Superuniques.txt File Guide
Description: by Phrozen Heart & Nefarius
Categories: File Guides (1.09x)
A. Name : Name of unique monster (is also the string key value in string.tbl and the other string tables)
B. Class : Generic monster type's populate ID from the monstats.txt file
C. Mod1 : First magical ability the unique has in addition to it's regular monster version (see below for values)
D. Mod2 : Second magical ability the unique has in addition to it's regular monster version (see below for values)
E. Mod3 : Third magical ability the unique has in addition to it's regular monster version (see below for values)
F. MinGrp : Minimum number of minions accompanying unique monster
G. MaxGrp : Maximum number of minions accompanying unique monster
H. EClass : Set this to 1 to use a
expansion monster (ie. if eclass is 0 you use classid Spawning Id, if
its 1 you use Expansion IDs).
For example:
I. AutoPos : This defines if the monster spawns exactly were the map places him or in a random radius around that point
J. Stacks : Unknown
K. TC : Unique monster's treasureclass in normal diffulty from the treasureclass.txt/treasureclassex.txt file
L. TC(N) : Unique monster's treasureclass in nightmare diffulty from the treasureclass.txt/treasureclassex.txt file
M. TC(H) : Unique monster's treasureclass in hell diffulty from the treasureclass.txt/treasureclassex.txt file
Magical Ability Values
Link to this article: Select all
1-4. {unknown}
5. Extra Strong
6. Extra Fast
7. Cursed
8. Magic Resistant
9. Fire Enchanted
10-16. {unknown}
17. Lightning Enchanted
18. Cold Enchanted
19-22. {unknown}
23. Immune to Poison
24. Thief
25. Mana Burn
26. Teleport
27. Spectral Hit
28. Stone Skin
29. Multiple Shots
30. Aura Enchanted
[url=https://d2mods.info/forum/kb/viewarticle?a=248]Knowledge Base - Superuniques.txt File Guide[/url]