' of the missile, where it explodes upon an enemy or when out of range, does damage. Rest is graphics stuff.

Most probably the complete skill must be redone as Frozen Orb derivate to cause the traveling fire doing damage.
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Re: [QUESTION] - Chain Fire? - Phrozen Heart

Post by Nefarius » Sun Jan 28, 2007 11:41 pm

There is the unused LoD Lightning Javelin trail effect that is released server-side ;) You can also use poison javelin to release a server side trail. As for explosion that launches something but still damages, you can use Freezing Arrow func to both have an 'impact' and launch a second missile on collision (Freezing Arrow > SFIA).
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Post by TekRock » Mon Jan 29, 2007 3:20 am

thanks librarian & Nefarius. thats all a little over my skill editing ability though. i had a hard enough time just getting the skill to work in the first place. and even now with the skill working sometimes if the sorc is too close to that target there isnt any visable missle. monsters do get hit with fire damage however. im not sure if this is something i did wrong or the celfiles i picked for chainfire and firehit missles is wrong...

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Re: [QUESTION] - Chain Fire? - Phrozen Heart

Post by librarian » Mon Jan 29, 2007 12:57 pm

Heiho,

Poison Javelin ... nice idea, should work for the Blazing Arrow :-)
Won't work for Chain Fire, since the main point about this is the movement/autoaiming routine it has. Not sure if we're skilled enough to set up poison javelin to release another autoaiming poison javelin on collision.
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